Revert "fix: optimization: Various PVS-Studio warnings"
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@@ -105,7 +105,7 @@ glm::vec3 CameraControl::updateCameraShaking(const Hitbox& hitbox, float delta)
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}
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void CameraControl::updateFovEffects(const Hitbox& hitbox,
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PlayerInput input, float delta) {
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const PlayerInput& input, float delta) {
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bool crouch = input.shift && hitbox.grounded && !input.sprint;
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float dt = fmin(1.0f, delta * ZOOM_SPEED);
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@@ -146,7 +146,7 @@ void CameraControl::switchCamera() {
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}
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}
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void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) {
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void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks) {
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offset = glm::vec3(0.0f, 0.0f, 0.0f);
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if (auto hitbox = player->getHitbox()) {
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@@ -455,7 +455,7 @@ void PlayerController::updateEntityInteraction(entityid_t eid, bool lclick, bool
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if (!entityOpt.has_value()) {
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return;
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}
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auto entity = *entityOpt;
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auto entity = entityOpt.value();
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if (lclick) {
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scripting::on_attacked(entity, player.get(), player->getEntity());
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}
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