format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 19:53:48 +03:00
committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
+8 -8
View File
@@ -1,11 +1,11 @@
#ifndef PLAYER_CONTROL_HPP_
#define PLAYER_CONTROL_HPP_
#include "../objects/Player.hpp"
#include <glm/glm.hpp>
#include <memory>
#include <vector>
#include <glm/glm.hpp>
#include "../objects/Player.hpp"
class Camera;
class Level;
@@ -32,14 +32,14 @@ class CameraControl {
/// @brief Update field-of-view effects
/// @param input player inputs
/// @param delta delta time
void updateFovEffects(const Hitbox& hitbox, PlayerInput input,
float delta);
void updateFovEffects(const Hitbox& hitbox, PlayerInput input, float delta);
/// @brief Switch active player camera
void switchCamera();
public:
CameraControl(const std::shared_ptr<Player>& player,
const CameraSettings& settings);
CameraControl(
const std::shared_ptr<Player>& player, const CameraSettings& settings
);
void updateMouse(PlayerInput& input);
void update(PlayerInput input, float delta, Chunks* chunks);
void refresh();
@@ -66,7 +66,7 @@ class PlayerController {
voxel* updateSelection(float maxDistance);
public:
PlayerController(
Level* level,
Level* level,
const EngineSettings& settings,
BlocksController* blocksController
);