format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 19:53:48 +03:00
committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
+24 -23
View File
@@ -1,19 +1,19 @@
#ifndef ASSETS_ASSETS_LOADER_HPP_
#define ASSETS_ASSETS_LOADER_HPP_
#include "Assets.hpp"
#include "../interfaces/Task.hpp"
#include "../typedefs.hpp"
#include "../delegates.hpp"
#include <string>
#include <memory>
#include <filesystem>
#include <functional>
#include <map>
#include <memory>
#include <queue>
#include <string>
#include <utility>
#include "../delegates.hpp"
#include "../interfaces/Task.hpp"
#include "../typedefs.hpp"
#include "Assets.hpp"
namespace dynamic {
class Map;
class List;
@@ -24,28 +24,27 @@ class AssetsLoader;
class Content;
struct AssetCfg {
virtual ~AssetCfg() {}
virtual ~AssetCfg() {
}
};
struct LayoutCfg : AssetCfg {
scriptenv env;
LayoutCfg(scriptenv env) : env(std::move(env)) {}
LayoutCfg(scriptenv env) : env(std::move(env)) {
}
};
struct SoundCfg : AssetCfg {
bool keepPCM;
SoundCfg(bool keepPCM) : keepPCM(keepPCM) {}
SoundCfg(bool keepPCM) : keepPCM(keepPCM) {
}
};
using aloader_func = std::function<assetload::postfunc(
AssetsLoader*,
const ResPaths*,
const std::string&,
const std::string&,
std::shared_ptr<AssetCfg>)
>;
using aloader_func = std::function<
assetload::
postfunc(AssetsLoader*, const ResPaths*, const std::string&, const std::string&, std::shared_ptr<AssetCfg>)>;
struct aloader_entry {
AssetType tag;
@@ -62,7 +61,9 @@ class AssetsLoader {
void tryAddSound(const std::string& name);
void processPreload(AssetType tag, const std::string& name, dynamic::Map* map);
void processPreload(
AssetType tag, const std::string& name, dynamic::Map* map
);
void processPreloadList(AssetType tag, dynamic::List* list);
void processPreloadConfig(const std::filesystem::path& file);
void processPreloadConfigs(const Content* content);
@@ -76,12 +77,12 @@ public:
/// @param alias internal asset name
/// @param settings asset loading settings (based on asset type)
void add(
AssetType tag,
AssetType tag,
const std::string& filename,
const std::string& alias,
std::shared_ptr<AssetCfg> settings=nullptr
std::shared_ptr<AssetCfg> settings = nullptr
);
bool hasNext() const;
/// @throws assetload::error
@@ -104,4 +105,4 @@ public:
);
};
#endif // ASSETS_ASSETS_LOADER_HPP_
#endif // ASSETS_ASSETS_LOADER_HPP_