add test entities prototype
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@@ -10,6 +10,7 @@
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include "../objects/Player.hpp"
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#include "../objects/Entities.hpp"
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#include "../items/Inventory.hpp"
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#include "../items/Inventories.hpp"
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@@ -22,6 +23,7 @@ Level::Level(
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chunksStorage(std::make_unique<ChunksStorage>(this)),
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physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
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events(std::make_unique<LevelEvents>()),
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entities(std::make_unique<Entities>(this)),
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settings(settings)
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{
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auto inv = std::make_shared<Inventory>(
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