format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 19:53:48 +03:00
committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
+61 -58
View File
@@ -1,20 +1,20 @@
#include "Player.hpp"
#include "../content/ContentLUT.hpp"
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../voxels/Chunks.hpp"
#include "../world/Level.hpp"
#include "../window/Events.hpp"
#include "../window/Camera.hpp"
#include "../items/Inventory.hpp"
#include "../objects/Entities.hpp"
#include "../objects/rigging.hpp"
#include <algorithm>
#include <glm/glm.hpp>
#include <utility>
#include "../content/ContentLUT.hpp"
#include "../items/Inventory.hpp"
#include "../objects/Entities.hpp"
#include "../objects/rigging.hpp"
#include "../physics/Hitbox.hpp"
#include "../physics/PhysicsSolver.hpp"
#include "../voxels/Chunks.hpp"
#include "../window/Camera.hpp"
#include "../window/Events.hpp"
#include "../world/Level.hpp"
const float CROUCH_SPEED_MUL = 0.35f;
const float RUN_SPEED_MUL = 1.5f;
const float PLAYER_GROUND_DAMPING = 10.0f;
@@ -23,19 +23,23 @@ const float FLIGHT_SPEED_MUL = 4.0f;
const float CHEAT_SPEED_MUL = 5.0f;
const float JUMP_FORCE = 8.0f;
Player::Player(Level* level, glm::vec3 position, float speed,
std::shared_ptr<Inventory> inv, entityid_t eid) :
level(level),
speed(speed),
chosenSlot(0),
position(position),
inventory(std::move(inv)),
eid(eid),
camera(level->getCamera("base:first-person")),
spCamera(level->getCamera("base:third-person-front")),
tpCamera(level->getCamera("base:third-person-back")),
currentCamera(camera)
{
Player::Player(
Level* level,
glm::vec3 position,
float speed,
std::shared_ptr<Inventory> inv,
entityid_t eid
)
: level(level),
speed(speed),
chosenSlot(0),
position(position),
inventory(std::move(inv)),
eid(eid),
camera(level->getCamera("base:first-person")),
spCamera(level->getCamera("base:third-person-front")),
tpCamera(level->getCamera("base:third-person-back")),
currentCamera(camera) {
camera->setFov(glm::radians(90.0f));
spCamera->setFov(glm::radians(90.0f));
tpCamera->setFov(glm::radians(90.0f));
@@ -69,10 +73,10 @@ void Player::updateInput(PlayerInput& input, float delta) {
}
bool crouch = input.shift && hitbox->grounded && !input.sprint;
float speed = this->speed;
if (flight){
if (flight) {
speed *= FLIGHT_SPEED_MUL;
}
if (input.cheat){
if (input.cheat) {
speed *= CHEAT_SPEED_MUL;
}
@@ -83,20 +87,20 @@ void Player::updateInput(PlayerInput& input, float delta) {
speed *= RUN_SPEED_MUL;
}
glm::vec3 dir(0,0,0);
if (input.moveForward){
glm::vec3 dir(0, 0, 0);
if (input.moveForward) {
dir += camera->dir;
}
if (input.moveBack){
if (input.moveBack) {
dir -= camera->dir;
}
if (input.moveRight){
if (input.moveRight) {
dir += camera->right;
}
if (input.moveLeft){
if (input.moveLeft) {
dir -= camera->right;
}
if (glm::length(dir) > 0.0f){
if (glm::length(dir) > 0.0f) {
dir = glm::normalize(dir);
hitbox->velocity += dir * speed * delta * 9.0f;
}
@@ -104,12 +108,12 @@ void Player::updateInput(PlayerInput& input, float delta) {
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
hitbox->verticalDamping = flight;
hitbox->gravityScale = flight ? 0.0f : 1.0f;
if (flight){
if (flight) {
hitbox->linearDamping = PLAYER_AIR_DAMPING;
if (input.jump){
if (input.jump) {
hitbox->velocity.y += speed * delta * 9;
}
if (input.shift){
if (input.shift) {
hitbox->velocity.y -= speed * delta * 9;
}
}
@@ -117,14 +121,13 @@ void Player::updateInput(PlayerInput& input, float delta) {
hitbox->linearDamping = PLAYER_AIR_DAMPING;
}
if (input.jump && hitbox->grounded){
if (input.jump && hitbox->grounded) {
hitbox->velocity.y = JUMP_FORCE;
}
if ((input.flight && !noclip) ||
(input.noclip && flight == noclip)){
if ((input.flight && !noclip) || (input.noclip && flight == noclip)) {
flight = !flight;
if (flight){
if (flight) {
hitbox->velocity.y += 1.0f;
}
}
@@ -163,10 +166,10 @@ void Player::postUpdate() {
size_t bodyIndex = skeleton.config->find("body")->getIndex();
size_t headIndex = skeleton.config->find("head")->getIndex();
skeleton.pose.matrices[bodyIndex] =
skeleton.pose.matrices[bodyIndex] =
glm::rotate(glm::mat4(1.0f), glm::radians(cam.x), glm::vec3(0, 1, 0));
skeleton.pose.matrices[headIndex] = glm::rotate(
glm::mat4(1.0f), glm::radians(cam.y), glm::vec3(1, 0, 0));
skeleton.pose.matrices[headIndex] =
glm::rotate(glm::mat4(1.0f), glm::radians(cam.y), glm::vec3(1, 0, 0));
}
void Player::teleport(glm::vec3 position) {
@@ -177,16 +180,17 @@ void Player::teleport(glm::vec3 position) {
}
void Player::attemptToFindSpawnpoint() {
glm::vec3 newpos (
glm::vec3 newpos(
position.x + (rand() % 200 - 100),
rand() % 80 + 100,
position.z + (rand() % 200 - 100)
);
while (newpos.y > 0 && !level->chunks->isObstacleBlock(newpos.x, newpos.y-2, newpos.z)) {
while (newpos.y > 0 &&
!level->chunks->isObstacleBlock(newpos.x, newpos.y - 2, newpos.z)) {
newpos.y--;
}
voxel* headvox = level->chunks->get(newpos.x, newpos.y+1, newpos.z);
voxel* headvox = level->chunks->get(newpos.x, newpos.y + 1, newpos.z);
if (level->chunks->isObstacleBlock(newpos.x, newpos.y, newpos.z) ||
headvox == nullptr || headvox->id != 0) {
return;
@@ -269,16 +273,19 @@ std::unique_ptr<dynamic::Map> Player::serialize() const {
root->put("chosen-slot", chosenSlot);
root->put("entity", eid);
root->put("inventory", inventory->serialize());
auto found = std::find(
level->cameras.begin(), level->cameras.end(), currentCamera);
auto found =
std::find(level->cameras.begin(), level->cameras.end(), currentCamera);
if (found != level->cameras.end()) {
root->put("camera", level->content->getIndices(
ResourceType::CAMERA).getName(found - level->cameras.begin()));
root->put(
"camera",
level->content->getIndices(ResourceType::CAMERA)
.getName(found - level->cameras.begin())
);
}
return root;
}
void Player::deserialize(dynamic::Map *src) {
void Player::deserialize(dynamic::Map* src) {
auto posarr = src->list("position");
position.x = posarr->num(0);
position.y = posarr->num(1);
@@ -294,11 +301,7 @@ void Player::deserialize(dynamic::Map *src) {
if (src->has("spawnpoint")) {
auto sparr = src->list("spawnpoint");
setSpawnPoint(glm::vec3(
sparr->num(0),
sparr->num(1),
sparr->num(2)
));
setSpawnPoint(glm::vec3(sparr->num(0), sparr->num(1), sparr->num(2)));
} else {
setSpawnPoint(position);
}
@@ -307,11 +310,11 @@ void Player::deserialize(dynamic::Map *src) {
src->flag("noclip", noclip);
setChosenSlot(src->get("chosen-slot", getChosenSlot()));
src->num("entity", eid);
if (auto invmap = src->map("inventory")) {
getInventory()->deserialize(invmap.get());
}
if (src->has("camera")) {
std::string name;
src->str("camera", name);
@@ -330,7 +333,7 @@ void Player::convert(dynamic::Map* data, const ContentLUT* lut) {
Inventory::convert(inventory.get(), lut);
}
}
} else {
if (auto inventory = data->map("inventory")) {
Inventory::convert(inventory.get(), lut);