Makefiles autogenerated by Eclipse for build
Makefiles may be used for build the project with 'make' (generated on Linux)
This commit is contained in:
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/files/WorldFiles.cpp \
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../src/files/files.cpp
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OBJS += \
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./src/files/WorldFiles.o \
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./src/files/files.o
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CPP_DEPS += \
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./src/files/WorldFiles.d \
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./src/files/files.d
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# Each subdirectory must supply rules for building sources it contributes
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src/files/%.o: ../src/files/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -0,0 +1,36 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/graphics/LineBatch.cpp \
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../src/graphics/Mesh.cpp \
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../src/graphics/Shader.cpp \
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../src/graphics/Texture.cpp \
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../src/graphics/VoxelRenderer.cpp
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OBJS += \
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./src/graphics/LineBatch.o \
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./src/graphics/Mesh.o \
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./src/graphics/Shader.o \
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./src/graphics/Texture.o \
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./src/graphics/VoxelRenderer.o
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CPP_DEPS += \
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./src/graphics/LineBatch.d \
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./src/graphics/Mesh.d \
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./src/graphics/Shader.d \
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./src/graphics/Texture.d \
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./src/graphics/VoxelRenderer.d
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# Each subdirectory must supply rules for building sources it contributes
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src/graphics/%.o: ../src/graphics/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -0,0 +1,30 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/lighting/LightSolver.cpp \
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../src/lighting/Lighting.cpp \
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../src/lighting/Lightmap.cpp
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OBJS += \
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./src/lighting/LightSolver.o \
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./src/lighting/Lighting.o \
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./src/lighting/Lightmap.o
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CPP_DEPS += \
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./src/lighting/LightSolver.d \
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./src/lighting/Lighting.d \
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./src/lighting/Lightmap.d
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# Each subdirectory must supply rules for building sources it contributes
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src/lighting/%.o: ../src/lighting/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -0,0 +1,24 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/loaders/png_loading.cpp
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OBJS += \
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./src/loaders/png_loading.o
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CPP_DEPS += \
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./src/loaders/png_loading.d
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# Each subdirectory must supply rules for building sources it contributes
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src/loaders/%.o: ../src/loaders/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -0,0 +1,27 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/physics/Hitbox.cpp \
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../src/physics/PhysicsSolver.cpp
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OBJS += \
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./src/physics/Hitbox.o \
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./src/physics/PhysicsSolver.o
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CPP_DEPS += \
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./src/physics/Hitbox.d \
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./src/physics/PhysicsSolver.d
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# Each subdirectory must supply rules for building sources it contributes
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src/physics/%.o: ../src/physics/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -0,0 +1,24 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/voxel_engine.cpp
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OBJS += \
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./src/voxel_engine.o
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CPP_DEPS += \
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./src/voxel_engine.d
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# Each subdirectory must supply rules for building sources it contributes
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src/%.o: ../src/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -0,0 +1,36 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/voxels/Block.cpp \
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../src/voxels/Chunk.cpp \
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../src/voxels/Chunks.cpp \
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../src/voxels/WorldGenerator.cpp \
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../src/voxels/voxel.cpp
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OBJS += \
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./src/voxels/Block.o \
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./src/voxels/Chunk.o \
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./src/voxels/Chunks.o \
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./src/voxels/WorldGenerator.o \
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./src/voxels/voxel.o
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CPP_DEPS += \
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./src/voxels/Block.d \
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./src/voxels/Chunk.d \
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./src/voxels/Chunks.d \
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./src/voxels/WorldGenerator.d \
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./src/voxels/voxel.d
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# Each subdirectory must supply rules for building sources it contributes
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src/voxels/%.o: ../src/voxels/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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@@ -0,0 +1,30 @@
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/window/Camera.cpp \
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../src/window/Events.cpp \
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../src/window/Window.cpp
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OBJS += \
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./src/window/Camera.o \
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./src/window/Events.o \
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./src/window/Window.o
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CPP_DEPS += \
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./src/window/Camera.d \
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./src/window/Events.d \
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./src/window/Window.d
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# Each subdirectory must supply rules for building sources it contributes
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src/window/%.o: ../src/window/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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