format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
+101
-55
@@ -1,5 +1,9 @@
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#include "WorldRegions.hpp"
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#include <cstring>
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#include <utility>
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#include <vector>
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#include "../coders/byte_utils.hpp"
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#include "../coders/rle.hpp"
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#include "../data/dynamic.hpp"
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@@ -7,10 +11,6 @@
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#include "../maths/voxmaths.hpp"
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#include "../util/data_io.hpp"
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#include <cstring>
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#include <utility>
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#include <vector>
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#define REGION_FORMAT_MAGIC ".VOXREG"
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regfile::regfile(fs::path filename) : file(std::move(filename)) {
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@@ -18,15 +18,16 @@ regfile::regfile(fs::path filename) : file(std::move(filename)) {
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throw std::runtime_error("incomplete region file header");
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char header[REGION_HEADER_SIZE];
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file.read(header, REGION_HEADER_SIZE);
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// avoid of use strcmp_s
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if (std::string(header, strlen(REGION_FORMAT_MAGIC)) != REGION_FORMAT_MAGIC) {
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if (std::string(header, strlen(REGION_FORMAT_MAGIC)) !=
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REGION_FORMAT_MAGIC) {
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throw std::runtime_error("invalid region file magic number");
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}
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version = header[8];
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if (uint(version) > REGION_FORMAT_VERSION) {
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throw illegal_region_format(
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"region format "+std::to_string(version)+" is not supported"
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"region format " + std::to_string(version) + " is not supported"
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);
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}
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}
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@@ -39,7 +40,7 @@ std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
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file.seekg(table_offset + index * 4);
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file.read(reinterpret_cast<char*>(&offset), 4);
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offset = dataio::read_int32_big(reinterpret_cast<const ubyte*>(&offset), 0);
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if (offset == 0){
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if (offset == 0) {
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return nullptr;
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}
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@@ -52,9 +53,11 @@ std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
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}
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WorldRegion::WorldRegion()
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: chunksData(std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)),
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sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT))
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{}
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: chunksData(
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std::make_unique<std::unique_ptr<ubyte[]>[]>(REGION_CHUNKS_COUNT)
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),
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sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT)) {
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}
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WorldRegion::~WorldRegion() = default;
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@@ -88,13 +91,14 @@ uint WorldRegion::getChunkDataSize(uint x, uint z) {
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}
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WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
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for (size_t i = 0; i < sizeof(layers)/sizeof(RegionsLayer); i++) {
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for (size_t i = 0; i < sizeof(layers) / sizeof(RegionsLayer); i++) {
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layers[i].layer = i;
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}
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layers[REGION_LAYER_VOXELS].folder = directory/fs::path("regions");
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layers[REGION_LAYER_LIGHTS].folder = directory/fs::path("lights");
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layers[REGION_LAYER_INVENTORIES].folder = directory/fs::path("inventories");
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layers[REGION_LAYER_ENTITIES].folder = directory/fs::path("entities");
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layers[REGION_LAYER_VOXELS].folder = directory / fs::path("regions");
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layers[REGION_LAYER_LIGHTS].folder = directory / fs::path("lights");
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layers[REGION_LAYER_INVENTORIES].folder =
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directory / fs::path("inventories");
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layers[REGION_LAYER_ENTITIES].folder = directory / fs::path("entities");
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}
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WorldRegions::~WorldRegions() = default;
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@@ -121,10 +125,12 @@ WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
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return region;
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}
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std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen, size_t& len) {
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std::unique_ptr<ubyte[]> WorldRegions::compress(
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const ubyte* src, size_t srclen, size_t& len
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) {
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auto buffer = bufferPool.get();
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auto bytes = buffer.get();
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len = extrle::encode(src, srclen, bytes);
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auto data = std::make_unique<ubyte[]>(len);
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for (size_t i = 0; i < len; i++) {
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@@ -133,7 +139,9 @@ std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen,
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return data;
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}
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std::unique_ptr<ubyte[]> WorldRegions::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
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std::unique_ptr<ubyte[]> WorldRegions::decompress(
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const ubyte* src, size_t srclen, size_t dstlen
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) {
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auto decompressed = std::make_unique<ubyte[]>(dstlen);
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extrle::decode(src, srclen, decompressed.get());
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return decompressed;
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@@ -157,8 +165,10 @@ std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
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return rfile->read(chunkIndex, length);
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}
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/// @brief Read missing chunks data (null pointers) from region file
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void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file) {
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/// @brief Read missing chunks data (null pointers) from region file
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void WorldRegions::fetchChunks(
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WorldRegion* region, int x, int z, regfile* file
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) {
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auto* chunks = region->getChunks();
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uint32_t* sizes = region->getSizes();
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@@ -226,7 +236,8 @@ regfile_ptr WorldRegions::getRegFile(glm::ivec3 coord, bool create) {
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}
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regfile_ptr WorldRegions::createRegFile(glm::ivec3 coord) {
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fs::path file = layers[coord[2]].folder/getRegionFilename(coord[0], coord[1]);
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fs::path file =
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layers[coord[2]].folder / getRegionFilename(coord[0], coord[1]);
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if (!fs::exists(file)) {
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return nullptr;
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}
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@@ -261,8 +272,8 @@ fs::path WorldRegions::getRegionFilename(int x, int z) const {
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return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
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}
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void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
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fs::path filename = layers[layer].folder/getRegionFilename(x, z);
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void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry) {
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fs::path filename = layers[layer].folder / getRegionFilename(x, z);
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glm::ivec3 regcoord(x, z, layer);
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if (auto regfile = getRegFile(regcoord, false)) {
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@@ -272,29 +283,31 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
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regfile.reset();
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closeRegFile(regcoord);
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}
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char header[REGION_HEADER_SIZE] = REGION_FORMAT_MAGIC;
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header[8] = REGION_FORMAT_VERSION;
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header[9] = 0; // flags
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header[9] = 0; // flags
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std::ofstream file(filename, std::ios::out | std::ios::binary);
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file.write(header, REGION_HEADER_SIZE);
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size_t offset = REGION_HEADER_SIZE;
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char intbuf[4]{};
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uint offsets[REGION_CHUNKS_COUNT]{};
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char intbuf[4] {};
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uint offsets[REGION_CHUNKS_COUNT] {};
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auto* region = entry->getChunks();
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uint32_t* sizes = entry->getSizes();
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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ubyte* chunk = region[i].get();
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if (chunk == nullptr){
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if (chunk == nullptr) {
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offsets[i] = 0;
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} else {
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offsets[i] = offset;
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size_t compressedSize = sizes[i];
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dataio::write_int32_big(compressedSize, reinterpret_cast<ubyte*>(intbuf), 0);
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dataio::write_int32_big(
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compressedSize, reinterpret_cast<ubyte*>(intbuf), 0
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);
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offset += 4 + compressedSize;
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file.write(intbuf, 4);
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@@ -302,13 +315,15 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
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}
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}
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for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
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dataio::write_int32_big(offsets[i], reinterpret_cast<ubyte*>(intbuf), 0);
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dataio::write_int32_big(
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offsets[i], reinterpret_cast<ubyte*>(intbuf), 0
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);
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file.write(intbuf, 4);
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}
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}
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void WorldRegions::writeRegions(int layer) {
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for (auto& it : layers[layer].regions){
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for (auto& it : layers[layer].regions) {
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WorldRegion* region = it.second.get();
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if (region->getChunks() == nullptr || !region->isUnsaved()) {
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continue;
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@@ -318,7 +333,14 @@ void WorldRegions::writeRegions(int layer) {
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}
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}
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void WorldRegions::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, size_t size, bool rle) {
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void WorldRegions::put(
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int x,
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int z,
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int layer,
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std::unique_ptr<ubyte[]> data,
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size_t size,
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bool rle
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) {
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if (rle) {
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size_t compressedSize;
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auto compressed = compress(data.get(), size, compressedSize);
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@@ -333,7 +355,9 @@ void WorldRegions::put(int x, int z, int layer, std::unique_ptr<ubyte[]> data, s
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region->put(localX, localZ, data.release(), size);
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}
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static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize) {
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static std::unique_ptr<ubyte[]> write_inventories(
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Chunk* chunk, uint& datasize
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) {
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auto& inventories = chunk->inventories;
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ByteBuilder builder;
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builder.putInt32(inventories.size());
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@@ -343,7 +367,7 @@ static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize)
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auto bytes = json::to_binary(map.get(), true);
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builder.putInt32(bytes.size());
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builder.put(bytes.data(), bytes.size());
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}
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}
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auto datavec = builder.data();
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datasize = builder.size();
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auto data = std::make_unique<ubyte[]>(datasize);
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@@ -352,7 +376,7 @@ static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize)
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}
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/// @brief Store chunk data (voxels and lights) in region (existing or new)
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void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData){
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void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData) {
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assert(chunk != nullptr);
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if (!chunk->flags.lighted) {
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return;
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@@ -365,20 +389,32 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData){
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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put(chunk->x, chunk->z, REGION_LAYER_VOXELS,
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chunk->encode(), CHUNK_DATA_LEN, true);
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put(chunk->x,
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chunk->z,
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REGION_LAYER_VOXELS,
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chunk->encode(),
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CHUNK_DATA_LEN,
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true);
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// Writing lights cache
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if (doWriteLights && chunk->flags.lighted) {
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put(chunk->x, chunk->z, REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
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put(chunk->x,
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chunk->z,
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REGION_LAYER_LIGHTS,
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chunk->lightmap.encode(),
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LIGHTMAP_DATA_LEN,
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true);
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}
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// Writing block inventories
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if (!chunk->inventories.empty()) {
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uint datasize;
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auto data = write_inventories(chunk, datasize);
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put(chunk->x, chunk->z, REGION_LAYER_INVENTORIES,
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std::move(data), datasize, false);
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put(chunk->x,
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chunk->z,
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REGION_LAYER_INVENTORIES,
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std::move(data),
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datasize,
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false);
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}
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// Writing entities
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if (!entitiesData.empty()) {
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@@ -386,12 +422,16 @@ void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData){
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for (size_t i = 0; i < entitiesData.size(); i++) {
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data[i] = entitiesData[i];
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}
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put(chunk->x, chunk->z, REGION_LAYER_ENTITIES,
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std::move(data), entitiesData.size(), false);
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put(chunk->x,
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chunk->z,
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REGION_LAYER_ENTITIES,
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std::move(data),
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entitiesData.size(),
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false);
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}
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}
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std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z){
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std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z) {
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uint32_t size;
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auto* data = getData(x, z, REGION_LAYER_VOXELS, size);
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if (data == nullptr) {
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@@ -400,7 +440,7 @@ std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z){
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return decompress(data, size, CHUNK_DATA_LEN);
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}
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/// @brief Get cached lights for chunk at x,z
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/// @brief Get cached lights for chunk at x,z
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/// @return lights data or nullptr
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std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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uint32_t size;
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@@ -433,7 +473,7 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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return meta;
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}
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dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
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dynamic::Map_sptr WorldRegions::fetchEntities(int x, int z) {
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_ENTITIES, bytesSize);
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if (data == nullptr) {
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@@ -444,7 +484,7 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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return nullptr;
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}
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return map;
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}
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}
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void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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if (getRegion(x, z, REGION_LAYER_VOXELS)) {
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@@ -465,7 +505,12 @@ void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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}
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data = decompress(data.get(), length, CHUNK_DATA_LEN);
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if (func(data.get())) {
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put(gx, gz, REGION_LAYER_VOXELS, std::move(data), CHUNK_DATA_LEN, true);
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put(gx,
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gz,
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REGION_LAYER_VOXELS,
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std::move(data),
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CHUNK_DATA_LEN,
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true);
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}
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}
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}
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@@ -475,7 +520,6 @@ fs::path WorldRegions::getRegionsFolder(int layer) const {
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return layers[layer].folder;
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}
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void WorldRegions::write() {
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for (auto& layer : layers) {
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fs::create_directories(layer.folder);
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@@ -483,14 +527,16 @@ void WorldRegions::write() {
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}
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}
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bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
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bool WorldRegions::parseRegionFilename(
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const std::string& name, int& x, int& z
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) {
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size_t sep = name.find('_');
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if (sep == std::string::npos || sep == 0 || sep == name.length()-1) {
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if (sep == std::string::npos || sep == 0 || sep == name.length() - 1) {
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return false;
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}
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try {
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x = std::stoi(name.substr(0, sep));
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z = std::stoi(name.substr(sep+1));
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z = std::stoi(name.substr(sep + 1));
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} catch (std::invalid_argument& err) {
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return false;
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} catch (std::out_of_range& err) {
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