fix entities.spawn in coroutines
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@@ -1,10 +1,12 @@
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local util = require("core:tests_util")
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local util = require "core:tests_util"
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-- Create world and prepare settings
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util.create_demo_world("core:default")
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app.set_setting("chunks.load-distance", 3)
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app.set_setting("chunks.load-speed", 1)
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local base_util = require "base:util"
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-- Create player
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local pid = player.create("Xerxes")
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player.set_spawnpoint(pid, 0, 100, 0)
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@@ -22,3 +24,7 @@ assert(block.get(0, 2, 0) == 0)
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-- Wait for the block to fall
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app.sleep_until(function () return block.get(0, 1, 0) == block.index("base:sand") end, 100)
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local drop = base_util.drop({player.get_pos(pid)}, item.index("base:bazalt_breaker"), 11)
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assert(drop ~= nil)
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assert(drop.rigidbody ~= nil)
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