Revert "fix: optimization: Various PVS-Studio warnings"

This commit is contained in:
MihailRis
2024-08-02 14:51:44 +03:00
committed by GitHub
parent a7ef7bb365
commit ba046a52c0
90 changed files with 259 additions and 274 deletions
+1 -1
View File
@@ -75,7 +75,7 @@ static int l_get_command_info(lua::State* L) {
lua::createtable(L, args.size(), 0);
for (size_t i = 0; i < args.size(); i++) {
auto& arg = args[i];
auto& arg = args.at(i);
lua::createtable(L, 0, 2);
lua::pushstring(L, arg.name);
+2 -2
View File
@@ -324,6 +324,8 @@ static int l_gui_getattr(lua::State* L) {
auto docname = lua::require_string(L, 1);
auto element = lua::require_string(L, 2);
auto attr = lua::require_string(L, 3);
auto docnode = getDocumentNode(L, docname, element);
auto node = docnode.node;
static const std::unordered_map<std::string_view, std::function<int(UINode*,lua::State*)>> getters {
{"color", p_get_color},
@@ -365,8 +367,6 @@ static int l_gui_getattr(lua::State* L) {
};
auto func = getters.find(attr);
if (func != getters.end()) {
auto docnode = getDocumentNode(L, docname, element);
auto node = docnode.node;
return func->second(node.get(), L);
}
return 0;
+2 -2
View File
@@ -95,7 +95,7 @@ static int l_pack_get_info(lua::State* L, const ContentPack& pack, const Content
if (!pack.dependencies.empty()) {
lua::createtable(L, pack.dependencies.size(), 0);
for (size_t i = 0; i < pack.dependencies.size(); i++) {
auto& dpack = pack.dependencies[i];
auto& dpack = pack.dependencies.at(i);
std::string prefix;
switch (dpack.level) {
case DependencyLevel::required: prefix = "!"; break;
@@ -142,7 +142,7 @@ static int l_pack_get_info(lua::State* L) {
manager.scan();
auto vec = manager.getAll({packid});
if (!vec.empty()) {
return l_pack_get_info(L, vec[0], content);
return l_pack_get_info(L, vec.at(0), content);
}
return 0;
}
+8 -8
View File
@@ -151,20 +151,20 @@ namespace lua {
return 3;
}
inline int pushivec3_stack(lua::State* L, const glm::ivec3 &vec) {
inline int pushivec3_stack(lua::State* L, glm::ivec3 vec) {
pushinteger(L, vec.x);
pushinteger(L, vec.y);
pushinteger(L, vec.z);
return 3;
}
inline int pushvec3_stack(lua::State* L, const glm::vec3 &vec) {
inline int pushvec3_stack(lua::State* L, glm::vec3 vec) {
pushnumber(L, vec.x);
pushnumber(L, vec.y);
pushnumber(L, vec.z);
return 3;
}
inline int pushvec4_stack(lua::State* L, const glm::vec4 &vec) {
inline int pushvec4_stack(lua::State* L, glm::vec4 vec) {
pushnumber(L, vec.x);
pushnumber(L, vec.y);
pushnumber(L, vec.z);
@@ -179,15 +179,15 @@ namespace lua {
lua_pushvalue(L, idx);
return 1;
}
inline int pushvec2(lua::State* L, const glm::vec2 &vec) {
inline int pushvec2(lua::State* L, glm::vec2 vec) {
return pushvec(L, vec);
}
inline int pushvec3(lua::State* L, const glm::vec3 &vec) {
inline int pushvec3(lua::State* L, glm::vec3 vec) {
return pushvec(L, vec);
}
inline int pushvec4(lua::State* L, const glm::vec4 &vec) {
inline int pushvec4(lua::State* L, glm::vec4 vec) {
return pushvec(L, vec);
}
inline int pushcolor(lua::State* L, glm::vec4 vec) {
@@ -210,7 +210,7 @@ namespace lua {
}
return 1;
}
inline int pushmat4(lua::State* L, const glm::mat4 &matrix) {
inline int pushmat4(lua::State* L, glm::mat4 matrix) {
createtable(L, 16, 0);
for (uint y = 0; y < 4; y++) {
for (uint x = 0; x < 4; x++) {
@@ -222,7 +222,7 @@ namespace lua {
return 1;
}
/// @brief pushes matrix table to the stack and updates it with glm matrix
inline int setmat4(lua::State* L, int idx, const glm::mat4 &matrix) {
inline int setmat4(lua::State* L, int idx, glm::mat4 matrix) {
pushvalue(L, idx);
for (uint y = 0; y < 4; y++) {
for (uint x = 0; x < 4; x++) {