feat: post-processing effects
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@@ -388,12 +388,7 @@ void WorldRenderer::draw(
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renderBlockOverlay(wctx);
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}
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// Rendering fullscreen quad
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auto screenShader = assets.get<Shader>("screen");
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screenShader->use();
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screenShader->uniform1f("u_timer", timer);
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screenShader->uniform1f("u_dayTime", worldInfo.daytime);
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postProcessing.render(pctx, screenShader);
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postProcessing.render(pctx, assets, timer);
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}
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void WorldRenderer::renderBlockOverlay(const DrawContext& wctx) {
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