Revert "fix: optimization: Various PVS-Studio warnings"

This commit is contained in:
MihailRis
2024-08-02 14:51:44 +03:00
committed by GitHub
parent a7ef7bb365
commit ba046a52c0
90 changed files with 259 additions and 274 deletions
+3 -3
View File
@@ -26,10 +26,10 @@ public:
void uniform1i(const std::string& name, int x);
void uniform1f(const std::string& name, float x);
void uniform2f(const std::string& name, float x, float y);
void uniform2f(const std::string& name, const glm::vec2& xy);
void uniform2i(const std::string& name, const glm::ivec2& xy);
void uniform2f(const std::string& name, glm::vec2 xy);
void uniform2i(const std::string& name, glm::ivec2 xy);
void uniform3f(const std::string& name, float x, float y, float z);
void uniform3f(const std::string& name, const glm::vec3& xyz);
void uniform3f(const std::string& name, glm::vec3 xyz);
/// @brief Create shader program using vertex and fragment shaders source.
/// @param vertexFile vertex shader file name