format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
@@ -1,7 +1,6 @@
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#include "api_lua.hpp"
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#include "../../../audio/audio.hpp"
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#include "../../../engine.hpp"
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#include "api_lua.hpp"
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inline const char* DEFAULT_CHANNEL = "regular";
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@@ -37,17 +36,15 @@ inline audio::speakerid_t play_sound(
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return 0;
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}
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return audio::play(
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sound,
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sound,
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glm::vec3(
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static_cast<float>(x),
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static_cast<float>(y),
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static_cast<float>(z)
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),
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relative,
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volume,
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static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
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),
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relative,
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volume,
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pitch,
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loop,
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audio::PRIORITY_NORMAL,
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audio::PRIORITY_NORMAL,
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channel
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);
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}
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@@ -68,32 +65,31 @@ inline audio::speakerid_t play_stream(
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}
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auto paths = scripting::engine->getResPaths();
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return audio::play_stream(
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paths->find(filename),
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paths->find(filename),
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glm::vec3(
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static_cast<float>(x),
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static_cast<float>(y),
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static_cast<float>(z)
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),
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relative,
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volume,
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pitch,
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loop,
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static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
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),
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relative,
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volume,
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pitch,
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loop,
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channel
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);
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}
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/// @brief audio.play_stream(
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/// name: string,
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/// x: number,
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/// y: number,
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/// z: number,
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/// x: number,
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/// y: number,
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/// z: number,
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/// volume: number,
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/// pitch: number,
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_stream(lua::State* L) {
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return lua::pushinteger(L, static_cast<lua::Integer>(
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play_stream(
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return lua::pushinteger(
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L,
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static_cast<lua::Integer>(play_stream(
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lua::tostring(L, 1),
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false,
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lua::tonumber(L, 2),
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@@ -103,8 +99,8 @@ static int l_audio_play_stream(lua::State* L) {
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lua::tonumber(L, 6),
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lua::toboolean(L, 8),
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extract_channel_index(L, 7)
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)
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));
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))
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);
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}
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/// @brief audio.play_stream_2d(
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@@ -114,31 +110,35 @@ static int l_audio_play_stream(lua::State* L) {
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_stream_2d(lua::State* L) {
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return lua::pushinteger(L, static_cast<lua::Integer>(
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play_stream(
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return lua::pushinteger(
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L,
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static_cast<lua::Integer>(play_stream(
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lua::tostring(L, 1),
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true,
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0.0, 0.0, 0.0,
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0.0,
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0.0,
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0.0,
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lua::tonumber(L, 2),
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lua::tonumber(L, 3),
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lua::toboolean(L, 5),
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extract_channel_index(L, 4)
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)
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));
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))
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);
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}
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/// @brief audio.play_sound(
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/// name: string,
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/// x: number,
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/// y: number,
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/// z: number,
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/// name: string,
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/// x: number,
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/// y: number,
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/// z: number,
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/// volume: number,
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/// pitch: number,
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_sound(lua::State* L) {
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return lua::pushinteger(L, static_cast<lua::Integer>(
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play_sound(
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return lua::pushinteger(
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L,
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static_cast<lua::Integer>(play_sound(
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lua::tostring(L, 1),
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false,
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lua::tonumber(L, 2),
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@@ -148,28 +148,31 @@ static int l_audio_play_sound(lua::State* L) {
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lua::tonumber(L, 6),
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lua::toboolean(L, 8),
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extract_channel_index(L, 7)
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)
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));
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))
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);
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}
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/// @brief audio.play_sound_2d(
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/// name: string,
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/// name: string,
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/// volume: number,
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/// pitch: number,
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/// channel: string = "regular",
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/// loop: bool = false)
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static int l_audio_play_sound_2d(lua::State* L) {
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return lua::pushinteger(L, static_cast<lua::Integer>(
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play_sound(
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return lua::pushinteger(
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L,
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static_cast<lua::Integer>(play_sound(
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lua::tostring(L, 1),
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true,
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0.0, 0.0, 0.0,
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0.0,
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0.0,
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0.0,
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lua::tonumber(L, 2),
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lua::tonumber(L, 3),
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lua::toboolean(L, 5),
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extract_channel_index(L, 4)
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)
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));
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))
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);
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}
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/// @brief audio.stop(speakerid: integer) -> nil
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@@ -181,7 +184,7 @@ static int l_audio_stop(lua::State* L) {
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return 0;
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}
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/// @brief audio.pause(speakerid: integer) -> nil
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/// @brief audio.pause(speakerid: integer) -> nil
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static int l_audio_pause(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -190,7 +193,7 @@ static int l_audio_pause(lua::State* L) {
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return 0;
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}
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/// @brief audio.resume(speakerid: integer) -> nil
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/// @brief audio.resume(speakerid: integer) -> nil
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static int l_audio_resume(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr && speaker->isPaused()) {
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@@ -199,7 +202,7 @@ static int l_audio_resume(lua::State* L) {
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return 0;
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}
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/// @brief audio.set_loop(speakerid: integer, value: bool) -> nil
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/// @brief audio.set_loop(speakerid: integer, value: bool) -> nil
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static int l_audio_set_loop(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -208,7 +211,7 @@ static int l_audio_set_loop(lua::State* L) {
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return 0;
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}
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/// @brief audio.set_volume(speakerid: integer, value: number) -> nil
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/// @brief audio.set_volume(speakerid: integer, value: number) -> nil
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static int l_audio_set_volume(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -217,7 +220,7 @@ static int l_audio_set_volume(lua::State* L) {
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return 0;
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}
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/// @brief audio.set_pitch(speakerid: integer, value: number) -> nil
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/// @brief audio.set_pitch(speakerid: integer, value: number) -> nil
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static int l_audio_set_pitch(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -226,7 +229,7 @@ static int l_audio_set_pitch(lua::State* L) {
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return 0;
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}
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/// @brief audio.set_time(speakerid: integer, value: number) -> nil
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/// @brief audio.set_time(speakerid: integer, value: number) -> nil
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static int l_audio_set_time(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -235,7 +238,8 @@ static int l_audio_set_time(lua::State* L) {
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return 0;
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}
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/// @brief audio.set_position(speakerid: integer, x: number, y: number, z: number) -> nil
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/// @brief audio.set_position(speakerid: integer, x: number, y: number, z:
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/// number) -> nil
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static int l_audio_set_position(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -243,15 +247,14 @@ static int l_audio_set_position(lua::State* L) {
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auto y = lua::tonumber(L, 3);
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auto z = lua::tonumber(L, 4);
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speaker->setPosition(glm::vec3(
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static_cast<float>(x),
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static_cast<float>(y),
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static_cast<float>(z)
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static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
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));
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}
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return 0;
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}
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/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z: number) -> nil
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/// @brief audio.set_velocity(speakerid: integer, x: number, y: number, z:
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/// number) -> nil
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static int l_audio_set_velocity(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -259,15 +262,13 @@ static int l_audio_set_velocity(lua::State* L) {
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auto y = lua::tonumber(L, 3);
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auto z = lua::tonumber(L, 4);
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speaker->setVelocity(glm::vec3(
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static_cast<float>(x),
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static_cast<float>(y),
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static_cast<float>(z)
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static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)
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));
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}
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return 0;
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}
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/// @brief audio.is_playing(speakerid: integer) -> bool
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/// @brief audio.is_playing(speakerid: integer) -> bool
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static int l_audio_is_playing(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -276,7 +277,7 @@ static int l_audio_is_playing(lua::State* L) {
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return lua::pushboolean(L, false);
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}
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/// @brief audio.is_paused(speakerid: integer) -> bool
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/// @brief audio.is_paused(speakerid: integer) -> bool
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static int l_audio_is_paused(lua::State* L) {
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auto speaker = audio::get_speaker(lua::tointeger(L, 1));
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if (speaker != nullptr) {
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@@ -358,7 +359,7 @@ static int l_audio_count_streams(lua::State* L) {
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return lua::pushinteger(L, audio::count_streams());
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}
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const luaL_Reg audiolib [] = {
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const luaL_Reg audiolib[] = {
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{"play_sound", lua::wrap<l_audio_play_sound>},
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{"play_sound_2d", lua::wrap<l_audio_play_sound_2d>},
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{"play_stream", lua::wrap<l_audio_play_stream>},
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@@ -383,5 +384,4 @@ const luaL_Reg audiolib [] = {
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{"get_velocity", lua::wrap<l_audio_get_velocity>},
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{"count_speakers", lua::wrap<l_audio_count_speakers>},
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{"count_streams", lua::wrap<l_audio_count_streams>},
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{NULL, NULL}
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};
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{NULL, NULL}};
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