add test entities prototype

This commit is contained in:
MihailRis
2024-06-23 22:09:04 +03:00
parent 6f618ae3ff
commit ba458be334
7 changed files with 121 additions and 1 deletions
+55
View File
@@ -0,0 +1,55 @@
#include "Entities.hpp"
#include "../assets/Assets.hpp"
#include "../world/Level.hpp"
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../graphics/render/ModelBatch.hpp"
#include "../graphics/core/Model.hpp"
#include <glm/ext/matrix_transform.hpp>
void Transform::refresh() {
combined = glm::mat4(1.0f);
combined = glm::translate(combined, pos);
}
Entities::Entities(Level* level) : level(level) {
auto entity = registry.create();
glm::vec3 pos(0.5f, 170, 0.5f);
glm::vec3 size(1);
registry.emplace<EntityId>(entity, 1);
registry.emplace<Transform>(entity, pos, size, glm::mat3(1.0f));
registry.emplace<Hitbox>(entity, pos, size/20.0f);
}
void Entities::updatePhysics(float delta){
auto view = registry.view<Transform, Hitbox>();
auto physics = level->physics.get();
for (auto [entity, transform, hitbox] : view.each()) {
physics->step(
level->chunks.get(),
&hitbox,
delta,
10,
false,
1.0f,
true
);
transform.pos = hitbox.position;
if (hitbox.grounded) {
hitbox.velocity.y = 10;
}
}
}
void Entities::render(Assets* assets, ModelBatch& batch) {
auto view = registry.view<Transform>();
auto model = assets->get<model::Model>("dingus");
for (auto [entity, transform] : view.each()) {
transform.refresh();
batch.pushMatrix(transform.combined);
batch.draw(model);
batch.popMatrix();
}
}