Revert "fix: optimization: Various PVS-Studio warnings"

This commit is contained in:
MihailRis
2024-08-02 14:51:44 +03:00
committed by GitHub
parent a7ef7bb365
commit ba046a52c0
90 changed files with 259 additions and 274 deletions
+3 -3
View File
@@ -105,7 +105,7 @@ glm::vec3 CameraControl::updateCameraShaking(const Hitbox& hitbox, float delta)
}
void CameraControl::updateFovEffects(const Hitbox& hitbox,
PlayerInput input, float delta) {
const PlayerInput& input, float delta) {
bool crouch = input.shift && hitbox.grounded && !input.sprint;
float dt = fmin(1.0f, delta * ZOOM_SPEED);
@@ -146,7 +146,7 @@ void CameraControl::switchCamera() {
}
}
void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) {
void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks) {
offset = glm::vec3(0.0f, 0.0f, 0.0f);
if (auto hitbox = player->getHitbox()) {
@@ -455,7 +455,7 @@ void PlayerController::updateEntityInteraction(entityid_t eid, bool lclick, bool
if (!entityOpt.has_value()) {
return;
}
auto entity = *entityOpt;
auto entity = entityOpt.value();
if (lclick) {
scripting::on_attacked(entity, player.get(), player->getEntity());
}