add test entities prototype
This commit is contained in:
@@ -10,6 +10,7 @@
|
||||
#include "../physics/Hitbox.hpp"
|
||||
#include "../physics/PhysicsSolver.hpp"
|
||||
#include "../objects/Player.hpp"
|
||||
#include "../objects/Entities.hpp"
|
||||
#include "../items/Inventory.hpp"
|
||||
#include "../items/Inventories.hpp"
|
||||
|
||||
@@ -22,6 +23,7 @@ Level::Level(
|
||||
chunksStorage(std::make_unique<ChunksStorage>(this)),
|
||||
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
|
||||
events(std::make_unique<LevelEvents>()),
|
||||
entities(std::make_unique<Entities>(this)),
|
||||
settings(settings)
|
||||
{
|
||||
auto inv = std::make_shared<Inventory>(
|
||||
|
||||
@@ -14,6 +14,7 @@ class Content;
|
||||
class World;
|
||||
class Player;
|
||||
class Chunks;
|
||||
class Entities;
|
||||
class Inventory;
|
||||
class Inventories;
|
||||
class LevelEvents;
|
||||
@@ -35,6 +36,7 @@ public:
|
||||
std::unique_ptr<PhysicsSolver> physics;
|
||||
std::unique_ptr<Lighting> lighting;
|
||||
std::unique_ptr<LevelEvents> events;
|
||||
std::unique_ptr<Entities> entities;
|
||||
|
||||
const EngineSettings& settings;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user