Revert "fix: optimization: Various PVS-Studio warnings"

This commit is contained in:
MihailRis
2024-08-02 14:51:44 +03:00
committed by GitHub
parent a7ef7bb365
commit ba046a52c0
90 changed files with 259 additions and 274 deletions
+7 -7
View File
@@ -30,7 +30,8 @@ ChunksController::ChunksController(Level* level, uint padding)
generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
}
ChunksController::~ChunksController() = default;
ChunksController::~ChunksController(){
}
void ChunksController::update(int64_t maxDuration) {
int64_t mcstotal = 0;
@@ -112,22 +113,21 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
void ChunksController::createChunk(int x, int z) {
auto chunk = level->chunksStorage->create(x, z);
chunks->putChunk(chunk);
auto& chunkFlags = chunk->flags;
if (!chunkFlags.loaded) {
if (!chunk->flags.loaded) {
generator->generate(
chunk->voxels, x, z,
level->getWorld()->getSeed()
);
chunkFlags.unsaved = true;
chunk->flags.unsaved = true;
}
chunk->updateHeights();
if (!chunkFlags.loadedLights) {
if (!chunk->flags.loadedLights) {
Lighting::prebuildSkyLight(
chunk.get(), level->content->getIndices()
);
}
chunkFlags.loaded = true;
chunkFlags.ready = true;
chunk->flags.loaded = true;
chunk->flags.ready = true;
}