Revert "fix: optimization: Various PVS-Studio warnings"

This commit is contained in:
MihailRis
2024-08-02 14:51:44 +03:00
committed by GitHub
parent a7ef7bb365
commit ba046a52c0
90 changed files with 259 additions and 274 deletions
+4 -4
View File
@@ -186,7 +186,7 @@ void Entities::loadEntity(const dynamic::Map_sptr& map) {
spawn(def, {}, nullptr, map, uid);
}
void Entities::loadEntity(const dynamic::Map_sptr& map, const Entity &entity) {
void Entities::loadEntity(const dynamic::Map_sptr& map, Entity entity) {
auto& transform = entity.getTransform();
auto& body = entity.getRigidbody();
auto& skeleton = entity.getSkeleton();
@@ -228,7 +228,7 @@ void Entities::loadEntity(const dynamic::Map_sptr& map, const Entity &entity) {
}
std::optional<Entities::RaycastResult> Entities::rayCast(
const glm::vec3 &start, const glm::vec3 &dir, float maxDistance, entityid_t ignore
glm::vec3 start, glm::vec3 dir, float maxDistance, entityid_t ignore
) {
Ray ray(start, dir);
auto view = registry.view<EntityId, Transform, Rigidbody>();
@@ -547,7 +547,7 @@ bool Entities::hasBlockingInside(AABB aabb) {
return false;
}
std::vector<Entity> Entities::getAllInside(const AABB &aabb) {
std::vector<Entity> Entities::getAllInside(AABB aabb) {
std::vector<Entity> collected;
auto view = registry.view<Transform>();
for (auto [entity, transform] : view.each()) {
@@ -564,7 +564,7 @@ std::vector<Entity> Entities::getAllInside(const AABB &aabb) {
return collected;
}
std::vector<Entity> Entities::getAllInRadius(const glm::vec3 &center, float radius) {
std::vector<Entity> Entities::getAllInRadius(glm::vec3 center, float radius) {
std::vector<Entity> collected;
auto view = registry.view<Transform>();
for (auto [entity, transform] : view.each()) {
+7 -7
View File
@@ -49,19 +49,19 @@ struct Transform {
void refresh();
inline void setRot(const glm::mat3 &m) {
inline void setRot(glm::mat3 m) {
rot = m;
dirty = true;
}
inline void setSize(const glm::vec3 &v) {
inline void setSize(glm::vec3 v) {
if (glm::distance2(displaySize, v) >= 0.00001f) {
dirty = true;
}
size = v;
}
inline void setPos(const glm::vec3 &v) {
inline void setPos(glm::vec3 v) {
if (glm::distance2(displayPos, v) >= 0.0001f) {
dirty = true;
}
@@ -212,15 +212,15 @@ public:
/// @param ignore Ignored entity ID
/// @return An optional structure containing entity, normal and distance
std::optional<RaycastResult> rayCast(
const glm::vec3 &start, const glm::vec3 &dir, float maxDistance, entityid_t ignore=-1);
glm::vec3 start, glm::vec3 dir, float maxDistance, entityid_t ignore=-1);
void loadEntities(dynamic::Map_sptr map);
void loadEntity(const dynamic::Map_sptr& map);
void loadEntity(const dynamic::Map_sptr& map, const Entity &entity);
void loadEntity(const dynamic::Map_sptr& map, Entity entity);
void onSave(const Entity& entity);
bool hasBlockingInside(AABB aabb);
std::vector<Entity> getAllInside(const AABB &aabb);
std::vector<Entity> getAllInRadius(const glm::vec3 &center, float radius);
std::vector<Entity> getAllInside(AABB aabb);
std::vector<Entity> getAllInRadius(glm::vec3 center, float radius);
void despawn(entityid_t id);
dynamic::Value serialize(const Entity& entity);
+2 -2
View File
@@ -169,7 +169,7 @@ void Player::postUpdate() {
glm::mat4(1.0f), glm::radians(cam.y), glm::vec3(1, 0, 0));
}
void Player::teleport(const glm::vec3 &position) {
void Player::teleport(glm::vec3 position) {
this->position = position;
if (auto hitbox = getHitbox()) {
hitbox->position = position;
@@ -239,7 +239,7 @@ std::shared_ptr<Inventory> Player::getInventory() const {
return inventory;
}
void Player::setSpawnPoint(const glm::vec3 &spawnpoint) {
void Player::setSpawnPoint(glm::vec3 spawnpoint) {
this->spawnpoint = spawnpoint;
}
+2 -2
View File
@@ -64,7 +64,7 @@ public:
std::shared_ptr<Inventory> inv, entityid_t eid);
~Player();
void teleport(const glm::vec3 &position);
void teleport(glm::vec3 position);
void updateEntity();
void updateInput(PlayerInput& input, float delta);
void updateSelectedEntity();
@@ -96,7 +96,7 @@ public:
Hitbox* getHitbox();
void setSpawnPoint(const glm::vec3 &spawnpoint);
void setSpawnPoint(glm::vec3 point);
glm::vec3 getSpawnPoint() const;
std::unique_ptr<dynamic::Map> serialize() const override;
+3 -3
View File
@@ -68,8 +68,8 @@ SkeletonConfig::SkeletonConfig(const std::string& name, std::unique_ptr<Bone> ro
size_t SkeletonConfig::update(
size_t index,
Skeleton& skeleton,
Bone* node,
const glm::mat4& matrix) const
Bone* node,
glm::mat4 matrix) const
{
auto boneMatrix = skeleton.pose.matrices[index];
auto boneOffset = node->getOffset();
@@ -85,7 +85,7 @@ size_t SkeletonConfig::update(
return count;
}
void SkeletonConfig::update(Skeleton& skeleton, const glm::mat4& matrix) const {
void SkeletonConfig::update(Skeleton& skeleton, glm::mat4 matrix) const {
update(0, skeleton, root.get(), matrix);
}
+2 -2
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@@ -103,12 +103,12 @@ namespace rigging {
size_t index,
Skeleton& skeleton,
Bone* node,
const glm::mat4& matrix) const;
glm::mat4 matrix) const;
public:
SkeletonConfig(const std::string& name, std::unique_ptr<Bone> root,
size_t nodesCount);
void update(Skeleton& skeleton, const glm::mat4& matrix) const;
void update(Skeleton& skeleton, glm::mat4 matrix) const;
void render(
Assets* assets,
ModelBatch& batch,