This commit is contained in:
@clasher113
2024-11-04 22:15:56 +02:00
153 changed files with 1990 additions and 759 deletions
+11
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@@ -5,11 +5,13 @@
#include <optional>
#include <stdexcept>
#include <string>
#include <stdexcept>
#include <typeindex>
#include <typeinfo>
#include <unordered_map>
#include <vector>
#include "util/stringutil.hpp"
#include "graphics/core/TextureAnimation.hpp"
class Assets;
@@ -84,6 +86,15 @@ public:
return static_cast<T*>(found->second.get());
}
template <class T>
T& require(const std::string& name) const {
T* asset = get<T>(name);
if (asset == nullptr) {
throw std::runtime_error(util::quote(name) + " not found");
}
return *asset;
}
template <class T>
std::optional<const assets_map*> getMap() const {
const auto& mapIter = assets.find(typeid(T));
+15 -7
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@@ -16,6 +16,7 @@
#include "objects/rigging.hpp"
#include "util/ThreadPool.hpp"
#include "voxels/Block.hpp"
#include "items/ItemDef.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
@@ -212,12 +213,6 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.tryAddSound(material.breakSound);
}
addLayouts(
0,
"core",
loader.getPaths()->getMainRoot() / fs::path("layouts"),
loader
);
for (auto& entry : content->getPacks()) {
auto pack = entry.second.get();
auto& info = pack->getInfo();
@@ -228,7 +223,11 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
for (auto& entry : content->getSkeletons()) {
auto& skeleton = *entry.second;
for (auto& bone : skeleton.getBones()) {
auto& model = bone->model.name;
std::string model = bone->model.name;
size_t pos = model.rfind('.');
if (pos != std::string::npos) {
model = model.substr(0, pos);
}
if (!model.empty()) {
loader.add(
AssetType::MODEL, MODELS_FOLDER + "/" + model, model
@@ -236,6 +235,15 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
}
}
}
for (const auto& [_, def] : content->items.getDefs()) {
if (def->modelName.find(':') == std::string::npos) {
loader.add(
AssetType::MODEL,
MODELS_FOLDER + "/" + def->modelName,
def->modelName
);
}
}
}
}
+67 -23
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@@ -10,6 +10,7 @@
#include "coders/imageio.hpp"
#include "coders/json.hpp"
#include "coders/obj.hpp"
#include "coders/vec3.hpp"
#include "constants.hpp"
#include "debug/Logger.hpp"
#include "files/engine_paths.hpp"
@@ -23,6 +24,7 @@
#include "graphics/core/Texture.hpp"
#include "graphics/core/TextureAnimation.hpp"
#include "objects/rigging.hpp"
#include "util/stringutil.hpp"
#include "Assets.hpp"
#include "AssetsLoader.hpp"
@@ -39,18 +41,32 @@ static bool animation(
Atlas* dstAtlas
);
assetload::postfunc assetload::
texture(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
std::shared_ptr<ImageData> image(
imageio::read(paths->find(filename + ".png").u8string()).release()
);
return [name, image](auto assets) {
assets->store(Texture::from(image.get()), name);
};
assetload::postfunc assetload::texture(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
auto actualFile = paths->find(filename + ".png").u8string();
try {
std::shared_ptr<ImageData> image(imageio::read(actualFile).release());
return [name, image, actualFile](auto assets) {
assets->store(Texture::from(image.get()), name);
};
} catch (const std::runtime_error& err) {
logger.error() << actualFile << ": " << err.what();
return [](auto) {};
}
}
assetload::postfunc assetload::
shader(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
assetload::postfunc assetload::shader(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
fs::path vertexFile = paths->find(filename + ".glslv");
fs::path fragmentFile = paths->find(filename + ".glslf");
@@ -181,8 +197,7 @@ assetload::postfunc assetload::sound(
if (!fs::exists(variantFile)) {
break;
}
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM)
);
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM));
}
auto sound = baseSound.release();
@@ -191,21 +206,50 @@ assetload::postfunc assetload::sound(
};
}
assetload::postfunc assetload::
model(AssetsLoader* loader, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr<AssetCfg>&) {
auto path = paths->find(file + ".obj");
static void request_textures(AssetsLoader* loader, const model::Model& model) {
for (auto& mesh : model.meshes) {
if (mesh.texture.find('$') == std::string::npos) {
auto filename = TEXTURES_FOLDER + "/" + mesh.texture;
loader->add(
AssetType::TEXTURE, filename, mesh.texture, nullptr
);
}
}
}
assetload::postfunc assetload::model(
AssetsLoader* loader,
const ResPaths* paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
auto path = paths->find(file + ".vec3");
if (fs::exists(path)) {
auto bytes = files::read_bytes_buffer(path);
auto modelVEC3 = std::make_shared<vec3::File>(vec3::load(path.u8string(), bytes));
return [loader, name, modelVEC3=std::move(modelVEC3)](Assets* assets) {
for (auto& [modelName, model] : modelVEC3->models) {
request_textures(loader, model.model);
std::string fullName = name;
if (name != modelName) {
fullName += "." + modelName;
}
assets->store(
std::make_unique<model::Model>(model.model),
fullName
);
logger.info() << "store model " << util::quote(modelName)
<< " as " << util::quote(fullName);
}
};
}
path = paths->find(file + ".obj");
auto text = files::read_string(path);
try {
auto model = obj::parse(path.u8string(), text).release();
return [=](Assets* assets) {
for (auto& mesh : model->meshes) {
if (mesh.texture.find('$') == std::string::npos) {
auto filename = TEXTURES_FOLDER + "/" + mesh.texture;
loader->add(
AssetType::TEXTURE, filename, mesh.texture, nullptr
);
}
}
request_textures(loader, *model);
assets->store(std::unique_ptr<model::Model>(model), name);
};
} catch (const parsing_error& err) {
+24
View File
@@ -0,0 +1,24 @@
#include "assets_util.hpp"
#include "assets/Assets.hpp"
#include "graphics/core/Atlas.hpp"
#include "graphics/core/Texture.hpp"
util::TextureRegion util::get_texture_region(
const Assets& assets, const std::string& name, const std::string& fallback
) {
size_t sep = name.find(':');
if (sep == std::string::npos) {
return {assets.get<Texture>(name), UVRegion(0,0,1,1)};
} else {
auto atlas = assets.get<Atlas>(name.substr(0, sep));
if (atlas) {
if (auto reg = atlas->getIf(name.substr(sep+1))) {
return {atlas->getTexture(), *reg};
} else if (!fallback.empty()){
return util::get_texture_region(assets, fallback, "");
}
}
}
return {nullptr, UVRegion()};
}
+21
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@@ -0,0 +1,21 @@
#pragma once
#include <string>
#include "maths/UVRegion.hpp"
class Assets;
class Texture;
namespace util {
struct TextureRegion {
const Texture* texture;
UVRegion region;
};
TextureRegion get_texture_region(
const Assets& assets,
const std::string& name,
const std::string& fallback
);
}
+8
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@@ -107,6 +107,14 @@ void ByteReader::checkMagic(const char* data, size_t size) {
pos += size;
}
void ByteReader::get(char* dst, size_t size) {
if (pos + size > this->size) {
throw std::runtime_error("buffer underflow");
}
std::memcpy(dst, data+pos, size);
pos += size;
}
ubyte ByteReader::get() {
if (pos == size) {
throw std::runtime_error("buffer underflow");
+2
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@@ -52,6 +52,8 @@ public:
ByteReader(const ubyte* data);
void checkMagic(const char* data, size_t size);
/// @brief Get N bytes
void get(char* dst, size_t size);
/// @brief Read one byte (unsigned 8 bit integer)
ubyte get();
/// @brief Read one byte (unsigned 8 bit integer) without pointer move
+7
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@@ -360,6 +360,13 @@ std::string BasicParser::parseString(char quote, bool closeRequired) {
ss << (char)parseSimpleInt(8);
continue;
}
if (c == 'u') {
int codepoint = parseSimpleInt(16);
ubyte bytes[4];
int size = util::encode_utf8(codepoint, bytes);
ss.write(reinterpret_cast<char*>(bytes), size);
continue;
}
switch (c) {
case 'n': ss << '\n'; break;
case 'r': ss << '\r'; break;
+230
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@@ -0,0 +1,230 @@
#include "vec3.hpp"
#include <stdexcept>
#include "byte_utils.hpp"
#include "util/data_io.hpp"
#include "util/stringutil.hpp"
#include "graphics/core/Model.hpp"
inline constexpr int VERSION = 1;
inline constexpr int FLAG_ZLIB = 0x1;
inline constexpr int FLAG_16BIT_INDICES = 0x2;
using namespace vec3;
vec3::Model::~Model() = default;
enum AttributeType {
POSITION = 0,
UV,
NORMAL,
COLOR
};
struct VertexAttribute {
AttributeType type;
int flags;
util::Buffer<float> data;
VertexAttribute() = default;
VertexAttribute(VertexAttribute&&) = default;
VertexAttribute& operator=(VertexAttribute&& o) {
type = o.type;
flags = o.flags;
data = std::move(o.data);
return *this;
}
};
static VertexAttribute load_attribute(ByteReader& reader) {
auto type = static_cast<AttributeType>(reader.get());
int flags = reader.get();
assert(type >= POSITION && flags <= COLOR);
if (flags != 0) {
throw std::runtime_error("attribute compression is not supported yet");
}
int size = reader.getInt32();
util::Buffer<float> data(size / sizeof(float));
reader.get(reinterpret_cast<char*>(data.data()), size);
if (dataio::is_big_endian()) {
for (int i = 0; i < data.size(); i++) {
data[i] = dataio::swap(data[i]);
}
}
return VertexAttribute {type, flags, std::move(data)};
}
static model::Mesh build_mesh(
const std::vector<VertexAttribute>& attrs,
const util::Buffer<uint16_t>& indices,
const std::string& texture
) {
const glm::vec3* coords = nullptr;
const glm::vec2* uvs = nullptr;
const glm::vec3* normals = nullptr;
int coordsIndex, uvsIndex, normalsIndex;
for (int i = 0; i < attrs.size(); i++) {
const auto& attr = attrs[i];
switch (attr.type) {
case POSITION:
coords = reinterpret_cast<const glm::vec3*>(attr.data.data());
coordsIndex = i;
break;
case UV:
uvs = reinterpret_cast<const glm::vec2*>(attr.data.data());
uvsIndex = i;
break;
case NORMAL:
normals = reinterpret_cast<const glm::vec3*>(attr.data.data());
normalsIndex = i;
break;
case COLOR: // unused
break;
}
}
std::vector<model::Vertex> vertices;
int attrsCount = attrs.size();
int verticesCount = indices.size() / attrsCount;
for (int i = 0; i < verticesCount; i++) {
model::Vertex vertex {};
if (coords) {
vertex.coord = coords[indices[i * attrsCount + coordsIndex]];
}
if (uvs) {
vertex.uv = uvs[indices[i * attrsCount + uvsIndex]];
}
if (normals) {
vertex.normal = normals[indices[i * attrsCount + normalsIndex]];
} else if (coords) {
// Flat normal calculation
int idx = (i / 3) * 3;
auto a = coords[indices[idx * attrsCount + coordsIndex]];
auto b = coords[indices[(idx + 1) * attrsCount + coordsIndex]];
auto c = coords[indices[(idx + 2) * attrsCount + coordsIndex]];
vertex.normal = glm::normalize(glm::cross(b - a, c - a));
}
vertices.push_back(std::move(vertex));
}
return model::Mesh {texture, std::move(vertices)};
}
static model::Mesh load_mesh(
ByteReader& reader, const std::vector<Material>& materials
) {
int triangleCount = reader.getInt32();
int materialId = reader.getInt16();
int flags = reader.getInt16();
int attributeCount = reader.getInt16();
if (flags == FLAG_ZLIB) {
throw std::runtime_error("compression is not supported yet");
}
std::vector<VertexAttribute> attributes;
for (int i = 0; i < attributeCount; i++) {
attributes.push_back(load_attribute(reader));
}
util::Buffer<uint16_t> indices(triangleCount * 3 * attributeCount);
if ((flags & FLAG_16BIT_INDICES) == 0){
util::Buffer<uint8_t> smallIndices(indices.size());
reader.get(
reinterpret_cast<char*>(smallIndices.data()),
indices.size() * sizeof(uint8_t)
);
for (int i = 0; i < indices.size(); i++) {
indices[i] = smallIndices[i];
}
} else {
reader.get(
reinterpret_cast<char*>(indices.data()),
indices.size() * sizeof(uint16_t)
);
}
if (dataio::is_big_endian()) {
for (int i = 0; i < indices.size(); i++) {
indices[i] = dataio::swap(indices[i]);
}
}
return build_mesh(
attributes,
indices,
materials.at(materialId).name
);
}
static Model load_model(
ByteReader& reader, const std::vector<Material>& materials
) {
int nameLength = reader.getInt16();
assert(nameLength >= 0);
float x = reader.getFloat32();
float y = reader.getFloat32();
float z = reader.getFloat32();
int meshCount = reader.getInt32();
assert(meshCount >= 0);
std::vector<model::Mesh> meshes;
for (int i = 0; i < meshCount; i++) {
meshes.push_back(load_mesh(reader, materials));
}
util::Buffer<char> chars(nameLength);
reader.get(chars.data(), nameLength);
std::string name(chars.data(), nameLength);
glm::vec3 offset {x, y, z};
for (auto& mesh : meshes) {
for (auto& vertex : mesh.vertices) {
vertex.coord -= offset;
}
}
return Model {std::move(name), model::Model {std::move(meshes)}, {x, y, z}};
}
static Material load_material(ByteReader& reader) {
int flags = reader.getInt16();
int nameLength = reader.getInt16();
assert(nameLength >= 0);
util::Buffer<char> chars(nameLength);
reader.get(chars.data(), nameLength);
std::string name(chars.data(), nameLength);
return Material {flags, std::move(name)};
}
File vec3::load(
const std::string_view file, const util::Buffer<ubyte>& src
) {
ByteReader reader(src.data(), src.size());
// Header
reader.checkMagic("\0\0VEC3\0\0", 8);
int version = reader.getInt16();
int reserved = reader.getInt16();
if (version > VERSION) {
throw std::runtime_error("unsupported VEC3 version");
}
assert(reserved == 0);
// Body
int materialCount = reader.getInt16();
int modelCount = reader.getInt16();
assert(materialCount >= 0);
assert(modelCount >= 0);
std::vector<Material> materials;
for (int i = 0; i < materialCount; i++) {
materials.push_back(load_material(reader));
}
std::unordered_map<std::string, Model> models;
for (int i = 0; i < modelCount; i++) {
Model model = load_model(reader, materials);
models[model.name] = std::move(model);
}
return File {std::move(models), std::move(materials)};
}
+40
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@@ -0,0 +1,40 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <glm/glm.hpp>
#include <unordered_map>
#include "typedefs.hpp"
#include "util/Buffer.hpp"
#include "graphics/core/Model.hpp"
/// See /doc/specs/vec3_model_spec.md
namespace vec3 {
struct Material {
int flags;
std::string name;
};
struct Model {
std::string name;
model::Model model;
glm::vec3 origin;
Model& operator=(Model&&) = default;
~Model();
};
struct File {
std::unordered_map<std::string, Model> models;
std::vector<Material> materials;
File(File&&) = default;
File& operator=(File&&) = default;
};
File load(const std::string_view file, const util::Buffer<ubyte>& src);
}
+2
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@@ -44,6 +44,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
def.rt.hitboxes[i].push_back(aabb);
}
}
} else {
def.rt.hitboxes->emplace_back(AABB(glm::vec3(1.0f)));
}
blockDefsIndices.push_back(&def);
+6 -4
View File
@@ -326,6 +326,7 @@ void ContentLoader::loadBlock(
root.at("ui-layout").get(def.uiLayout);
root.at("inventory-size").get(def.inventorySize);
root.at("tick-interval").get(def.tickInterval);
root.at("overlay-texture").get(def.overlayTexture);
if (root.has("fields")) {
def.dataStruct = std::make_unique<StructLayout>();
@@ -418,17 +419,18 @@ void ContentLoader::loadItem(
std::string iconTypeStr = "";
root.at("icon-type").get(iconTypeStr);
if (iconTypeStr == "none") {
def.iconType = item_icon_type::none;
def.iconType = ItemIconType::NONE;
} else if (iconTypeStr == "block") {
def.iconType = item_icon_type::block;
def.iconType = ItemIconType::BLOCK;
} else if (iconTypeStr == "sprite") {
def.iconType = item_icon_type::sprite;
def.iconType = ItemIconType::SPRITE;
} else if (iconTypeStr.length()) {
logger.error() << name << ": unknown icon type" << iconTypeStr;
}
root.at("icon").get(def.icon);
root.at("placing-block").get(def.placingBlock);
root.at("script-name").get(def.scriptName);
root.at("model-name").get(def.modelName);
root.at("stack-size").get(def.stackSize);
// item light emission [r, g, b] where r,g,b in range [0..15]
@@ -532,7 +534,7 @@ void ContentLoader::loadBlock(
auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX);
item.generated = true;
item.caption = def.caption;
item.iconType = item_icon_type::block;
item.iconType = ItemIconType::BLOCK;
item.icon = full;
item.placingBlock = full;
+10
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@@ -202,6 +202,16 @@ void ContentLoader::loadGenerator(
map.at("biome-parameters").get(def.biomeParameters);
map.at("biome-bpd").get(def.biomesBPD);
map.at("heights-bpd").get(def.heightsBPD);
std::string interpName;
map.at("heights-interpolation").get(interpName);
if (auto interp = InterpolationType_from(interpName)) {
def.heightsInterpolation = *interp;
}
map.at("biomes-interpolation").get(interpName);
if (auto interp = InterpolationType_from(interpName)) {
def.biomesInterpolation = *interp;
}
map.at("sea-level").get(def.seaLevel);
map.at("wide-structs-chunks-radius").get(def.wideStructsChunksRadius);
if (map.has("heightmap-inputs")) {
+4 -4
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@@ -25,13 +25,13 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
}
{
ItemDef& item = builder->items.create(CORE_EMPTY);
item.iconType = item_icon_type::none;
item.iconType = ItemIconType::NONE;
}
auto bindsFile = paths->getResourcesFolder()/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile)
bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
);
}
@@ -43,7 +43,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
block.hitboxes = {AABB()};
block.breakable = false;
ItemDef& item = builder->items.create(CORE_OBSTACLE+".item");
item.iconType = item_icon_type::block;
item.iconType = ItemIconType::BLOCK;
item.icon = CORE_OBSTACLE;
item.placingBlock = CORE_OBSTACLE;
item.caption = block.caption;
@@ -59,7 +59,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
block.hitboxes = {AABB()};
block.obstacle = false;
ItemDef& item = builder->items.create(CORE_STRUCT_AIR+".item");
item.iconType = item_icon_type::block;
item.iconType = ItemIconType::BLOCK;
item.icon = CORE_STRUCT_AIR;
item.placingBlock = CORE_STRUCT_AIR;
item.caption = block.caption;
+2
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@@ -27,6 +27,8 @@ inline const std::string BIND_PLAYER_FLIGHT = "player.flight";
inline const std::string BIND_PLAYER_ATTACK = "player.attack";
inline const std::string BIND_PLAYER_BUILD = "player.build";
inline const std::string BIND_PLAYER_PICK = "player.pick";
inline const std::string BIND_PLAYER_FAST_INTERACTOIN =
"player.fast_interaction";
inline const std::string BIND_HUD_INVENTORY = "hud.inventory";
class EnginePaths;
+4
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@@ -57,6 +57,10 @@ public:
return value;
}
const T& getDefault() const {
return initial;
}
T& operator*() {
return value;
}
+25 -4
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@@ -20,6 +20,7 @@
#include "frontend/menu.hpp"
#include "frontend/screens/Screen.hpp"
#include "frontend/screens/MenuScreen.hpp"
#include "graphics/render/ModelsGenerator.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/ImageData.hpp"
@@ -131,7 +132,7 @@ void Engine::loadControls() {
if (fs::is_regular_file(controls_file)) {
logger.info() << "loading controls";
std::string text = files::read_string(controls_file);
Events::loadBindings(controls_file.u8string(), text);
Events::loadBindings(controls_file.u8string(), text, BindType::BIND);
}
}
@@ -184,8 +185,11 @@ void Engine::mainloop() {
if (!Window::isIconified()) {
renderFrame(batch);
}
Window::setFramerate(Window::isIconified() ? 20 :
settings.display.framerate.get());
Window::setFramerate(
Window::isIconified() && settings.display.limitFpsIconified.get()
? 20
: settings.display.framerate.get()
);
processPostRunnables();
@@ -280,6 +284,17 @@ void Engine::loadAssets() {
}
}
assets = std::move(new_assets);
if (content) {
for (auto& [name, def] : content->items.getDefs()) {
assets->store(
std::make_unique<model::Model>(
ModelsGenerator::generate(*def, *content, *assets)
),
name + ".model"
);
}
}
}
static void load_configs(const fs::path& root) {
@@ -287,12 +302,14 @@ static void load_configs(const fs::path& root) {
auto bindsFile = configFolder/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile)
bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
);
}
}
void Engine::loadContent() {
scripting::cleanup();
auto resdir = paths->getResourcesFolder();
std::vector<std::string> names;
@@ -338,6 +355,7 @@ void Engine::loadContent() {
}
void Engine::resetContent() {
scripting::cleanup();
auto resdir = paths->getResourcesFolder();
std::vector<PathsRoot> resRoots;
{
@@ -388,6 +406,9 @@ double Engine::getDelta() const {
}
void Engine::setScreen(std::shared_ptr<Screen> screen) {
// unblock all bindings
Events::enableBindings();
// reset audio channels (stop all sources)
audio::reset_channel(audio::get_channel_index("regular"));
audio::reset_channel(audio::get_channel_index("ambient"));
this->screen = std::move(screen);
+7 -8
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@@ -75,7 +75,11 @@ std::unique_ptr<ubyte[]> files::read_bytes(
const fs::path& filename, size_t& length
) {
std::ifstream input(filename, std::ios::binary);
if (!input.is_open()) return nullptr;
if (!input.is_open()) {
throw std::runtime_error(
"could not to load file '" + filename.string() + "'"
);
}
input.seekg(0, std::ios_base::end);
length = input.tellg();
input.seekg(0, std::ios_base::beg);
@@ -102,16 +106,11 @@ std::vector<ubyte> files::read_bytes(const fs::path& filename) {
std::string files::read_string(const fs::path& filename) {
size_t size;
std::unique_ptr<ubyte[]> bytes(read_bytes(filename, size));
if (bytes == nullptr) {
throw std::runtime_error(
"could not to load file '" + filename.string() + "'"
);
}
auto bytes = read_bytes(filename, size);
return std::string((const char*)bytes.get(), size);
}
bool files::write_string(const fs::path& filename, const std::string content) {
bool files::write_string(const fs::path& filename, std::string_view content) {
std::ofstream file(filename);
if (!file) {
return false;
+1 -1
View File
@@ -38,7 +38,7 @@ namespace files {
uint append_bytes(const fs::path& file, const ubyte* data, size_t size);
/// @brief Write string to the file
bool write_string(const fs::path& filename, const std::string content);
bool write_string(const fs::path& filename, std::string_view content);
/// @brief Write dynamic data to the JSON file
/// @param nice if true, human readable format will be used, otherwise
+21
View File
@@ -51,6 +51,7 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
builder.add("samples", &settings.display.samples);
builder.add("framerate", &settings.display.framerate);
builder.add("fullscreen", &settings.display.fullscreen);
builder.add("limit-fps-iconified", &settings.display.limitFpsIconified);
builder.section("camera");
builder.add("sensitivity", &settings.camera.sensitivity);
@@ -102,6 +103,26 @@ dv::value SettingsHandler::getValue(const std::string& name) const {
}
}
dv::value SettingsHandler::getDefault(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
throw std::runtime_error("setting '" + name + "' does not exist");
}
auto setting = found->second;
if (auto number = dynamic_cast<NumberSetting*>(setting)) {
return static_cast<number_t>(number->getDefault());
} else if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
return static_cast<integer_t>(integer->getDefault());
} else if (auto flag = dynamic_cast<FlagSetting*>(setting)) {
return flag->getDefault();
} else if (auto string = dynamic_cast<StringSetting*>(setting)) {
return string->getDefault();
} else {
throw std::runtime_error("type is not implemented for '" + name + "'");
}
}
std::string SettingsHandler::toString(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
+1
View File
@@ -22,6 +22,7 @@ public:
SettingsHandler(EngineSettings& settings);
dv::value getValue(const std::string& name) const;
dv::value getDefault(const std::string& name) const;
void setValue(const std::string& name, const dv::value& value);
std::string toString(const std::string& name) const;
Setting* getSetting(const std::string& name) const;
+2 -2
View File
@@ -37,10 +37,10 @@ LevelFrontend::LevelFrontend(
auto soundsCamera = currentPlayer->currentCamera.get();
if (soundsCamera == currentPlayer->spCamera.get() ||
soundsCamera == currentPlayer->tpCamera.get()) {
soundsCamera = currentPlayer->camera.get();
soundsCamera = currentPlayer->fpCamera.get();
}
bool relative = player == currentPlayer &&
soundsCamera == currentPlayer->camera.get();
soundsCamera == currentPlayer->fpCamera.get();
if (!relative) {
pos = player->getPosition();
}
+1 -1
View File
@@ -224,7 +224,7 @@ void Hud::processInput(bool visible) {
setPause(true);
}
}
if (!pause && Events::active(BIND_DEVTOOLS_CONSOLE)) {
if (!pause && Events::jactive(BIND_DEVTOOLS_CONSOLE)) {
showOverlay(assets->get<UiDocument>("core:console"), false);
}
if (!Window::isFocused() && !pause && !isInventoryOpen()) {
+7 -5
View File
@@ -37,7 +37,7 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
auto menu = engine->getGUI()->getMenu();
menu->reset();
controller = std::make_unique<LevelController>(settings, std::move(level));
controller = std::make_unique<LevelController>(engine, std::move(level));
frontend = std::make_unique<LevelFrontend>(controller->getPlayer(), controller.get(), assets);
worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
@@ -48,7 +48,7 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
worldRenderer->clear();
}));
keepAlive(settings.camera.fov.observe([=](double value) {
controller->getPlayer()->camera->setFov(glm::radians(value));
controller->getPlayer()->fpCamera->setFov(glm::radians(value));
}));
keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
controller->getLevel()->chunks->saveAndClear();
@@ -93,7 +93,7 @@ void LevelScreen::saveWorldPreview() {
int previewSize = settings.ui.worldPreviewSize.get();
// camera special copy for world preview
Camera camera = *player->camera;
Camera camera = *player->fpCamera;
camera.setFov(glm::radians(70.0f));
DrawContext pctx(nullptr, {Window::width, Window::height}, batch.get());
@@ -101,7 +101,7 @@ void LevelScreen::saveWorldPreview() {
Viewport viewport(previewSize * 1.5, previewSize);
DrawContext ctx(&pctx, viewport, batch.get());
worldRenderer->draw(ctx, &camera, false, true, 0.0f, postProcessing.get());
worldRenderer->draw(ctx, camera, false, true, 0.0f, postProcessing.get());
auto image = postProcessing->toImage();
image->flipY();
imageio::write(paths->resolve("world:preview.png").u8string(), image.get());
@@ -164,7 +164,9 @@ void LevelScreen::draw(float delta) {
Viewport viewport(Window::width, Window::height);
DrawContext ctx(nullptr, viewport, batch.get());
worldRenderer->draw(ctx, camera.get(), hudVisible, hud->isPause(), delta, postProcessing.get());
worldRenderer->draw(
ctx, *camera, hudVisible, hud->isPause(), delta, postProcessing.get()
);
if (hudVisible) {
hud->draw(ctx);
+1 -1
View File
@@ -75,7 +75,7 @@ void Batch2D::vertex(
buffer[index++] = a;
}
void Batch2D::texture(Texture* new_texture){
void Batch2D::texture(const Texture* new_texture){
if (currentTexture == new_texture) {
return;
}
+2 -2
View File
@@ -17,7 +17,7 @@ class Batch2D : public Flushable {
std::unique_ptr<Texture> blank;
size_t index;
glm::vec4 color;
Texture* currentTexture;
const Texture* currentTexture;
DrawPrimitive primitive = DrawPrimitive::triangle;
UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
@@ -40,7 +40,7 @@ public:
~Batch2D();
void begin();
void texture(Texture* texture);
void texture(const Texture* texture);
void untexture();
void setRegion(UVRegion region);
void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
+1 -1
View File
@@ -106,7 +106,7 @@ void Batch3D::face(
tint.r, tint.g, tint.b, tint.a);
}
void Batch3D::texture(Texture* new_texture){
void Batch3D::texture(const Texture* new_texture){
if (currentTexture == new_texture)
return;
flush();
+31 -6
View File
@@ -18,7 +18,7 @@ class Batch3D : public Flushable {
std::unique_ptr<Texture> blank;
size_t index;
Texture* currentTexture;
const Texture* currentTexture;
void vertex(
float x, float y, float z,
@@ -47,11 +47,36 @@ public:
~Batch3D();
void begin();
void texture(Texture* texture);
void sprite(glm::vec3 pos, glm::vec3 up, glm::vec3 right, float w, float h, const UVRegion& uv, glm::vec4 tint);
void xSprite(float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading=true);
void cube(const glm::vec3 coords, const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
void blockCube(const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
void texture(const Texture* texture);
void sprite(
glm::vec3 pos,
glm::vec3 up,
glm::vec3 right,
float w,
float h,
const UVRegion& uv,
glm::vec4 tint
);
void xSprite(
float w,
float h,
const UVRegion& uv,
const glm::vec4 tint,
bool shading = true
);
void cube(
const glm::vec3 coords,
const glm::vec3 size,
const UVRegion (&texfaces)[6],
const glm::vec4 tint,
bool shading = true
);
void blockCube(
const glm::vec3 size,
const UVRegion (&texfaces)[6],
const glm::vec4 tint,
bool shading = true
);
void vertex(glm::vec3 pos, glm::vec2 uv, glm::vec4 tint);
void point(glm::vec3 pos, glm::vec4 tint);
void flush() override;
+2 -2
View File
@@ -30,10 +30,10 @@ Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
}
}
void Cubemap::bind(){
void Cubemap::bind() const {
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
}
void Cubemap::unbind() {
void Cubemap::unbind() const {
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
+2 -2
View File
@@ -7,6 +7,6 @@ class Cubemap : public GLTexture {
public:
Cubemap(uint width, uint height, ImageFormat format);
virtual void bind() override;
virtual void unbind() override;
virtual void bind() const override;
virtual void unbind() const override;
};
+2 -2
View File
@@ -33,11 +33,11 @@ GLTexture::~GLTexture() {
glDeleteTextures(1, &id);
}
void GLTexture::bind(){
void GLTexture::bind() const {
glBindTexture(GL_TEXTURE_2D, id);
}
void GLTexture::unbind() {
void GLTexture::unbind() const {
glBindTexture(GL_TEXTURE_2D, 0);
}
+2 -2
View File
@@ -10,8 +10,8 @@ public:
GLTexture(const ubyte* data, uint width, uint height, ImageFormat format);
virtual ~GLTexture();
virtual void bind() override;
virtual void unbind() override;
virtual void bind() const override;
virtual void unbind() const override;
virtual void reload(const ubyte* data);
void setNearestFilter();
+5
View File
@@ -29,6 +29,11 @@ void Mesh::addBox(glm::vec3 pos, glm::vec3 size) {
addPlane(pos-X*size, Z*size, Y*size, -X);
}
void Mesh::scale(const glm::vec3& size) {
for (auto& vertex : vertices) {
vertex.coord *= size;
}
}
void Model::clean() {
meshes.erase(
+1
View File
@@ -17,6 +17,7 @@ namespace model {
void addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm);
void addBox(glm::vec3 pos, glm::vec3 size);
void scale(const glm::vec3& size);
};
struct Model {
+2 -2
View File
@@ -17,8 +17,8 @@ public:
virtual ~Texture() {}
virtual void bind() = 0;
virtual void unbind() = 0;
virtual void bind() const = 0;
virtual void unbind() const = 0;
virtual void reload(const ImageData& image) = 0;
+12 -18
View File
@@ -1,5 +1,6 @@
#include "ModelBatch.hpp"
#include "assets/assets_util.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/core/Atlas.hpp"
@@ -77,6 +78,7 @@ void ModelBatch::draw(const model::Mesh& mesh, const glm::mat4& matrix,
const texture_names_map* varTextures,
bool backlight) {
glm::vec3 gpos = matrix * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
gpos += lightsOffset;
light_t light = chunks->getLight(
std::floor(gpos.x),
std::floor(std::min(CHUNK_H-1.0f, gpos.y)),
@@ -137,9 +139,13 @@ void ModelBatch::render() {
entries.clear();
}
void ModelBatch::setLightsOffset(const glm::vec3& offset) {
lightsOffset = offset;
}
void ModelBatch::setTexture(const std::string& name,
const texture_names_map* varTextures) {
if (name.at(0) == '$') {
if (varTextures && name.at(0) == '$') {
const auto& found = varTextures->find(name);
if (found == varTextures->end()) {
return setTexture(nullptr);
@@ -147,25 +153,13 @@ void ModelBatch::setTexture(const std::string& name,
return setTexture(found->second, varTextures);
}
}
size_t sep = name.find(':');
if (sep == std::string::npos) {
setTexture(assets->get<Texture>(name));
} else {
auto atlas = assets->get<Atlas>(name.substr(0, sep));
if (atlas == nullptr) {
setTexture(nullptr);
} else {
setTexture(atlas->getTexture());
if (auto reg = atlas->getIf(name.substr(sep+1))) {
region = *reg;
} else {
setTexture("blocks:notfound", varTextures);
}
}
}
auto textureRegion = util::get_texture_region(*assets, name, "blocks:notfound");
setTexture(textureRegion.texture);
region = textureRegion.region;
}
void ModelBatch::setTexture(Texture* texture) {
void ModelBatch::setTexture(const Texture* texture) {
if (texture == nullptr) {
texture = blank.get();
}
+5 -2
View File
@@ -31,9 +31,10 @@ class ModelBatch {
Assets* assets;
Chunks* chunks;
Texture* texture = nullptr;
const Texture* texture = nullptr;
UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
const EngineSettings* settings;
glm::vec3 lightsOffset {};
static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
@@ -71,7 +72,7 @@ class ModelBatch {
bool backlight);
void setTexture(const std::string& name,
const texture_names_map* varTextures);
void setTexture(Texture* texture);
void setTexture(const Texture* texture);
void flush();
struct DrawEntry {
@@ -96,4 +97,6 @@ public:
const model::Model* model,
const texture_names_map* varTextures);
void render();
void setLightsOffset(const glm::vec3& offset);
};
+74
View File
@@ -0,0 +1,74 @@
#include "ModelsGenerator.hpp"
#include "assets/Assets.hpp"
#include "items/ItemDef.hpp"
#include "voxels/Block.hpp"
#include "content/Content.hpp"
#include "debug/Logger.hpp"
static debug::Logger logger("models-generator");
static void configure_textures(
model::Model& model,
const Block& blockDef,
const Assets& assets
) {
for (auto& mesh : model.meshes) {
auto& texture = mesh.texture;
if (texture.empty() || texture.at(0) != '$') {
continue;
}
try {
int index = std::stoi(texture.substr(1));
texture = "blocks:"+blockDef.textureFaces.at(index);
} catch (const std::invalid_argument& err) {
} catch (const std::runtime_error& err) {
logger.error() << err.what();
}
}
}
static model::Model create_flat_model(
const std::string& texture, const Assets& assets
) {
auto model = assets.require<model::Model>("drop-item");
for (auto& mesh : model.meshes) {
if (mesh.texture == "$0") {
mesh.texture = texture;
}
}
return model;
}
model::Model ModelsGenerator::generate(
const ItemDef& def, const Content& content, const Assets& assets
) {
if (def.iconType == ItemIconType::BLOCK) {
auto model = assets.require<model::Model>("block");
const auto& blockDef = content.blocks.require(def.icon);
if (blockDef.model == BlockModel::xsprite) {
return create_flat_model(
"blocks:" + blockDef.textureFaces.at(0), assets
);
}
for (auto& mesh : model.meshes) {
switch (blockDef.model) {
case BlockModel::aabb: {
glm::vec3 size = blockDef.hitboxes.at(0).size();
float m = glm::max(size.x, glm::max(size.y, size.z));
m = glm::min(1.0f, m);
mesh.scale(size / m);
break;
} default:
break;
}
mesh.scale(glm::vec3(0.3f));
}
configure_textures(model, blockDef, assets);
return model;
} else if (def.iconType == ItemIconType::SPRITE) {
return create_flat_model(def.icon, assets);
} else {
return model::Model();
}
}
+14
View File
@@ -0,0 +1,14 @@
#pragma once
#include "graphics/core/Model.hpp"
struct ItemDef;
class Assets;
class Content;
class ModelsGenerator {
public:
static model::Model generate(
const ItemDef& def, const Content& content, const Assets& assets
);
};
+15 -10
View File
@@ -58,11 +58,13 @@ Skybox::Skybox(uint size, Shader* shader)
Skybox::~Skybox() = default;
void Skybox::drawBackground(Camera* camera, Assets* assets, int width, int height) {
auto backShader = assets->get<Shader>("background");
void Skybox::drawBackground(
const Camera& camera, const Assets& assets, int width, int height
) {
auto backShader = assets.get<Shader>("background");
backShader->use();
backShader->uniformMatrix("u_view", camera->getView(false));
backShader->uniform1f("u_zoom", camera->zoom*camera->getFov()/(M_PI*0.5f));
backShader->uniformMatrix("u_view", camera.getView(false));
backShader->uniform1f("u_zoom", camera.zoom*camera.getFov()/(M_PI*0.5f));
backShader->uniform1f("u_ar", float(width)/float(height));
backShader->uniform1i("u_cubemap", 1);
bind();
@@ -93,8 +95,8 @@ void Skybox::drawStars(float angle, float opacity) {
void Skybox::draw(
const DrawContext& pctx,
Camera* camera,
Assets* assets,
const Camera& camera,
const Assets& assets,
float daytime,
float fog)
{
@@ -107,9 +109,9 @@ void Skybox::draw(
DrawContext ctx = pctx.sub();
ctx.setBlendMode(BlendMode::addition);
auto p_shader = assets->get<Shader>("ui3d");
auto p_shader = assets.get<Shader>("ui3d");
p_shader->use();
p_shader->uniformMatrix("u_projview", camera->getProjView(false));
p_shader->uniformMatrix("u_projview", camera.getProjView(false));
p_shader->uniformMatrix("u_apply", glm::mat4(1.0f));
batch3d->begin();
@@ -117,7 +119,7 @@ void Skybox::draw(
float opacity = glm::pow(1.0f-fog, 7.0f);
for (auto& sprite : sprites) {
batch3d->texture(assets->get<Texture>(sprite.texture));
batch3d->texture(assets.get<Texture>(sprite.texture));
float sangle = daytime * float(M_PI)*2.0 + sprite.phase;
float distance = sprite.distance;
@@ -136,6 +138,7 @@ void Skybox::draw(
}
void Skybox::refresh(const DrawContext& pctx, float t, float mie, uint quality) {
float dayTime = t;
DrawContext ctx = pctx.sub();
ctx.setDepthMask(false);
ctx.setDepthTest(false);
@@ -180,10 +183,12 @@ void Skybox::refresh(const DrawContext& pctx, float t, float mie, uint quality)
};
t *= M_PI*2.0f;
lightDir = glm::normalize(glm::vec3(sin(t), -cos(t), 0.0f));
shader->uniform1i("u_quality", quality);
shader->uniform1f("u_mie", mie);
shader->uniform1f("u_fog", mie - 1.0f);
shader->uniform3f("u_lightDir", glm::normalize(glm::vec3(sin(t), -cos(t), 0.0f)));
shader->uniform3f("u_lightDir", lightDir);
shader->uniform1f("u_dayTime", dayTime);
for (uint face = 0; face < 6; face++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap->getId(), 0);
shader->uniform3f("u_xaxis", xaxs[face]);
+11 -3
View File
@@ -3,6 +3,7 @@
#include <memory>
#include <string>
#include <vector>
#include <glm/glm.hpp>
#include "typedefs.hpp"
#include "maths/fastmaths.hpp"
@@ -27,21 +28,24 @@ class Skybox {
Shader* shader;
bool ready = false;
FastRandom random;
glm::vec3 lightDir;
std::unique_ptr<Mesh> mesh;
std::unique_ptr<Batch3D> batch3d;
std::vector<skysprite> sprites;
void drawStars(float angle, float opacity);
void drawBackground(Camera* camera, Assets* assets, int width, int height);
void drawBackground(
const Camera& camera, const Assets& assets, int width, int height
);
public:
Skybox(uint size, Shader* shader);
~Skybox();
void draw(
const DrawContext& pctx,
Camera* camera,
Assets* assets,
const Camera& camera,
const Assets& assets,
float daytime,
float fog
);
@@ -52,4 +56,8 @@ public:
bool isReady() const {
return ready;
}
const glm::vec3 getLightDir() const {
return lightDir;
}
};
+137 -24
View File
@@ -9,6 +9,7 @@
#include <memory>
#include "assets/Assets.hpp"
#include "assets/assets_util.hpp"
#include "content/Content.hpp"
#include "engine.hpp"
#include "frontend/LevelFrontend.hpp"
@@ -78,17 +79,17 @@ WorldRenderer::WorldRenderer(
WorldRenderer::~WorldRenderer() = default;
bool WorldRenderer::drawChunk(
size_t index, Camera* camera, Shader* shader, bool culling
size_t index, const Camera& camera, Shader* shader, bool culling
) {
auto chunk = level->chunks->getChunks()[index];
if (!chunk->flags.lighted) {
return false;
}
float distance = glm::distance(
camera->position,
camera.position,
glm::vec3(
(chunk->x + 0.5f) * CHUNK_W,
camera->position.y,
camera.position.y,
(chunk->z + 0.5f) * CHUNK_D
)
);
@@ -113,7 +114,9 @@ bool WorldRenderer::drawChunk(
return true;
}
void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
void WorldRenderer::drawChunks(
Chunks* chunks, const Camera& camera, Shader* shader
) {
auto assets = engine->getAssets();
auto atlas = assets->get<Atlas>("blocks");
@@ -127,8 +130,8 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
if (chunks->getChunks()[i] == nullptr) continue;
indices.emplace_back(i);
}
float px = camera->position.x / static_cast<float>(CHUNK_W) - 0.5f;
float pz = camera->position.z / static_cast<float>(CHUNK_D) - 0.5f;
float px = camera.position.x / static_cast<float>(CHUNK_W) - 0.5f;
float pz = camera.position.z / static_cast<float>(CHUNK_D) - 0.5f;
std::sort(indices.begin(), indices.end(), [chunks, px, pz](auto i, auto j) {
const auto& chunksBuffer = chunks->getChunks();
const auto a = chunksBuffer[i].get();
@@ -141,7 +144,7 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
});
bool culling = engine->getSettings().graphics.frustumCulling.get();
if (culling) {
frustumCulling->update(camera->getProjView());
frustumCulling->update(camera.getProjView());
}
chunks->visible = 0;
for (size_t i = 0; i < indices.size(); i++) {
@@ -151,20 +154,21 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
void WorldRenderer::setupWorldShader(
Shader* shader,
Camera* camera,
const Camera& camera,
const EngineSettings& settings,
float fogFactor
) {
shader->use();
shader->uniformMatrix("u_model", glm::mat4(1.0f));
shader->uniformMatrix("u_proj", camera->getProjection());
shader->uniformMatrix("u_view", camera->getView());
shader->uniformMatrix("u_proj", camera.getProjection());
shader->uniformMatrix("u_view", camera.getView());
shader->uniform1f("u_timer", timer);
shader->uniform1f("u_gamma", settings.graphics.gamma.get());
shader->uniform1f("u_fogFactor", fogFactor);
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
shader->uniform1f("u_dayTime", level->getWorld()->getInfo().daytime);
shader->uniform3f("u_cameraPos", camera->position);
shader->uniform2f("u_lightDir", skybox->getLightDir());
shader->uniform3f("u_cameraPos", camera.position);
shader->uniform1i("u_cubemap", 1);
auto indices = level->content->getIndices();
@@ -186,7 +190,7 @@ void WorldRenderer::setupWorldShader(
void WorldRenderer::renderLevel(
const DrawContext&,
Camera* camera,
const Camera& camera,
const EngineSettings& settings,
float delta,
bool pause
@@ -251,10 +255,10 @@ void WorldRenderer::renderBlockSelection() {
}
void WorldRenderer::renderLines(
Camera* camera, Shader* linesShader, const DrawContext& pctx
const Camera& camera, Shader* linesShader, const DrawContext& pctx
) {
linesShader->use();
linesShader->uniformMatrix("u_projview", camera->getProjView());
linesShader->uniformMatrix("u_projview", camera.getProjView());
if (player->selection.vox.id != BLOCK_VOID) {
renderBlockSelection();
}
@@ -268,7 +272,7 @@ void WorldRenderer::renderLines(
}
void WorldRenderer::renderDebugLines(
const DrawContext& pctx, Camera* camera, Shader* linesShader
const DrawContext& pctx, const Camera& camera, Shader* linesShader
) {
DrawContext ctx = pctx.sub(lineBatch.get());
const auto& viewport = ctx.getViewport();
@@ -280,8 +284,8 @@ void WorldRenderer::renderDebugLines(
linesShader->use();
if (showChunkBorders) {
linesShader->uniformMatrix("u_projview", camera->getProjView());
glm::vec3 coord = player->camera->position;
linesShader->uniformMatrix("u_projview", camera.getProjView());
glm::vec3 coord = player->fpCamera->position;
if (coord.x < 0) coord.x--;
if (coord.z < 0) coord.z--;
int cx = floordiv(static_cast<int>(coord.x), CHUNK_W);
@@ -310,7 +314,7 @@ void WorldRenderer::renderDebugLines(
-length,
length
) * model *
glm::inverse(camera->rotation)
glm::inverse(camera.rotation)
);
ctx.setDepthTest(false);
@@ -327,9 +331,70 @@ void WorldRenderer::renderDebugLines(
lineBatch->line(0.f, 0.f, 0.f, 0.f, 0.f, length, 0.f, 0.f, 1.f, 1.f);
}
void WorldRenderer::renderHands(const Camera& camera, const Assets& assets) {
auto entityShader = assets.get<Shader>("entity");
auto indices = level->content->getIndices();
// get current chosen item
const auto& inventory = player->getInventory();
int slot = player->getChosenSlot();
const ItemStack& stack = inventory->getSlot(slot);
const auto& def = indices->items.require(stack.getItemId());
// prepare modified HUD camera
Camera hudcam = camera;
hudcam.far = 100.0f;
hudcam.setFov(1.2f);
hudcam.position = {};
// configure model matrix
const glm::vec3 itemOffset(0.08f, 0.035f, -0.1);
static glm::mat4 prevRotation(1.0f);
const float speed = 24.0f;
glm::mat4 matrix = glm::translate(glm::mat4(1.0f), itemOffset);
matrix = glm::scale(matrix, glm::vec3(0.1f));
glm::mat4 rotation = camera.rotation;
glm::quat rot0 = glm::quat_cast(prevRotation);
glm::quat rot1 = glm::quat_cast(rotation);
glm::quat finalRot =
glm::slerp(rot0, rot1, static_cast<float>(engine->getDelta() * speed));
rotation = glm::mat4_cast(finalRot);
matrix = rotation * matrix *
glm::rotate(
glm::mat4(1.0f), -glm::pi<float>() * 0.5f, glm::vec3(0, 1, 0)
);
prevRotation = rotation;
auto offset = -(camera.position - player->getPosition());
float angle = glm::radians(player->cam.x - 90);
float cos = glm::cos(angle);
float sin = glm::sin(angle);
float newX = offset.x * cos - offset.z * sin;
float newZ = offset.x * sin + offset.z * cos;
offset = glm::vec3(newX, offset.y, newZ);
matrix = matrix * glm::translate(glm::mat4(1.0f), offset);
// render
modelBatch->setLightsOffset(camera.position);
modelBatch->draw(
matrix,
glm::vec3(1.0f),
assets.get<model::Model>(def.modelName),
nullptr
);
Window::clearDepth();
setupWorldShader(entityShader, hudcam, engine->getSettings(), 0.0f);
skybox->bind();
modelBatch->render();
modelBatch->setLightsOffset(glm::vec3());
skybox->unbind();
}
void WorldRenderer::draw(
const DrawContext& pctx,
Camera* camera,
Camera& camera,
bool hudVisible,
bool pause,
float delta,
@@ -338,15 +403,15 @@ void WorldRenderer::draw(
timer += delta * !pause;
auto world = level->getWorld();
const Viewport& vp = pctx.getViewport();
camera->aspect = vp.getWidth() / static_cast<float>(vp.getHeight());
camera.aspect = vp.getWidth() / static_cast<float>(vp.getHeight());
const auto& settings = engine->getSettings();
const auto& worldInfo = world->getInfo();
skybox->refresh(pctx, worldInfo.daytime, 1.0f + worldInfo.fog * 2.0f, 4);
auto assets = engine->getAssets();
auto linesShader = assets->get<Shader>("lines");
const auto& assets = *engine->getAssets();
auto linesShader = assets.get<Shader>("lines");
// World render scope with diegetic HUD included
{
@@ -367,22 +432,70 @@ void WorldRenderer::draw(
// Debug lines
if (hudVisible) {
renderLines(camera, linesShader, ctx);
if (player->currentCamera == player->fpCamera) {
renderHands(camera, assets);
}
}
}
if (hudVisible && player->debug) {
renderDebugLines(wctx, camera, linesShader);
}
renderBlockOverlay(wctx, assets);
}
// Rendering fullscreen quad with
auto screenShader = assets->get<Shader>("screen");
auto screenShader = assets.get<Shader>("screen");
screenShader->use();
screenShader->uniform1f("u_timer", timer);
screenShader->uniform1f("u_dayTime", worldInfo.daytime);
postProcessing->render(pctx, screenShader);
}
void WorldRenderer::renderBlockOverlay(const DrawContext& wctx, const Assets& assets) {
int x = std::floor(player->currentCamera->position.x);
int y = std::floor(player->currentCamera->position.y);
int z = std::floor(player->currentCamera->position.z);
auto block = level->chunks->get(x, y, z);
if (block && block->id) {
const auto& def =
level->content->getIndices()->blocks.require(block->id);
if (def.overlayTexture.empty()) {
return;
}
auto textureRegion = util::get_texture_region(
assets, def.overlayTexture, "blocks:notfound"
);
DrawContext ctx = wctx.sub();
ctx.setDepthTest(false);
ctx.setCullFace(false);
auto& shader = assets.require<Shader>("ui3d");
shader.use();
batch3d->begin();
shader.uniformMatrix("u_projview", glm::mat4(1.0f));
shader.uniformMatrix("u_apply", glm::mat4(1.0f));
auto light = level->chunks->getLight(x, y, z);
float s = Lightmap::extract(light, 3) / 15.0f;
glm::vec4 tint(
glm::min(1.0f, Lightmap::extract(light, 0) / 15.0f + s),
glm::min(1.0f, Lightmap::extract(light, 1) / 15.0f + s),
glm::min(1.0f, Lightmap::extract(light, 2) / 15.0f + s),
1.0f
);
batch3d->texture(textureRegion.texture);
batch3d->sprite(
glm::vec3(),
glm::vec3(0, 1, 0),
glm::vec3(1, 0, 0),
2,
2,
textureRegion.region,
tint
);
batch3d->flush();
}
}
void WorldRenderer::drawBorders(
int sx, int sy, int sz, int ex, int ey, int ez
) {
+14 -7
View File
@@ -23,6 +23,7 @@ class Skybox;
class PostProcessing;
class DrawContext;
class ModelBatch;
class Assets;
struct EngineSettings;
namespace model {
@@ -41,16 +42,20 @@ class WorldRenderer {
std::unique_ptr<ModelBatch> modelBatch;
float timer = 0.0f;
bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
bool drawChunk(size_t index, const Camera& camera, Shader* shader, bool culling);
void drawChunks(Chunks* chunks, const Camera& camera, Shader* shader);
/// @brief Render block selection lines
void renderBlockSelection();
void renderHands(const Camera& camera, const Assets& assets);
/// @brief Render lines (selection and debug)
/// @param camera active camera
/// @param linesShader shader used
void renderLines(Camera* camera, Shader* linesShader, const DrawContext& pctx);
void renderLines(
const Camera& camera, Shader* linesShader, const DrawContext& pctx
);
/// @brief Render all debug lines (chunks borders, coord system guides)
/// @param context graphics context
@@ -58,13 +63,15 @@ class WorldRenderer {
/// @param linesShader shader used
void renderDebugLines(
const DrawContext& context,
Camera* camera,
const Camera& camera,
Shader* linesShader
);
void renderBlockOverlay(const DrawContext& context, const Assets& assets);
void setupWorldShader(
Shader* shader,
Camera* camera,
const Camera& camera,
const EngineSettings& settings,
float fogFactor
);
@@ -77,7 +84,7 @@ public:
void draw(
const DrawContext& context,
Camera* camera,
Camera& camera,
bool hudVisible,
bool pause,
float delta,
@@ -91,7 +98,7 @@ public:
/// @param settings engine settings
void renderLevel(
const DrawContext& context,
Camera* camera,
const Camera& camera,
const EngineSettings& settings,
float delta,
bool pause
+9 -17
View File
@@ -1,6 +1,7 @@
#include "InventoryView.hpp"
#include "assets/Assets.hpp"
#include "assets/assets_util.hpp"
#include "content/Content.hpp"
#include "frontend/LevelFrontend.hpp"
#include "frontend/locale.hpp"
@@ -161,9 +162,9 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
auto& item = indices->items.require(stack.getItemId());
switch (item.iconType) {
case item_icon_type::none:
case ItemIconType::NONE:
break;
case item_icon_type::block: {
case ItemIconType::BLOCK: {
const Block& cblock = content->blocks.require(item.icon);
batch->texture(previews->getTexture());
@@ -173,23 +174,14 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
0, 0, 0, region, false, true, tint);
break;
}
case item_icon_type::sprite: {
size_t index = item.icon.find(':');
std::string name = item.icon.substr(index+1);
UVRegion region(0.0f, 0.0, 1.0f, 1.0f);
if (index == std::string::npos) {
batch->texture(assets->get<Texture>(name));
} else {
std::string atlasname = item.icon.substr(0, index);
auto atlas = assets->get<Atlas>(atlasname);
if (atlas && atlas->has(name)) {
region = atlas->get(name);
batch->texture(atlas->getTexture());
}
}
case ItemIconType::SPRITE: {
auto textureRegion =
util::get_texture_region(*assets, item.icon, "blocks:notfound");
batch->texture(textureRegion.texture);
batch->rect(
pos.x, pos.y, slotSize, slotSize,
0, 0, 0, region, false, true, tint);
0, 0, 0, textureRegion.region, false, true, tint);
break;
}
}
+20 -4
View File
@@ -170,7 +170,9 @@ void TextBox::paste(const std::wstring& text) {
input.erase(std::remove(input.begin(), input.end(), '\r'), input.end());
refreshLabel();
setCaret(caret + text.length());
validate();
if (validate()) {
onInput();
}
}
/// @brief Remove part of the text and move caret to start of the part
@@ -470,6 +472,12 @@ void TextBox::stepDefaultUp(bool shiftPressed, bool breakSelection) {
}
}
void TextBox::onInput() {
if (subconsumer) {
subconsumer(input);
}
}
void TextBox::performEditingKeyboardEvents(keycode key) {
bool shiftPressed = Events::pressed(keycode::LEFT_SHIFT);
bool breakSelection = getSelectionLength() != 0 && !shiftPressed;
@@ -480,19 +488,23 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
}
input = input.substr(0, caret-1) + input.substr(caret);
setCaret(caret-1);
validate();
if (validate()) {
onInput();
}
}
} else if (key == keycode::DELETE) {
if (!eraseSelected() && caret < input.length()) {
input = input.substr(0, caret) + input.substr(caret + 1);
validate();
if (validate()) {
onInput();
}
}
} else if (key == keycode::ENTER) {
if (multiline) {
paste(L"\n");
} else {
defocus();
if (validate() && consumer) {
if (validate()) {
consumer(label->getText());
}
}
@@ -591,6 +603,10 @@ void TextBox::setTextConsumer(wstringconsumer consumer) {
this->consumer = std::move(consumer);
}
void TextBox::setTextSubConsumer(wstringconsumer consumer) {
this->subconsumer = std::move(consumer);
}
void TextBox::setTextValidator(wstringchecker validator) {
this->validator = std::move(validator);
}
+7
View File
@@ -17,6 +17,7 @@ namespace gui {
std::wstring placeholder;
wstringsupplier supplier = nullptr;
wstringconsumer consumer = nullptr;
wstringconsumer subconsumer = nullptr;
wstringchecker validator = nullptr;
runnable onEditStart = nullptr;
runnable onUpPressed;
@@ -65,6 +66,8 @@ namespace gui {
void performEditingKeyboardEvents(keycode key);
void refreshLabel();
void onInput();
public:
TextBox(
std::wstring placeholder,
@@ -79,6 +82,10 @@ namespace gui {
/// @param consumer std::wstring consumer function
virtual void setTextConsumer(wstringconsumer consumer);
/// @brief Sub-consumer called while editing text
/// @param consumer std::wstring consumer function
virtual void setTextSubConsumer(wstringconsumer consumer);
/// @brief Text validator called while text editing and returns true if
/// text is valid
/// @param validator std::wstring consumer returning boolean
+7
View File
@@ -355,6 +355,13 @@ static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, const xml::xmlel
reader.getFilename()
));
}
if (element->has("sub-consumer")) {
textbox->setTextSubConsumer(scripting::create_wstring_consumer(
reader.getEnvironment(),
element->attr("sub-consumer").getText(),
reader.getFilename()
));
}
if (element->has("supplier")) {
textbox->setTextSupplier(scripting::create_wstring_supplier(
reader.getEnvironment(),
+1
View File
@@ -14,4 +14,5 @@ void ItemDef::cloneTo(ItemDef& dst) {
dst.icon = icon;
dst.placingBlock = placingBlock;
dst.scriptName = scriptName;
dst.modelName = modelName;
}
+7 -5
View File
@@ -12,10 +12,10 @@ struct item_funcs_set {
bool on_block_break_by : 1;
};
enum class item_icon_type {
none, // invisible (core:empty) must not be rendered
sprite, // textured quad: icon is `atlas_name:texture_name`
block, // block preview: icon is string block id
enum class ItemIconType {
NONE, // invisible (core:empty) must not be rendered
SPRITE, // textured quad: icon is `atlas_name:texture_name`
BLOCK, // block preview: icon is string block id
};
struct ItemDef {
@@ -29,12 +29,14 @@ struct ItemDef {
bool generated = false;
uint8_t emission[4] {0, 0, 0, 0};
item_icon_type iconType = item_icon_type::sprite;
ItemIconType iconType = ItemIconType::SPRITE;
std::string icon = "blocks:notfound";
std::string placingBlock = "core:air";
std::string scriptName = name.substr(name.find(':') + 1);
std::string modelName = name + ".model";
struct {
itemid_t id;
blockid_t placingBlock;
+4 -5
View File
@@ -3,6 +3,7 @@
#include <algorithm>
#include "debug/Logger.hpp"
#include "engine.hpp"
#include "files/WorldFiles.hpp"
#include "interfaces/Object.hpp"
#include "objects/Entities.hpp"
@@ -15,10 +16,8 @@
static debug::Logger logger("level-control");
LevelController::LevelController(
EngineSettings& settings, std::unique_ptr<Level> level
)
: settings(settings),
LevelController::LevelController(Engine* engine, std::unique_ptr<Level> level)
: settings(engine->getSettings()),
level(std::move(level)),
blocks(std::make_unique<BlocksController>(
this->level.get(), settings.chunks.padding.get()
@@ -27,7 +26,7 @@ LevelController::LevelController(
this->level.get(), settings.chunks.padding.get()
)),
player(std::make_unique<PlayerController>(
this->level.get(), settings, blocks.get()
settings, this->level.get(), blocks.get()
)) {
scripting::on_world_load(this);
}
+2 -1
View File
@@ -6,6 +6,7 @@
#include "ChunksController.hpp"
#include "PlayerController.hpp"
class Engine;
class Level;
class Player;
struct EngineSettings;
@@ -19,7 +20,7 @@ class LevelController {
std::unique_ptr<ChunksController> chunks;
std::unique_ptr<PlayerController> player;
public:
LevelController(EngineSettings& settings, std::unique_ptr<Level> level);
LevelController(Engine* engine, std::unique_ptr<Level> level);
/// @param delta time elapsed since the last update
/// @param input is user input allowed to be handled
+22 -14
View File
@@ -6,6 +6,7 @@
#include "content/Content.hpp"
#include "core_defs.hpp"
#include "settings.hpp"
#include "items/Inventory.hpp"
#include "items/ItemDef.hpp"
#include "items/ItemStack.hpp"
@@ -26,6 +27,7 @@
#include "BlocksController.hpp"
#include "scripting/scripting.hpp"
const float INTERACTION_RELOAD = 0.160f;
const float STEPS_SPEED = 2.2f;
const float CAM_SHAKE_OFFSET = 0.0075f;
const float CAM_SHAKE_OFFSET_Y = 0.031f;
@@ -41,7 +43,7 @@ CameraControl::CameraControl(
const std::shared_ptr<Player>& player, const CameraSettings& settings
)
: player(player),
camera(player->camera),
camera(player->fpCamera),
settings(settings),
offset(0.0f, 0.7f, 0.0f) {
}
@@ -187,11 +189,10 @@ void CameraControl::update(PlayerInput input, float delta, Chunks* chunks) {
}
PlayerController::PlayerController(
Level* level,
const EngineSettings& settings,
const EngineSettings& settings, Level* level,
BlocksController* blocksController
)
: level(level),
: settings(settings), level(level),
player(level->getObject<Player>(0)),
camControl(player, settings.camera),
blocksController(blocksController) {
@@ -262,7 +263,7 @@ void PlayerController::postUpdate(float delta, bool input, bool pause) {
player->postUpdate();
camControl.update(this->input, pause ? 0.0f : delta, level->chunks.get());
if (input) {
updateInteraction();
updateInteraction(delta);
} else {
player->selection = {};
}
@@ -353,7 +354,7 @@ static void pick_block(
voxel* PlayerController::updateSelection(float maxDistance) {
auto indices = level->content->getIndices();
auto chunks = level->chunks.get();
auto camera = player->camera.get();
auto camera = player->fpCamera.get();
auto& selection = player->selection;
glm::vec3 end;
@@ -416,7 +417,7 @@ voxel* PlayerController::updateSelection(float maxDistance) {
void PlayerController::processRightClick(const Block& def, const Block& target) {
const auto& selection = player->selection;
auto chunks = level->chunks.get();
auto camera = player->camera.get();
auto camera = player->fpCamera.get();
blockstate state {};
state.rotation = determine_rotation(&def, selection.normal, camera->dir);
@@ -480,17 +481,24 @@ void PlayerController::updateEntityInteraction(
}
}
void PlayerController::updateInteraction() {
void PlayerController::updateInteraction(float delta) {
auto indices = level->content->getIndices();
auto chunks = level->chunks.get();
const auto& selection = player->selection;
bool xkey = Events::pressed(keycode::X);
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
(xkey && Events::active(BIND_PLAYER_ATTACK));
bool rclick = Events::jactive(BIND_PLAYER_BUILD) ||
(xkey && Events::active(BIND_PLAYER_BUILD));
if (interactionTimer > 0.0f) {
interactionTimer -= delta;
}
bool xkey = Events::active(BIND_PLAYER_FAST_INTERACTOIN);
float maxDistance = xkey ? 200.0f : 10.0f;
bool longInteraction = interactionTimer <= 0 || xkey;
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
(longInteraction && Events::active(BIND_PLAYER_ATTACK));
bool rclick = Events::jactive(BIND_PLAYER_BUILD) ||
(longInteraction && Events::active(BIND_PLAYER_BUILD));
if (lclick || rclick) {
interactionTimer = INTERACTION_RELOAD;
}
auto inventory = player->getInventory();
const ItemStack& stack = inventory->getSlot(player->getChosenSlot());
+6 -4
View File
@@ -6,6 +6,7 @@
#include "objects/Player.hpp"
class Engine;
class Camera;
class Level;
class Block;
@@ -13,6 +14,7 @@ class Chunks;
class BlocksController;
struct Hitbox;
struct CameraSettings;
struct EngineSettings;
class CameraControl {
std::shared_ptr<Player> player;
@@ -45,17 +47,19 @@ public:
};
class PlayerController {
const EngineSettings& settings;
Level* level;
std::shared_ptr<Player> player;
PlayerInput input {};
CameraControl camControl;
BlocksController* blocksController;
float interactionTimer = 0.0f;
void updateKeyboard();
void resetKeyboard();
void updatePlayer(float delta);
void updateEntityInteraction(entityid_t eid, bool lclick, bool rclick);
void updateInteraction();
void updateInteraction(float delta);
float stepsTimer = 0.0f;
void onFootstep(const Hitbox& hitbox);
@@ -65,9 +69,7 @@ class PlayerController {
voxel* updateSelection(float maxDistance);
public:
PlayerController(
Level* level,
const EngineSettings& settings,
BlocksController* blocksController
const EngineSettings& settings, Level* level, BlocksController* blocksController
);
void update(float delta, bool input, bool pause);
void postUpdate(float delta, bool input, bool pause);
+1
View File
@@ -35,6 +35,7 @@ extern const luaL_Reg playerlib[];
extern const luaL_Reg quatlib[]; // quat.cpp
extern const luaL_Reg timelib[];
extern const luaL_Reg tomllib[];
extern const luaL_Reg utf8lib[];
extern const luaL_Reg vec2lib[]; // vecn.cpp
extern const luaL_Reg vec3lib[]; // vecn.cpp
extern const luaL_Reg vec4lib[]; // vecn.cpp
+23
View File
@@ -154,6 +154,8 @@ static int l_get_setting_info(lua::State* L) {
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
lua::pushnumber(L, number->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto integer = dynamic_cast<IntegerSetting*>(setting)) {
@@ -161,12 +163,32 @@ static int l_get_setting_info(lua::State* L) {
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
lua::pushinteger(L, integer->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto boolean = dynamic_cast<FlagSetting*>(setting)) {
lua::pushboolean(L, boolean->getDefault());
lua::setfield(L, "def");
return 1;
}
if (auto string = dynamic_cast<StringSetting*>(setting)) {
lua::pushstring(L, string->getDefault());
lua::setfield(L, "def");
return 1;
}
lua::pop(L);
throw std::runtime_error("unsupported setting type");
}
#include "util/platform.hpp"
static int l_open_folder(lua::State* L) {
auto path = engine->getPaths()->resolve(lua::require_string(L, 1));
platform::open_folder(path);
return 0;
}
/// @brief Quit the game
static int l_quit(lua::State*) {
Window::setShouldClose(true);
@@ -184,5 +206,6 @@ const luaL_Reg corelib[] = {
{"set_setting", lua::wrap<l_set_setting>},
{"str_setting", lua::wrap<l_str_setting>},
{"get_setting_info", lua::wrap<l_get_setting_info>},
{"open_folder", lua::wrap<l_open_folder>},
{"quit", lua::wrap<l_quit>},
{NULL, NULL}};
@@ -34,6 +34,14 @@ static int l_def_name(lua::State* L) {
}
return 0;
}
static int l_def_hitbox(lua::State* L) {
if (auto def = require_entity_def(L)) {
return lua::pushvec(L, def->hitbox);
}
return 0;
}
static int l_defs_count(lua::State* L) {
return lua::pushinteger(L, indices->entities.count());
}
@@ -202,6 +210,7 @@ const luaL_Reg entitylib[] = {
{"exists", lua::wrap<l_exists>},
{"def_index", lua::wrap<l_def_index>},
{"def_name", lua::wrap<l_def_name>},
{"def_hitbox", lua::wrap<l_def_hitbox>},
{"get_def", lua::wrap<l_get_def>},
{"defs_count", lua::wrap<l_defs_count>},
{"spawn", lua::wrap<l_spawn>},
@@ -45,6 +45,7 @@ static int l_load_fragment(lua::State* L) {
auto fragment = std::make_shared<VoxelFragment>();
fragment->deserialize(map);
fragment->prepare(*content);
return lua::newuserdata<lua::LuaVoxelFragment>(L, std::move(fragment));
}
+37
View File
@@ -1,4 +1,7 @@
#include <filesystem>
#include "engine.hpp"
#include "files/files.hpp"
#include "frontend/hud.hpp"
#include "frontend/screens/Screen.hpp"
#include "graphics/ui/GUI.hpp"
@@ -109,6 +112,38 @@ static int l_is_pressed(lua::State* L) {
}
}
static void resetPackBindings(fs::path& packFolder) {
auto configFolder = packFolder/fs::path("config");
auto bindsFile = configFolder/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(),
files::read_string(bindsFile),
BindType::REBIND
);
}
}
static int l_reset_bindings(lua::State*) {
auto resFolder = engine->getPaths()->getResourcesFolder();
resetPackBindings(resFolder);
for (auto& pack : engine->getContentPacks()) {
resetPackBindings(pack.folder);
}
return 0;
}
static int l_set_enabled(lua::State* L) {
std::string bindname = lua::require_string(L, 1);
bool enable = lua::toboolean(L, 2);
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
}
Events::bindings[bindname].enable = enable;
return 0;
}
const luaL_Reg inputlib[] = {
{"keycode", lua::wrap<l_keycode>},
{"mousecode", lua::wrap<l_mousecode>},
@@ -118,4 +153,6 @@ const luaL_Reg inputlib[] = {
{"get_binding_text", lua::wrap<l_get_binding_text>},
{"is_active", lua::wrap<l_is_active>},
{"is_pressed", lua::wrap<l_is_pressed>},
{"reset_bindings", lua::wrap<l_reset_bindings>},
{"set_enabled", lua::wrap<l_set_enabled>},
{NULL, NULL}};
+44 -15
View File
@@ -10,55 +10,84 @@ static const ItemDef* get_item_def(lua::State* L, int idx) {
return indices->items.get(id);
}
static int l_item_name(lua::State* L) {
static int l_name(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushstring(L, def->name);
}
return 0;
}
static int l_item_index(lua::State* L) {
static int l_index(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushinteger(L, content->items.require(name).rt.id);
}
static int l_item_stack_size(lua::State* L) {
static int l_stack_size(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushinteger(L, def->stackSize);
}
return 0;
}
static int l_item_defs_count(lua::State* L) {
static int l_defs_count(lua::State* L) {
return lua::pushinteger(L, indices->items.count());
}
static int l_item_get_icon(lua::State* L) {
static int l_get_icon(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
switch (def->iconType) {
case item_icon_type::none:
case ItemIconType::NONE:
return 0;
case item_icon_type::sprite:
case ItemIconType::SPRITE:
return lua::pushstring(L, def->icon);
case item_icon_type::block:
case ItemIconType::BLOCK:
return lua::pushstring(L, "block-previews:" + def->icon);
}
}
return 0;
}
static int l_item_caption(lua::State* L) {
static int l_caption(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushstring(L, def->caption);
}
return 0;
}
static int l_placing_block(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushinteger(L, def->rt.placingBlock);
}
return 0;
}
static int l_model_name(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushstring(L, def->modelName);
}
return 0;
}
static int l_emission(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
lua::createtable(L, 4, 0);
for (int i = 0; i < 4; ++i) {
lua::pushinteger(L, def->emission[i]);
lua::rawseti(L, i+1);
}
return 1;
}
return 0;
}
const luaL_Reg itemlib[] = {
{"index", lua::wrap<l_item_index>},
{"name", lua::wrap<l_item_name>},
{"stack_size", lua::wrap<l_item_stack_size>},
{"defs_count", lua::wrap<l_item_defs_count>},
{"icon", lua::wrap<l_item_get_icon>},
{"caption", lua::wrap<l_item_caption>},
{"index", lua::wrap<l_index>},
{"name", lua::wrap<l_name>},
{"stack_size", lua::wrap<l_stack_size>},
{"defs_count", lua::wrap<l_defs_count>},
{"icon", lua::wrap<l_get_icon>},
{"caption", lua::wrap<l_caption>},
{"placing_block", lua::wrap<l_placing_block>},
{"model_name", lua::wrap<l_model_name>},
{"emission", lua::wrap<l_emission>},
{NULL, NULL}};
+1 -1
View File
@@ -85,7 +85,7 @@ static int l_set_rot(lua::State* L) {
static int l_get_dir(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec3(L, player->camera->front);
return lua::pushvec3(L, player->fpCamera->front);
}
return 0;
}
+92
View File
@@ -0,0 +1,92 @@
#include "api_lua.hpp"
#include <vector>
#include <cwctype>
#include "../lua_custom_types.hpp"
#include "util/stringutil.hpp"
static int l_encode(lua::State* L) {
std::string_view string = lua::require_string(L, 1);
if (lua::toboolean(L, 2)) {
lua::createtable(L, string.length(), 0);
for (size_t i = 0; i < string.length(); i++) {
lua::pushinteger(L, string[i] & 0xFF);
lua::rawseti(L, i+1);
}
} else {
lua::newuserdata<lua::LuaBytearray>(L, string.length());
auto bytearray = lua::touserdata<lua::LuaBytearray>(L, -1);
bytearray->data().reserve(string.length());
std::memcpy(bytearray->data().data(), string.data(), string.length());
}
return 1;
}
static int l_decode(lua::State* L) {
if (lua::istable(L, 1)) {
size_t size = lua::objlen(L, 1);
util::Buffer<char> buffer(size);
return lua::pushstring(L, std::string(buffer.data(), size));
} else if (auto bytes = lua::touserdata<lua::LuaBytearray>(L, 1)) {
return lua::pushstring(
L,
std::string(
reinterpret_cast<char*>(bytes->data().data()),
bytes->data().size()
)
);
}
return 1;
}
static int l_length(lua::State* L) {
auto string = lua::require_string(L, 1);
return lua::pushinteger(L, util::length_utf8(string));
}
static int l_codepoint(lua::State* L) {
std::string_view string = lua::require_string(L, 1);
if (string.empty()) {
return lua::pushinteger(L, 0);
}
uint size;
return lua::pushinteger(L, util::decode_utf8(size, string.data()));
}
static int l_sub(lua::State* L) {
auto string = util::str2u32str_utf8(lua::require_string(L, 1));
int start = std::max(0, static_cast<int>(lua::tointeger(L, 2) - 1));
int end = string.length();
if (lua::gettop(L) >= 3) {
end = std::max(0, static_cast<int>(lua::tointeger(L, 3) - 1));
}
return lua::pushstring(L, util::u32str2str_utf8(string.substr(start, end)));
}
static int l_upper(lua::State* L) {
auto string = util::str2u32str_utf8(lua::require_string(L, 1));
for (auto& c : string) {
c = std::towupper(c);
}
return lua::pushstring(L, util::u32str2str_utf8(string));
}
static int l_lower(lua::State* L) {
auto string = util::str2u32str_utf8(lua::require_string(L, 1));
for (auto& c : string) {
c = std::towlower(c);
}
return lua::pushstring(L, util::u32str2str_utf8(string));
}
const luaL_Reg utf8lib[] = {
{"tobytes", lua::wrap<l_encode>},
{"tostring", lua::wrap<l_decode>},
{"length", lua::wrap<l_length>},
{"codepoint", lua::wrap<l_codepoint>},
{"sub", lua::wrap<l_sub>},
{"upper", lua::wrap<l_upper>},
{"lower", lua::wrap<l_lower>},
{NULL, NULL}
};
+41 -28
View File
@@ -1,4 +1,5 @@
#include <cmath>
#include <stdexcept>
#include <filesystem>
#include "assets/Assets.hpp"
@@ -12,7 +13,14 @@
using namespace scripting;
namespace fs = std::filesystem;
static int l_world_get_list(lua::State* L) {
static WorldInfo& require_world_info() {
if (level == nullptr) {
throw std::runtime_error("no world open");
}
return level->getWorld()->getInfo();
}
static int l_get_list(lua::State* L) {
auto paths = engine->getPaths();
auto worlds = paths->scanForWorlds();
@@ -41,59 +49,64 @@ static int l_world_get_list(lua::State* L) {
return 1;
}
static int l_world_get_total_time(lua::State* L) {
return lua::pushnumber(L, level->getWorld()->getInfo().totalTime);
static int l_get_total_time(lua::State* L) {
return lua::pushnumber(L, require_world_info().totalTime);
}
static int l_world_get_day_time(lua::State* L) {
return lua::pushnumber(L, level->getWorld()->getInfo().daytime);
static int l_get_day_time(lua::State* L) {
return lua::pushnumber(L, require_world_info().daytime);
}
static int l_world_set_day_time(lua::State* L) {
static int l_set_day_time(lua::State* L) {
auto value = lua::tonumber(L, 1);
level->getWorld()->getInfo().daytime = std::fmod(value, 1.0);
require_world_info().daytime = std::fmod(value, 1.0);
return 0;
}
static int l_world_set_day_time_speed(lua::State* L) {
static int l_set_day_time_speed(lua::State* L) {
auto value = lua::tonumber(L, 1);
level->getWorld()->getInfo().daytimeSpeed = std::abs(value);
require_world_info().daytimeSpeed = std::abs(value);
return 0;
}
static int l_world_get_day_time_speed(lua::State* L) {
return lua::pushnumber(L, level->getWorld()->getInfo().daytimeSpeed);
static int l_get_day_time_speed(lua::State* L) {
return lua::pushnumber(L, require_world_info().daytimeSpeed);
}
static int l_world_get_seed(lua::State* L) {
return lua::pushinteger(L, level->getWorld()->getSeed());
static int l_get_seed(lua::State* L) {
return lua::pushinteger(L, require_world_info().seed);
}
static int l_world_exists(lua::State* L) {
static int l_exists(lua::State* L) {
auto name = lua::require_string(L, 1);
auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
return lua::pushboolean(L, fs::is_directory(worldsDir));
}
static int l_world_is_day(lua::State* L) {
auto daytime = level->getWorld()->getInfo().daytime;
static int l_is_day(lua::State* L) {
auto daytime = require_world_info().daytime;
return lua::pushboolean(L, daytime >= 0.333 && daytime <= 0.833);
}
static int l_world_is_night(lua::State* L) {
auto daytime = level->getWorld()->getInfo().daytime;
static int l_is_night(lua::State* L) {
auto daytime = require_world_info().daytime;
return lua::pushboolean(L, daytime < 0.333 || daytime > 0.833);
}
static int l_get_generator(lua::State* L) {
return lua::pushstring(L, require_world_info().generator);
}
const luaL_Reg worldlib[] = {
{"get_list", lua::wrap<l_world_get_list>},
{"get_total_time", lua::wrap<l_world_get_total_time>},
{"get_day_time", lua::wrap<l_world_get_day_time>},
{"set_day_time", lua::wrap<l_world_set_day_time>},
{"set_day_time_speed", lua::wrap<l_world_set_day_time_speed>},
{"get_day_time_speed", lua::wrap<l_world_get_day_time_speed>},
{"get_seed", lua::wrap<l_world_get_seed>},
{"is_day", lua::wrap<l_world_is_day>},
{"is_night", lua::wrap<l_world_is_night>},
{"exists", lua::wrap<l_world_exists>},
{"get_list", lua::wrap<l_get_list>},
{"get_total_time", lua::wrap<l_get_total_time>},
{"get_day_time", lua::wrap<l_get_day_time>},
{"set_day_time", lua::wrap<l_set_day_time>},
{"set_day_time_speed", lua::wrap<l_set_day_time_speed>},
{"get_day_time_speed", lua::wrap<l_get_day_time_speed>},
{"get_seed", lua::wrap<l_get_seed>},
{"get_generator", lua::wrap<l_get_generator>},
{"is_day", lua::wrap<l_is_day>},
{"is_night", lua::wrap<l_is_night>},
{"exists", lua::wrap<l_exists>},
{NULL, NULL}};
+1
View File
@@ -51,6 +51,7 @@ static void create_libs(State* L, StateType stateType) {
openlib(L, "quat", quatlib);
openlib(L, "time", timelib);
openlib(L, "toml", tomllib);
openlib(L, "utf8", utf8lib);
openlib(L, "vec2", vec2lib);
openlib(L, "vec3", vec3lib);
openlib(L, "vec4", vec4lib);
@@ -229,8 +229,10 @@ static int l_resize(lua::State* L) {
uint height = touinteger(L, 3);
auto interpName = tostring(L, 4);
auto interpolation = InterpolationType::NEAREST;
if (!std::strcmp(interpName, "linear")) {
if (std::strcmp(interpName, "linear") == 0) {
interpolation = InterpolationType::LINEAR;
} else if (std::strcmp(interpName, "cubic") == 0) {
interpolation = InterpolationType::CUBIC;
}
heightmap->getHeightmap()->resize(width, height, interpolation);
}
@@ -4,6 +4,7 @@
#include "world/generator/VoxelFragment.hpp"
#include "util/stringutil.hpp"
#include "world/Level.hpp"
using namespace lua;
@@ -20,8 +21,20 @@ static int l_crop(lua::State* L) {
return 0;
}
static int l_place(lua::State* L) {
if (auto fragment = touserdata<LuaVoxelFragment>(L, 1)) {
auto offset = tovec3(L, 2);
int rotation = tointeger(L, 3) & 0b11;
fragment->getFragment()->place(
*scripting::level->chunks, offset, rotation
);
}
return 0;
}
static std::unordered_map<std::string, lua_CFunction> methods {
{"crop", lua::wrap<l_crop>},
{"place", lua::wrap<l_place>},
};
static int l_meta_tostring(lua::State* L) {
+23 -19
View File
@@ -164,32 +164,40 @@ void scripting::on_world_load(LevelController* controller) {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldopen");
lua::emit_event(L, pack.id + ":.worldopen");
}
}
void scripting::on_world_tick() {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldtick");
lua::emit_event(L, pack.id + ":.worldtick");
}
}
void scripting::on_world_save() {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldsave");
lua::emit_event(L, pack.id + ":.worldsave");
}
}
void scripting::on_world_quit() {
auto L = lua::get_main_state();
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ".worldquit");
lua::emit_event(L, pack.id + ":.worldquit");
}
scripting::level = nullptr;
scripting::content = nullptr;
scripting::indices = nullptr;
scripting::blocks = nullptr;
scripting::controller = nullptr;
}
void scripting::cleanup() {
auto L = lua::get_main_state();
lua::getglobal(L, "pack");
for (auto& pack : scripting::engine->getContentPacks()) {
for (auto& pack : scripting::engine->getAllContentPacks()) {
lua::getfield(L, "unload");
lua::pushstring(L, pack.id);
lua::call_nothrow(L, 1);
@@ -199,11 +207,6 @@ void scripting::on_world_quit() {
if (lua::getglobal(L, "__scripts_cleanup")) {
lua::call_nothrow(L, 0);
}
scripting::level = nullptr;
scripting::content = nullptr;
scripting::indices = nullptr;
scripting::blocks = nullptr;
scripting::controller = nullptr;
}
void scripting::on_blocks_tick(const Block& block, int tps) {
@@ -248,7 +251,7 @@ void scripting::on_block_placed(
if (pack->worldfuncsset.onblockplaced) {
lua::emit_event(
lua::get_main_state(),
packid + ".blockplaced",
packid + ":.blockplaced",
world_event_args
);
}
@@ -280,7 +283,7 @@ void scripting::on_block_broken(
if (pack->worldfuncsset.onblockbroken) {
lua::emit_event(
lua::get_main_state(),
packid + ".blockbroken",
packid + ":.blockbroken",
world_event_args
);
}
@@ -613,7 +616,7 @@ bool scripting::register_event(
if (lua::getfield(L, name)) {
lua::pop(L);
lua::getglobal(L, "events");
lua::getfield(L, "on");
lua::getfield(L, "reset");
lua::pushstring(L, id);
lua::getfield(L, name, -4);
lua::call_nothrow(L, 2);
@@ -686,14 +689,14 @@ void scripting::load_world_script(
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "world", file));
register_event(env, "init", prefix + ".init");
register_event(env, "on_world_open", prefix + ".worldopen");
register_event(env, "on_world_tick", prefix + ".worldtick");
register_event(env, "on_world_save", prefix + ".worldsave");
register_event(env, "on_world_quit", prefix + ".worldquit");
register_event(env, "on_world_open", prefix + ":.worldopen");
register_event(env, "on_world_tick", prefix + ":.worldtick");
register_event(env, "on_world_save", prefix + ":.worldsave");
register_event(env, "on_world_quit", prefix + ":.worldquit");
funcsset.onblockplaced =
register_event(env, "on_block_placed", prefix + ".blockplaced");
register_event(env, "on_block_placed", prefix + ":.blockplaced");
funcsset.onblockbroken =
register_event(env, "on_block_broken", prefix + ".blockbroken");
register_event(env, "on_block_broken", prefix + ":.blockbroken");
}
void scripting::load_layout_script(
@@ -703,6 +706,7 @@ void scripting::load_layout_script(
uidocscript& script
) {
int env = *senv;
lua::pop(lua::get_main_state(), load_script(env, "layout", file));
script.onopen = register_event(env, "on_open", prefix + ".open");
script.onprogress =
+1
View File
@@ -62,6 +62,7 @@ namespace scripting {
void on_world_tick();
void on_world_save();
void on_world_quit();
void cleanup();
void on_blocks_tick(const Block& block, int tps);
void update_block(const Block& block, int x, int y, int z);
void random_update_block(const Block& block, int x, int y, int z);
+7 -7
View File
@@ -22,7 +22,7 @@ void scripting::on_frontend_init(Hud* hud) {
for (auto& pack : engine->getContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ".hudopen",
pack.id + ":.hudopen",
[&](lua::State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
}
@@ -34,7 +34,7 @@ void scripting::on_frontend_render() {
for (auto& pack : engine->getContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ".hudrender",
pack.id + ":.hudrender",
[&](lua::State* L) { return 0; }
);
}
@@ -44,7 +44,7 @@ void scripting::on_frontend_close() {
for (auto& pack : engine->getContentPacks()) {
lua::emit_event(
lua::get_main_state(),
pack.id + ".hudclose",
pack.id + ":.hudclose",
[&](lua::State* L) {
return lua::pushinteger(L, hud->getPlayer()->getId());
}
@@ -62,8 +62,8 @@ void scripting::load_hud_script(
lua::execute(lua::get_main_state(), env, src, file.u8string());
register_event(env, "init", packid + ".init");
register_event(env, "on_hud_open", packid + ".hudopen");
register_event(env, "on_hud_render", packid + ".hudrender");
register_event(env, "on_hud_close", packid + ".hudclose");
register_event(env, "init", packid + ":.init");
register_event(env, "on_hud_open", packid + ":.hudopen");
register_event(env, "on_hud_render", packid + ":.hudrender");
register_event(env, "on_hud_close", packid + ":.hudclose");
}
+41 -3
View File
@@ -5,8 +5,15 @@
#include <stdexcept>
#include <glm/glm.hpp>
static inline float smootherstep(float x) {
return glm::smoothstep(std::floor(x), std::floor(x)+1, x);
std::optional<InterpolationType> InterpolationType_from(std::string_view str) {
if (str == "nearest") {
return InterpolationType::NEAREST;
} else if (str == "linear") {
return InterpolationType::LINEAR;
} else if (str == "cubic") {
return InterpolationType::CUBIC;
}
return std::nullopt;
}
static inline float sample_at(
@@ -17,6 +24,27 @@ static inline float sample_at(
return buffer[y*width+x];
}
static inline float sample_at(
const float* buffer,
uint width, uint height,
uint x, uint y
) {
return buffer[(y >= height ? height-1 : y)*width+(x >= width ? width-1 : x)];
}
static inline float interpolate_cubic(float p[4], float x) {
return p[1] + 0.5 * x*(p[2] - p[0] + x*(2.0*p[0] - 5.0*p[1] + 4.0*p[2] -
p[3] + x*(3.0*(p[1] - p[2]) + p[3] - p[0])));
}
static inline float interpolate_bicubic(float p[4][4], float x, float y) {
float q[4];
for (int i = 0; i < 4; i++) {
q[i] = interpolate_cubic(p[i], y);
}
return interpolate_cubic(q, x);
}
static inline float sample_at(
const float* buffer,
uint width, uint height,
@@ -50,7 +78,17 @@ static inline float sample_at(
return a00 + a10*tx + a01*ty + a11*tx*ty;
}
// TODO: implement CUBIC (Bicubic) interpolation
case InterpolationType::CUBIC: {
float p[4][4];
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
p[i][j] = sample_at(
buffer, width, height, ix + j - 1, iy + i - 1
);
}
}
return interpolate_bicubic(p, ty, tx);
}
default:
throw std::runtime_error("interpolation type is not implemented");
}
+3
View File
@@ -2,6 +2,7 @@
#include <vector>
#include <string>
#include <optional>
#include "typedefs.hpp"
#include "maths/Heightmap.hpp"
@@ -12,6 +13,8 @@ enum class InterpolationType {
CUBIC,
};
std::optional<InterpolationType> InterpolationType_from(std::string_view str);
class Heightmap {
std::vector<float> buffer;
uint width, height;
+3 -2
View File
@@ -1,4 +1,6 @@
#include "EntityDef.hpp"
void EntityDef::cloneTo(EntityDef& dst) {
dst.components = components;
dst.bodyType = bodyType;
@@ -8,5 +10,4 @@ void EntityDef::cloneTo(EntityDef& dst) {
dst.skeletonName = skeletonName;
dst.blocking = blocking;
dst.save = save;
}
}
+1 -1
View File
@@ -45,7 +45,7 @@ struct EntityDef {
} skeleton;
struct {
bool velocity = true;
bool settings = false;
bool settings = true;
} body;
} save {};
+10 -10
View File
@@ -40,11 +40,11 @@ Player::Player(
position(position),
inventory(std::move(inv)),
eid(eid),
camera(level->getCamera("core:first-person")),
fpCamera(level->getCamera("core:first-person")),
spCamera(level->getCamera("core:third-person-front")),
tpCamera(level->getCamera("core:third-person-back")),
currentCamera(camera) {
camera->setFov(glm::radians(90.0f));
currentCamera(fpCamera) {
fpCamera->setFov(glm::radians(90.0f));
spCamera->setFov(glm::radians(90.0f));
tpCamera->setFov(glm::radians(90.0f));
}
@@ -93,16 +93,16 @@ void Player::updateInput(PlayerInput& input, float delta) {
glm::vec3 dir(0, 0, 0);
if (input.moveForward) {
dir += camera->dir;
dir += fpCamera->dir;
}
if (input.moveBack) {
dir -= camera->dir;
dir -= fpCamera->dir;
}
if (input.moveRight) {
dir += camera->right;
dir += fpCamera->right;
}
if (input.moveLeft) {
dir -= camera->right;
dir -= fpCamera->right;
}
if (glm::length(dir) > 0.0f) {
dir = glm::normalize(dir);
@@ -166,7 +166,7 @@ void Player::postUpdate() {
auto& skeleton = entity->getSkeleton();
skeleton.visible = currentCamera != camera;
skeleton.visible = currentCamera != fpCamera;
auto body = skeleton.config->find("body");
auto head = skeleton.config->find("head");
@@ -252,7 +252,7 @@ entityid_t Player::getSelectedEntity() const {
return selectedEid;
}
std::shared_ptr<Inventory> Player::getInventory() const {
const std::shared_ptr<Inventory>& Player::getInventory() const {
return inventory;
}
@@ -289,7 +289,7 @@ void Player::deserialize(const dv::value& src) {
const auto& posarr = src["position"];
dv::get_vec(posarr, position);
camera->position = position;
fpCamera->position = position;
const auto& rotarr = src["rotation"];
dv::get_vec(rotarr, cam);
+2 -2
View File
@@ -52,7 +52,7 @@ class Player : public Object, public Serializable {
entityid_t eid;
entityid_t selectedEid;
public:
std::shared_ptr<Camera> camera, spCamera, tpCamera;
std::shared_ptr<Camera> fpCamera, spCamera, tpCamera;
std::shared_ptr<Camera> currentCamera;
bool debug = false;
glm::vec3 cam {};
@@ -91,7 +91,7 @@ public:
entityid_t getSelectedEntity() const;
std::shared_ptr<Inventory> getInventory() const;
const std::shared_ptr<Inventory>& getInventory() const;
glm::vec3 getPosition() const {
return position;
+2
View File
@@ -29,6 +29,8 @@ struct DisplaySettings {
IntegerSetting samples {0};
/// @brief Framerate limit
IntegerSetting framerate {-1, -1, 120};
/// @brief Limit framerate when window is iconified
FlagSetting limitFpsIconified {false};
};
struct ChunksSettings {
+2
View File
@@ -37,6 +37,8 @@ namespace util {
Buffer(std::nullptr_t) noexcept : ptr(nullptr), length(0) {}
Buffer& operator=(Buffer&&) = default;
inline bool operator==(std::nullptr_t) const noexcept {
return ptr == nullptr;
}
+39 -2
View File
@@ -5,14 +5,14 @@
#include <iomanip>
#include <iostream>
#include <sstream>
#include <thread>
#include "stringutil.hpp"
#include "typedefs.hpp"
#ifdef _WIN32
#include <Windows.h>
#include "stringutil.hpp"
void platform::configure_encoding() {
// set utf-8 encoding to console output
SetConsoleOutputCP(CP_UTF8);
@@ -36,6 +36,26 @@ std::string platform::detect_locale() {
.substr(0, 5);
}
void platform::sleep(size_t millis) {
// Uses implementation from the SFML library
// https://github.com/SFML/SFML/blob/master/src/SFML/System/Win32/SleepImpl.cpp
// Get the minimum supported timer resolution on this system
static const UINT periodMin = []{
TIMECAPS tc;
timeGetDevCaps(&tc, sizeof(TIMECAPS));
return tc.wPeriodMin;
}();
// Set the timer resolution to the minimum for the Sleep call
timeBeginPeriod(periodMin);
// Wait...
Sleep(static_cast<DWORD>(millis));
// Reset the timer resolution back to the system default
timeEndPeriod(periodMin);
}
#else
void platform::configure_encoding() {
@@ -50,4 +70,21 @@ std::string platform::detect_locale() {
return preferredLocaleName.substr(0, 5);
}
void platform::sleep(size_t millis) {
std::this_thread::sleep_for(std::chrono::milliseconds(millis));
}
#endif
void platform::open_folder(const std::filesystem::path& folder) {
if (!std::filesystem::is_directory(folder)) {
return;
}
#ifdef __APPLE__
auto cmd = "open " + util::quote(folder.u8string());
#elif defined(_WIN32)
auto cmd = "start explorer " + util::quote(folder.u8string());
#else
auto cmd = "xdg-open " + util::quote(folder.u8string());
#endif
system(cmd.c_str());
}
+7 -1
View File
@@ -1,9 +1,15 @@
#pragma once
#include <string>
#include <filesystem>
namespace platform {
void configure_encoding();
// @return environment locale in ISO format ll_CC
/// @return environment locale in ISO format ll_CC
std::string detect_locale();
/// @brief Open folder using system file manager asynchronously
/// @param folder target folder
void open_folder(const std::filesystem::path& folder);
/// Makes the current thread sleep for the specified amount of milliseconds.
void sleep(size_t millis);
}
+22 -2
View File
@@ -11,7 +11,9 @@
std::string util::escape(const std::string& s) {
std::stringstream ss;
ss << '"';
for (char c : s) {
size_t pos = 0;
while (pos < s.length()) {
char c = s[pos];
switch (c) {
case '\n':
ss << "\\n";
@@ -35,6 +37,13 @@ std::string util::escape(const std::string& s) {
ss << "\\\\";
break;
default:
if (c & 0x80) {
uint cpsize;
int codepoint = decode_utf8(cpsize, s.data() + pos);
pos += cpsize-1;
ss << "\\u" << std::hex << codepoint;
break;
}
if (c < ' ') {
ss << "\\" << std::oct << uint(ubyte(c));
break;
@@ -42,6 +51,7 @@ std::string util::escape(const std::string& s) {
ss << c;
break;
}
pos++;
}
ss << '"';
return ss.str();
@@ -128,7 +138,7 @@ inline uint utf8_len(ubyte cp) {
if ((cp & 0xF8) == 0xF0) {
return 4;
}
return 0;
throw std::runtime_error("utf8 decode error");
}
uint32_t util::decode_utf8(uint& size, const char* chr) {
@@ -156,6 +166,16 @@ size_t util::crop_utf8(std::string_view s, size_t maxSize) {
return pos;
}
size_t util::length_utf8(std::string_view s) {
size_t length = 0;
size_t pos = 0;
while (pos < s.length()) {
pos += utf8_len(s[pos]);
length++;
}
return length;
}
template<class C>
std::string xstr2str_utf8(const std::basic_string<C>& xs) {
std::vector<char> chars;
+5
View File
@@ -44,6 +44,11 @@ namespace util {
/// @param maxSize max encoded string length after crop
/// @return cropped string size (less or equal to maxSize)
size_t crop_utf8(std::string_view s, size_t maxSize);
/// @brief Measure utf8-encoded string length
/// @param s source encoded string
/// @return unicode string length (number of codepoints)
size_t length_utf8(std::string_view s);
bool is_integer(const std::string& text);
bool is_integer(const std::wstring& text);
+1
View File
@@ -141,6 +141,7 @@ void Block::cloneTo(Block& dst) {
dst.uiLayout = uiLayout;
dst.inventorySize = inventorySize;
dst.tickInterval = tickInterval;
dst.overlayTexture = overlayTexture;
}
static std::set<std::string, std::less<>> RESERVED_BLOCK_FIELDS {
+5 -1
View File
@@ -4,6 +4,7 @@
#include <optional>
#include <string>
#include <vector>
#include <array>
#include "maths/UVRegion.hpp"
#include "maths/aabb.hpp"
@@ -111,7 +112,7 @@ public:
std::string caption;
/// @brief Textures set applied to block sides
std::string textureFaces[6]; // -x,x, -y,y, -z,z
std::array<std::string, 6> textureFaces; // -x,x, -y,y, -z,z
std::vector<std::string> modelTextures = {};
std::vector<BoxModel> modelBoxes = {};
@@ -184,6 +185,9 @@ public:
/// @brief Block will be used instead of this if generated on surface
std::string surfaceReplacement = name;
/// @brief Texture will be shown on screen if camera is inside of the block
std::string overlayTexture;
/// @brief Default block layout will be used by hud.open_block(...)
std::string uiLayout = name;
+4 -4
View File
@@ -29,21 +29,21 @@ void Camera::rotate(float x, float y, float z) {
updateVectors();
}
glm::mat4 Camera::getProjection() {
glm::mat4 Camera::getProjection() const {
constexpr float epsilon = 1e-6f; // 0.000001
float aspect_ratio = this->aspect;
if (std::fabs(aspect_ratio) < epsilon) {
aspect_ratio = (float)Window::width / (float)Window::height;
}
if (perspective)
return glm::perspective(fov * zoom, aspect_ratio, 0.05f, 1500.0f);
return glm::perspective(fov * zoom, aspect_ratio, near, far);
else if (flipped)
return glm::ortho(0.0f, fov * aspect_ratio, fov, 0.0f);
else
return glm::ortho(0.0f, fov * aspect_ratio, 0.0f, fov);
}
glm::mat4 Camera::getView(bool pos) {
glm::mat4 Camera::getView(bool pos) const {
glm::vec3 camera_pos = this->position;
if (!pos) {
camera_pos = glm::vec3(0.0f);
@@ -55,7 +55,7 @@ glm::mat4 Camera::getView(bool pos) {
}
}
glm::mat4 Camera::getProjView(bool pos) {
glm::mat4 Camera::getProjView(bool pos) const {
return getProjection() * getView(pos);
}
+5 -3
View File
@@ -18,6 +18,8 @@ public:
bool perspective = true;
bool flipped = false;
float aspect = 0.0f;
float near = 0.05f;
float far = 1500.0f;
Camera() {
updateVectors();
@@ -27,9 +29,9 @@ public:
void updateVectors();
void rotate(float x, float y, float z);
glm::mat4 getProjection();
glm::mat4 getView(bool position = true);
glm::mat4 getProjView(bool position = true);
glm::mat4 getProjection() const;
glm::mat4 getView(bool position = true) const;
glm::mat4 getProjView(bool position = true) const;
void setFov(float fov);
float getFov() const;
+25 -4
View File
@@ -78,6 +78,10 @@ void Events::pollEvents() {
for (auto& entry : bindings) {
auto& binding = entry.second;
if (!binding.enable) {
binding.state = false;
continue;
}
binding.justChange = false;
bool newstate = false;
@@ -106,9 +110,9 @@ void Events::pollEvents() {
}
Binding& Events::getBinding(const std::string& name) {
auto found = bindings.find(name);
const auto found = bindings.find(name);
if (found == bindings.end()) {
throw std::runtime_error("binding '" + name + "' does not exists");
throw std::runtime_error("binding '" + name + "' does not exist");
}
return found->second;
}
@@ -126,6 +130,10 @@ void Events::bind(const std::string& name, inputtype type, int code) {
}
void Events::rebind(const std::string& name, inputtype type, int code) {
const auto& found = bindings.find(name);
if (found == bindings.end()) {
throw std::runtime_error("binding '" + name + "' does not exist");
}
bindings[name] = Binding(type, code);
}
@@ -193,7 +201,8 @@ std::string Events::writeBindings() {
}
void Events::loadBindings(
const std::string& filename, const std::string& source
const std::string& filename, const std::string& source,
BindType bindType
) {
auto map = toml::parse(filename, source);
for (auto& [sectionName, section] : map.asObject()) {
@@ -214,7 +223,19 @@ void Events::loadBindings(
<< util::quote(key) << ")";
continue;
}
Events::bind(key, type, code);
if (bindType == BindType::BIND) {
Events::bind(key, type, code);
} else if (bindType == BindType::REBIND) {
Events::rebind(key, type, code);
}
}
}
}
void Events::enableBindings() {
for (auto& entry : bindings) {
auto& binding = entry.second;
binding.enable = true;
}
}
+8 -1
View File
@@ -9,6 +9,11 @@
inline constexpr short KEYS_BUFFER_SIZE = 1036;
enum class BindType {
BIND = 0,
REBIND = 1
};
class Events {
static bool keys[KEYS_BUFFER_SIZE];
static uint frames[KEYS_BUFFER_SIZE];
@@ -52,6 +57,8 @@ public:
static std::string writeBindings();
static void loadBindings(
const std::string& filename, const std::string& source
const std::string& filename, const std::string& source,
BindType bindType
);
static void enableBindings();
};
+10 -5
View File
@@ -14,6 +14,8 @@
#include "util/ObjectsKeeper.hpp"
#include "Events.hpp"
#include "util/platform.hpp"
static debug::Logger logger("window");
GLFWwindow* Window::window = nullptr;
@@ -357,11 +359,14 @@ bool Window::isFullscreen() {
void Window::swapBuffers() {
glfwSwapBuffers(window);
Window::resetScissor();
double currentTime = time();
if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int>(
(1.0 / framerate - (currentTime - prevSwap)) * 1000
)));
if (framerate > 0) {
auto elapsedTime = time() - prevSwap;
auto frameTime = 1.0 / framerate;
if (elapsedTime < frameTime) {
platform::sleep(
static_cast<size_t>((frameTime - elapsedTime) * 1000)
);
}
}
prevSwap = time();
}
+1
View File
@@ -137,6 +137,7 @@ struct Binding {
int code;
bool state = false;
bool justChange = false;
bool enable = true;
Binding() = default;
Binding(inputtype type, int code) : type(type), code(code) {
+6
View File
@@ -209,6 +209,12 @@ struct GeneratorDef {
/// @brief Heightmap blocks per dot
uint heightsBPD = 4;
/// @brief Biome parameter maps interpolation method
InterpolationType biomesInterpolation = InterpolationType::LINEAR;
/// @brief Height maps interpolation method
InterpolationType heightsInterpolation = InterpolationType::LINEAR;
/// @brief Number of chunks must be generated before and after wide
/// structures placement triggered
uint wideStructsChunksRadius = 3;
+25 -1
View File
@@ -6,6 +6,7 @@
#include "data/dv_util.hpp"
#include "content/Content.hpp"
#include "voxels/Chunks.hpp"
#include "voxels/Block.hpp"
#include "voxels/ChunksStorage.hpp"
#include "voxels/VoxelsVolume.hpp"
@@ -20,7 +21,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
bool entities
) {
auto start = glm::min(a, b);
auto size = glm::abs(a - b);
auto size = glm::abs(a - b) + 1;
if (crop) {
VoxelsVolume volume(size.x, size.y, size.z);
@@ -168,6 +169,29 @@ void VoxelFragment::prepare(const Content& content) {
}
}
void VoxelFragment::place(
Chunks& chunks, const glm::ivec3& offset, ubyte rotation
) {
auto& structVoxels = getRuntimeVoxels();
for (int y = 0; y < size.y; y++) {
int sy = y + offset.y;
if (sy < 0 || sy >= CHUNK_H) {
continue;
}
for (int z = 0; z < size.z; z++) {
int sz = z + offset.z;
for (int x = 0; x < size.x; x++) {
int sx = x + offset.x;
const auto& structVoxel =
structVoxels[vox_index(x, y, z, size.x, size.z)];
if (structVoxel.id) {
chunks.set(sx, sy, sz, structVoxel.id, structVoxel.state);
}
}
}
}
}
std::unique_ptr<VoxelFragment> VoxelFragment::rotated(const Content& content) const {
std::vector<voxel> newVoxels(voxels.size());
+6
View File
@@ -10,6 +10,7 @@ inline constexpr int STRUCTURE_FORMAT_VERSION = 1;
class Level;
class Content;
class Chunks;
class VoxelFragment : public Serializable {
glm::ivec3 size;
@@ -41,6 +42,11 @@ public:
/// @param content world content
void prepare(const Content& content);
/// @brief Place fragment to the world
/// @param offset target location
/// @param rotation rotation index
void place(Chunks& chunks, const glm::ivec3& offset, ubyte rotation);
/// @brief Create structure copy rotated 90 deg. clockwise
std::unique_ptr<VoxelFragment> rotated(const Content& content) const;
+3 -3
View File
@@ -307,13 +307,13 @@ void WorldGenerator::generateBiomes(
copy->resize(
floordiv(CHUNK_W, def.heightsBPD) + 1,
floordiv(CHUNK_D, def.heightsBPD) + 1,
InterpolationType::LINEAR
def.heightsInterpolation
);
prototype.heightmapInputs.push_back(std::move(copy));
}
for (const auto& map : biomeParams) {
map->resize(
CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
CHUNK_W + bpd, CHUNK_D + bpd, def.biomesInterpolation
);
map->crop(0, 0, CHUNK_W, CHUNK_D);
}
@@ -345,7 +345,7 @@ void WorldGenerator::generateHeightmap(
);
prototype.heightmap->clamp();
prototype.heightmap->resize(
CHUNK_W + bpd, CHUNK_D + bpd, InterpolationType::LINEAR
CHUNK_W + bpd, CHUNK_D + bpd, def.heightsInterpolation
);
prototype.heightmap->crop(0, 0, CHUNK_W, CHUNK_D);
prototype.level = ChunkPrototypeLevel::HEIGHTMAP;