format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -1,24 +1,24 @@
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#include "FlatWorldGenerator.hpp"
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#include "voxel.hpp"
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#include "Chunk.hpp"
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#include "../content/Content.hpp"
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#include "../core_defs.hpp"
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#include "Chunk.hpp"
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#include "voxel.hpp"
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void FlatWorldGenerator::generate(voxel* voxels, int cx, int cz, int seed) {
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for (int z = 0; z < CHUNK_D; z++) {
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for (int x = 0; x < CHUNK_W; x++) {
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for (int cur_y = 0; cur_y < CHUNK_H; cur_y++){
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for (int cur_y = 0; cur_y < CHUNK_H; cur_y++) {
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int id = BLOCK_AIR;
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blockstate state {};
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if(cur_y == 2) {
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if (cur_y == 2) {
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id = idBazalt;
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} else if(cur_y == 6) {
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} else if (cur_y == 6) {
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id = idGrassBlock;
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} else if(cur_y > 2 && cur_y <= 5) {
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} else if (cur_y > 2 && cur_y <= 5) {
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id = idDirt;
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}
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}
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voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].id = id;
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voxels[(cur_y * CHUNK_D + z) * CHUNK_W + x].state = state;
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