format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
@@ -1,14 +1,13 @@
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#include "api_lua.hpp"
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#include "../../../world/Level.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/Chunk.hpp"
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/voxel.hpp"
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#include "../../../lighting/Lighting.hpp"
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#include "../../../content/Content.hpp"
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#include "../../../lighting/Lighting.hpp"
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#include "../../../logic/BlocksController.hpp"
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#include "../../../logic/LevelController.hpp"
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Chunk.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/voxel.hpp"
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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using namespace scripting;
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@@ -80,14 +79,16 @@ static int l_seek_origin(lua::State* L) {
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auto z = lua::tointeger(L, 3);
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auto vox = level->chunks->get(x, y, z);
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auto def = indices->blocks.get(vox->id);
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return lua::pushivec3_stack(L, level->chunks->seekOrigin({x, y, z}, def, vox->state));
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return lua::pushivec3_stack(
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L, level->chunks->seekOrigin({x, y, z}, def, vox->state)
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);
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}
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static int l_set(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto id = lua::tointeger(L, 4);
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auto id = lua::tointeger(L, 4);
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auto state = lua::tointeger(L, 5);
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bool noupdate = lua::toboolean(L, 6);
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if (static_cast<size_t>(id) >= indices->blocks.count()) {
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@@ -97,7 +98,7 @@ static int l_set(lua::State* L) {
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return 0;
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}
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level->chunks->set(x, y, z, id, int2blockstate(state));
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level->lighting->onBlockSet(x,y,z, id);
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level->lighting->onBlockSet(x, y, z, id);
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if (!noupdate) {
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blocks->updateSides(x, y, z);
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}
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@@ -232,7 +233,7 @@ static int l_set_user_bits(lua::State* L) {
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size_t mask = ((1 << bits) - 1) << offset;
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auto value = (lua::tointeger(L, 6) << offset) & mask;
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auto chunk = level->chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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return 0;
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@@ -243,7 +244,7 @@ static int l_set_user_bits(lua::State* L) {
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}
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vox->state.userbits = (vox->state.userbits & (~mask)) | value;
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chunk->setModifiedAndUnsaved();
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return 0;
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return 0;
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}
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static int l_is_replaceable_at(lua::State* L) {
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@@ -265,7 +266,7 @@ static int l_get_textures(lua::State* L) {
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lua::createtable(L, 6, 0);
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for (size_t i = 0; i < 6; i++) {
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lua::pushstring(L, def->textureFaces[i]);
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lua::rawseti(L, i+1);
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lua::rawseti(L, i + 1);
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}
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return 1;
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}
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@@ -283,7 +284,7 @@ static int l_get_hitbox(lua::State* L) {
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if (auto def = require_block(L)) {
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auto& hitbox = def->rt.hitboxes[lua::tointeger(L, 2)].at(0);
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lua::createtable(L, 2, 0);
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lua::pushvec3(L, hitbox.min());
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lua::rawseti(L, 1);
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@@ -296,14 +297,14 @@ static int l_get_hitbox(lua::State* L) {
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static int l_get_rotation_profile(lua::State* L) {
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if (auto def = require_block(L)) {
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return lua::pushstring(L, def->rotations.name);
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return lua::pushstring(L, def->rotations.name);
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}
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return 0;
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}
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static int l_get_picking_item(lua::State* L) {
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if (auto def = require_block(L)) {
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return lua::pushinteger(L, def->rt.pickingItem);
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return lua::pushinteger(L, def->rt.pickingItem);
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}
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return 0;
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}
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@@ -323,11 +324,14 @@ static int l_place(lua::State* L) {
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}
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const auto def = level->content->getIndices()->blocks.get(id);
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if (def == nullptr) {
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throw std::runtime_error("there is no block with index "+std::to_string(id));
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throw std::runtime_error(
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"there is no block with index " + std::to_string(id)
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);
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}
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auto player = level->getObject<Player>(playerid);
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controller->getBlocksController()->placeBlock(
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player ? player.get() : nullptr, def, int2blockstate(state), x, y, z);
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player ? player.get() : nullptr, def, int2blockstate(state), x, y, z
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);
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return 0;
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}
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@@ -343,7 +347,8 @@ static int l_destruct(lua::State* L) {
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const auto def = level->content->getIndices()->blocks.get(voxel->id);
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auto player = level->getObject<Player>(playerid);
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controller->getBlocksController()->breakBlock(
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player ? player.get() : nullptr, def, x, y, z);
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player ? player.get() : nullptr, def, x, y, z
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);
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return 0;
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}
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@@ -354,13 +359,15 @@ static int l_raycast(lua::State* L) {
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glm::vec3 end;
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glm::ivec3 normal;
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glm::ivec3 iend;
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if (auto voxel = level->chunks->rayCast(start, dir, maxDistance, end, normal, iend)) {
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if (auto voxel = level->chunks->rayCast(
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start, dir, maxDistance, end, normal, iend
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)) {
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if (lua::gettop(L) >= 4) {
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lua::pushvalue(L, 4);
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} else {
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lua::createtable(L, 0, 5);
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}
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lua::pushvec3(L, end);
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lua::setfield(L, "endpoint");
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@@ -385,10 +392,16 @@ static int l_compose_state(lua::State* L) {
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throw std::runtime_error("expected array of 3 integers");
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}
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blockstate state {};
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lua::rawgeti(L, 1, 1); state.rotation = lua::tointeger(L, -1); lua::pop(L);
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lua::rawgeti(L, 2, 1); state.segment = lua::tointeger(L, -1); lua::pop(L);
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lua::rawgeti(L, 3, 1); state.userbits = lua::tointeger(L, -1); lua::pop(L);
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lua::rawgeti(L, 1, 1);
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state.rotation = lua::tointeger(L, -1);
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lua::pop(L);
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lua::rawgeti(L, 2, 1);
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state.segment = lua::tointeger(L, -1);
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lua::pop(L);
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lua::rawgeti(L, 3, 1);
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state.userbits = lua::tointeger(L, -1);
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lua::pop(L);
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return lua::pushinteger(L, blockstate2int(state));
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}
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@@ -409,7 +422,7 @@ static int l_decompose_state(lua::State* L) {
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return 1;
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}
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const luaL_Reg blocklib [] = {
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const luaL_Reg blocklib[] = {
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{"index", lua::wrap<l_index>},
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{"name", lua::wrap<l_get_def>},
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{"material", lua::wrap<l_material>},
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@@ -442,5 +455,4 @@ const luaL_Reg blocklib [] = {
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{"raycast", lua::wrap<l_raycast>},
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{"compose_state", lua::wrap<l_compose_state>},
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{"decompose_state", lua::wrap<l_decompose_state>},
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{NULL, NULL}
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};
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{NULL, NULL}};
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