format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 19:53:48 +03:00
committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
+78 -86
View File
@@ -1,30 +1,30 @@
#include "assetload_funcs.hpp"
#include "Assets.hpp"
#include "AssetsLoader.hpp"
#include "../data/dynamic.hpp"
#include <filesystem>
#include <iostream>
#include <stdexcept>
#include "../audio/audio.hpp"
#include "../files/files.hpp"
#include "../files/engine_paths.hpp"
#include "../coders/GLSLExtension.hpp"
#include "../coders/commons.hpp"
#include "../coders/imageio.hpp"
#include "../coders/json.hpp"
#include "../coders/obj.hpp"
#include "../coders/GLSLExtension.hpp"
#include "../graphics/core/Shader.hpp"
#include "../graphics/core/Texture.hpp"
#include "../graphics/core/ImageData.hpp"
#include "../constants.hpp"
#include "../data/dynamic.hpp"
#include "../files/engine_paths.hpp"
#include "../files/files.hpp"
#include "../frontend/UiDocument.hpp"
#include "../graphics/core/Atlas.hpp"
#include "../graphics/core/Font.hpp"
#include "../graphics/core/ImageData.hpp"
#include "../graphics/core/Model.hpp"
#include "../graphics/core/Shader.hpp"
#include "../graphics/core/Texture.hpp"
#include "../graphics/core/TextureAnimation.hpp"
#include "../objects/rigging.hpp"
#include "../frontend/UiDocument.hpp"
#include "../constants.hpp"
#include <iostream>
#include <stdexcept>
#include <filesystem>
#include "Assets.hpp"
#include "AssetsLoader.hpp"
namespace fs = std::filesystem;
@@ -37,43 +37,38 @@ static bool animation(
Atlas* dstAtlas
);
assetload::postfunc assetload::texture(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
std::shared_ptr<ImageData> image (
imageio::read(paths->find(filename+".png").u8string()).release()
assetload::postfunc assetload::
texture(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
std::shared_ptr<ImageData> image(
imageio::read(paths->find(filename + ".png").u8string()).release()
);
return [name, image](auto assets) {
assets->store(Texture::from(image.get()), name);
};
}
assetload::postfunc assetload::shader(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
fs::path vertexFile = paths->find(filename+".glslv");
fs::path fragmentFile = paths->find(filename+".glslf");
assetload::postfunc assetload::
shader(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
fs::path vertexFile = paths->find(filename + ".glslv");
fs::path fragmentFile = paths->find(filename + ".glslf");
std::string vertexSource = files::read_string(vertexFile);
std::string fragmentSource = files::read_string(fragmentFile);
vertexSource = Shader::preprocessor->process(vertexFile, vertexSource);
fragmentSource = Shader::preprocessor->process(fragmentFile, fragmentSource);
fragmentSource =
Shader::preprocessor->process(fragmentFile, fragmentSource);
return [=](auto assets) {
assets->store(Shader::create(
vertexFile.u8string(),
fragmentFile.u8string(),
vertexSource, fragmentSource
), name);
assets->store(
Shader::create(
vertexFile.u8string(),
fragmentFile.u8string(),
vertexSource,
fragmentSource
),
name
);
};
}
@@ -89,19 +84,12 @@ static bool append_atlas(AtlasBuilder& atlas, const fs::path& file) {
return true;
}
assetload::postfunc assetload::atlas(
AssetsLoader*,
const ResPaths* paths,
const std::string& directory,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
assetload::postfunc assetload::
atlas(AssetsLoader*, const ResPaths* paths, const std::string& directory, const std::string& name, const std::shared_ptr<AssetCfg>&) {
AtlasBuilder builder;
for (const auto& file : paths->listdir(directory)) {
if (!imageio::is_read_supported(file.extension().u8string()))
continue;
if (!append_atlas(builder, file))
continue;
if (!imageio::is_read_supported(file.extension().u8string())) continue;
if (!append_atlas(builder, file)) continue;
}
std::set<std::string> names = builder.getNames();
Atlas* atlas = builder.build(2, false).release();
@@ -114,16 +102,11 @@ assetload::postfunc assetload::atlas(
};
}
assetload::postfunc assetload::font(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
assetload::postfunc assetload::
font(AssetsLoader*, const ResPaths* paths, const std::string& filename, const std::string& name, const std::shared_ptr<AssetCfg>&) {
auto pages = std::make_shared<std::vector<std::unique_ptr<ImageData>>>();
for (size_t i = 0; i <= 4; i++) {
std::string pagefile = filename + "_" + std::to_string(i) + ".png";
std::string pagefile = filename + "_" + std::to_string(i) + ".png";
pagefile = paths->find(pagefile).string();
pages->push_back(imageio::read(pagefile));
}
@@ -133,7 +116,9 @@ assetload::postfunc assetload::font(
for (auto& page : *pages) {
textures.emplace_back(Texture::from(page.get()));
}
assets->store(std::make_unique<Font>(std::move(textures), res, 4), name);
assets->store(
std::make_unique<Font>(std::move(textures), res, 4), name
);
};
}
@@ -150,7 +135,7 @@ assetload::postfunc assetload::layout(
assets->store(UiDocument::read(cfg->env, name, file), name);
} catch (const parsing_error& err) {
throw std::runtime_error(
"failed to parse layout XML '"+file+"':\n"+err.errorLog()
"failed to parse layout XML '" + file + "':\n" + err.errorLog()
);
}
};
@@ -171,13 +156,13 @@ assetload::postfunc assetload::sound(
for (size_t i = 0; i < extensions.size(); i++) {
extension = extensions[i];
// looking for 'sound_name' as base sound
auto soundFile = paths->find(file+extension);
auto soundFile = paths->find(file + extension);
if (fs::exists(soundFile)) {
baseSound = audio::load_sound(soundFile, keepPCM);
break;
}
// looking for 'sound_name_0' as base sound
auto variantFile = paths->find(file+"_0"+extension);
auto variantFile = paths->find(file + "_0" + extension);
if (fs::exists(variantFile)) {
baseSound = audio::load_sound(variantFile, keepPCM);
break;
@@ -188,12 +173,14 @@ assetload::postfunc assetload::sound(
}
// loading sound variants
for (uint i = 1; ; i++) {
auto variantFile = paths->find(file+"_"+std::to_string(i)+extension);
for (uint i = 1;; i++) {
auto variantFile =
paths->find(file + "_" + std::to_string(i) + extension);
if (!fs::exists(variantFile)) {
break;
}
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM));
baseSound->variants.emplace_back(audio::load_sound(variantFile, keepPCM)
);
}
auto sound = baseSound.release();
@@ -202,22 +189,19 @@ assetload::postfunc assetload::sound(
};
}
assetload::postfunc assetload::model(
AssetsLoader* loader,
const ResPaths* paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
auto path = paths->find(file+".obj");
assetload::postfunc assetload::
model(AssetsLoader* loader, const ResPaths* paths, const std::string& file, const std::string& name, const std::shared_ptr<AssetCfg>&) {
auto path = paths->find(file + ".obj");
auto text = files::read_string(path);
try {
auto model = obj::parse(path.u8string(), text).release();
return [=](Assets* assets) {
for (auto& mesh : model->meshes) {
if (mesh.texture.find('$') == std::string::npos) {
auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
loader->add(AssetType::TEXTURE, filename, mesh.texture, nullptr);
auto filename = TEXTURES_FOLDER + "/" + mesh.texture;
loader->add(
AssetType::TEXTURE, filename, mesh.texture, nullptr
);
}
}
assets->store(std::unique_ptr<model::Model>(model), name);
@@ -272,8 +256,10 @@ static TextureAnimation create_animation(
const int extension = 2;
frame.dstPos = glm::ivec2(region.u1 * dstWidth, region.v1 * dstHeight) - extension;
frame.size = glm::ivec2(region.u2 * dstWidth, region.v2 * dstHeight) - frame.dstPos + extension;
frame.dstPos =
glm::ivec2(region.u1 * dstWidth, region.v1 * dstHeight) - extension;
frame.size = glm::ivec2(region.u2 * dstWidth, region.v2 * dstHeight) -
frame.dstPos + extension;
for (const auto& elem : frameList) {
if (!srcAtlas->has(elem.first)) {
@@ -284,7 +270,11 @@ static TextureAnimation create_animation(
if (elem.second > 0) {
frame.duration = static_cast<float>(elem.second) / 1000.0f;
}
frame.srcPos = glm::ivec2(region.u1 * srcWidth, srcHeight - region.v2 * srcHeight) - extension;
frame.srcPos =
glm::ivec2(
region.u1 * srcWidth, srcHeight - region.v2 * srcHeight
) -
extension;
animation.addFrame(frame);
}
return animation;
@@ -303,10 +293,10 @@ inline bool contains(
}
static bool animation(
Assets* assets,
Assets* assets,
const ResPaths* paths,
const std::string& atlasName,
const std::string& directory,
const std::string& atlasName,
const std::string& directory,
const std::string& name,
Atlas* dstAtlas
) {
@@ -316,7 +306,7 @@ static bool animation(
if (!fs::is_directory(folder)) continue;
if (folder.filename().u8string() != name) continue;
if (fs::is_empty(folder)) continue;
AtlasBuilder builder;
append_atlas(builder, paths->find(directory + "/" + name + ".png"));
@@ -326,11 +316,11 @@ static bool animation(
read_anim_file(animFile, frameList);
}
for (const auto& file : paths->listdir(animsDir + "/" + name)) {
if (!frameList.empty() && !contains(frameList, file.stem().u8string())) {
if (!frameList.empty() &&
!contains(frameList, file.stem().u8string())) {
continue;
}
if (!append_atlas(builder, file))
continue;
if (!append_atlas(builder, file)) continue;
}
auto srcAtlas = builder.build(2, true);
if (frameList.empty()) {
@@ -341,7 +331,9 @@ static bool animation(
auto animation = create_animation(
srcAtlas.get(), dstAtlas, name, builder.getNames(), frameList
);
assets->store(std::move(srcAtlas), atlasName + "/" + name + "_animation");
assets->store(
std::move(srcAtlas), atlasName + "/" + name + "_animation"
);
assets->store(animation);
return true;
}