format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
+12
-14
@@ -1,19 +1,17 @@
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#ifndef FILES_WORLD_FILES_HPP_
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#define FILES_WORLD_FILES_HPP_
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#include "WorldRegions.hpp"
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#include "files.hpp"
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#include "../typedefs.hpp"
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#include "../content/ContentPack.hpp"
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#include "../voxels/Chunk.hpp"
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#include <vector>
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#include <string>
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#include <memory>
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#include <filesystem>
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#include <glm/glm.hpp>
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#include <memory>
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#include <string>
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#include <vector>
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#include "../content/ContentPack.hpp"
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#include "../typedefs.hpp"
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#include "../voxels/Chunk.hpp"
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#include "WorldRegions.hpp"
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#include "files.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include "glm/gtx/hash.hpp"
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@@ -41,8 +39,8 @@ class WorldFiles {
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void writeWorldInfo(const World* world);
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void writeIndices(const ContentIndices* indices);
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public:
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WorldFiles(const fs::path &directory);
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WorldFiles(const fs::path &directory, const DebugSettings& settings);
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WorldFiles(const fs::path& directory);
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WorldFiles(const fs::path& directory, const DebugSettings& settings);
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~WorldFiles();
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fs::path getPlayerFile() const;
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@@ -75,4 +73,4 @@ public:
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}
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};
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#endif // FILES_WORLD_FILES_HPP_
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#endif // FILES_WORLD_FILES_HPP_
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