format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 19:53:48 +03:00
committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
+26 -23
View File
@@ -4,22 +4,21 @@
#include "aabb.hpp"
#include "glm/glm.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
#include <array>
#include "glm/gtx/hash.hpp"
using rayvec3 = glm::highp_dvec3;
using rayvec2 = glm::highp_dvec2;
using scalar_t = double;
enum class RayRelation {
Embed=2, Intersect=1, Parallel=0, None=0
};
enum class RayRelation { Embed = 2, Intersect = 1, Parallel = 0, None = 0 };
class AABBFaces {
static const unsigned char AABBFACES_COUNT = 6;
public:
std::array<std::pair<rayvec3, rayvec2>, AABBFACES_COUNT> faces; // every face is min-point and opposite corner point
std::array<std::pair<rayvec3, rayvec2>, AABBFACES_COUNT>
faces; // every face is min-point and opposite corner point
AABBFaces() = default;
AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox);
@@ -30,48 +29,52 @@ public:
rayvec3 origin;
rayvec3 dir;
Ray(const rayvec3& rayOrigin,
const rayvec3& rayDir);
Ray(const rayvec3& rayOrigin, const rayvec3& rayDir);
RayRelation isIntersectsYZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner);
const rayvec3& faceMin, const rayvec2& faceOppositeCorner
);
RayRelation isIntersectsXZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner);
const rayvec3& faceMin, const rayvec2& faceOppositeCorner
);
RayRelation isIntersectsXYFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner);
const rayvec3& faceMin, const rayvec2& faceOppositeCorner
);
///returns normal and distance
RayRelation intersectYZFace(
/// returns normal and distance
RayRelation intersectYZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
scalar_t& distance_ret
);
RayRelation intersectXZFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
scalar_t& distance_ret
);
RayRelation intersectXYFace(
const rayvec3& faceMin,
const rayvec2& faceOppositeCorner,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
scalar_t& distance_ret
);
RayRelation intersectAABB(
const rayvec3& boxPos,
const AABB& box,
float maxDist,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
scalar_t& distance_ret
);
RayRelation intersectAABBFaces( // calculates only normal and distance
RayRelation intersectAABBFaces( // calculates only normal and distance
const AABBFaces& boxFaces,
float maxDist,
glm::ivec3& normal_ret,
scalar_t& distance_ret);
scalar_t& distance_ret
);
};
#endif // SRC_VOXNATHS_HPP_
#endif // SRC_VOXNATHS_HPP_