format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 19:53:48 +03:00
committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
+18 -14
View File
@@ -1,10 +1,11 @@
#include "api_lua.hpp"
#include <glm/glm.hpp>
#include <iostream>
#include "../../../assets/Assets.hpp"
#include "../../../content/Content.hpp"
#include "../../../engine.hpp"
#include "../../../frontend/hud.hpp"
#include "../../../frontend/UiDocument.hpp"
#include "../../../frontend/hud.hpp"
#include "../../../graphics/ui/elements/InventoryView.hpp"
#include "../../../items/Inventories.hpp"
#include "../../../logic/BlocksController.hpp"
@@ -14,9 +15,7 @@
#include "../../../voxels/Chunks.hpp"
#include "../../../voxels/voxel.hpp"
#include "../../../world/Level.hpp"
#include <iostream>
#include <glm/glm.hpp>
#include "api_lua.hpp"
namespace scripting {
extern Hud* hud;
@@ -45,20 +44,24 @@ static int l_hud_open_block(lua::State* L) {
auto vox = level->chunks->get(x, y, z);
if (vox == nullptr) {
throw std::runtime_error("block does not exists at " +
std::to_string(x) + " " + std::to_string(y) + " " + std::to_string(z)
throw std::runtime_error(
"block does not exists at " + std::to_string(x) + " " +
std::to_string(y) + " " + std::to_string(z)
);
}
auto def = content->getIndices()->blocks.get(vox->id);
auto assets = engine->getAssets();
auto layout = assets->get<UiDocument>(def->uiLayout);
if (layout == nullptr) {
throw std::runtime_error("block '"+def->name+"' has no ui layout");
throw std::runtime_error("block '" + def->name + "' has no ui layout");
}
auto id = blocks->createBlockInventory(x, y, z);
hud->openInventory(
glm::ivec3(x, y, z), layout, level->inventories->get(id), playerInventory
glm::ivec3(x, y, z),
layout,
level->inventories->get(id),
playerInventory
);
lua::pushinteger(L, id);
@@ -73,7 +76,7 @@ static int l_hud_show_overlay(lua::State* L) {
auto assets = engine->getAssets();
auto layout = assets->get<UiDocument>(name);
if (layout == nullptr) {
throw std::runtime_error("there is no ui layout "+util::quote(name));
throw std::runtime_error("there is no ui layout " + util::quote(name));
}
hud->showOverlay(layout, playerInventory);
return 0;
@@ -83,7 +86,9 @@ static UiDocument* require_layout(const char* name) {
auto assets = engine->getAssets();
auto layout = assets->get<UiDocument>(name);
if (layout == nullptr) {
throw std::runtime_error("layout '"+std::string(name)+"' is not found");
throw std::runtime_error(
"layout '" + std::string(name) + "' is not found"
);
}
return layout;
}
@@ -132,7 +137,7 @@ static int l_hud_is_inventory_open(lua::State* L) {
return lua::pushboolean(L, hud->isInventoryOpen());
}
const luaL_Reg hudlib [] = {
const luaL_Reg hudlib[] = {
{"open_inventory", lua::wrap<l_hud_open_inventory>},
{"close_inventory", lua::wrap<l_hud_close_inventory>},
{"open_block", lua::wrap<l_hud_open_block>},
@@ -145,5 +150,4 @@ const luaL_Reg hudlib [] = {
{"is_paused", lua::wrap<l_hud_is_paused>},
{"is_inventory_open", lua::wrap<l_hud_is_inventory_open>},
{"get_player", lua::wrap<l_hud_get_player>},
{NULL, NULL}
};
{NULL, NULL}};