format: reformat project
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
+22
-22
@@ -1,60 +1,60 @@
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#include "Camera.hpp"
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#include "Window.hpp"
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#include <glm/ext.hpp>
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#include "Window.hpp"
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Camera::Camera(glm::vec3 position, float fov) : fov(fov), position(position) {
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updateVectors();
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}
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void Camera::updateVectors(){
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front = glm::vec3(rotation * glm::vec4(0,0,-1,1));
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right = glm::vec3(rotation * glm::vec4(1,0,0,1));
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up = glm::vec3(rotation * glm::vec4(0,1,0,1));
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dir = glm::vec3(rotation * glm::vec4(0,0,-1,1));
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void Camera::updateVectors() {
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front = glm::vec3(rotation * glm::vec4(0, 0, -1, 1));
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right = glm::vec3(rotation * glm::vec4(1, 0, 0, 1));
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up = glm::vec3(rotation * glm::vec4(0, 1, 0, 1));
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dir = glm::vec3(rotation * glm::vec4(0, 0, -1, 1));
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dir.y = 0;
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float len = glm::length(dir);
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if (len > 0.0f){
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if (len > 0.0f) {
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dir.x /= len;
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dir.z /= len;
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}
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}
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void Camera::rotate(float x, float y, float z){
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rotation = glm::rotate(rotation, y, glm::vec3(0,1,0));
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rotation = glm::rotate(rotation, x, glm::vec3(1,0,0));
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rotation = glm::rotate(rotation, z, glm::vec3(0,0,1));
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void Camera::rotate(float x, float y, float z) {
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rotation = glm::rotate(rotation, y, glm::vec3(0, 1, 0));
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rotation = glm::rotate(rotation, x, glm::vec3(1, 0, 0));
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rotation = glm::rotate(rotation, z, glm::vec3(0, 0, 1));
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updateVectors();
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}
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glm::mat4 Camera::getProjection(){
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glm::mat4 Camera::getProjection() {
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float aspect = this->aspect;
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if (aspect == 0.0f){
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if (aspect == 0.0f) {
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aspect = (float)Window::width / (float)Window::height;
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}
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if (perspective)
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return glm::perspective(fov*zoom, aspect, 0.05f, 1500.0f);
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return glm::perspective(fov * zoom, aspect, 0.05f, 1500.0f);
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else if (flipped)
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return glm::ortho(0.0f, fov * aspect, fov, 0.0f);
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else
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if (flipped)
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return glm::ortho(0.0f, fov*aspect, fov, 0.0f);
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else
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return glm::ortho(0.0f, fov*aspect, 0.0f, fov);
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return glm::ortho(0.0f, fov * aspect, 0.0f, fov);
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}
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glm::mat4 Camera::getView(bool pos){
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glm::mat4 Camera::getView(bool pos) {
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glm::vec3 position = this->position;
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if (!pos) {
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position = glm::vec3(0.0f);
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}
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if (perspective) {
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return glm::lookAt(position, position+front, up);
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return glm::lookAt(position, position + front, up);
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} else {
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return glm::translate(glm::mat4(1.0f), position);
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}
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}
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glm::mat4 Camera::getProjView(bool pos){
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return getProjection()*getView(pos);
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glm::mat4 Camera::getProjView(bool pos) {
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return getProjection() * getView(pos);
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}
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void Camera::setFov(float fov) {
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@@ -29,11 +29,11 @@ public:
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void rotate(float x, float y, float z);
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glm::mat4 getProjection();
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glm::mat4 getView(bool position=true);
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glm::mat4 getProjView(bool position=true);
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glm::mat4 getView(bool position = true);
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glm::mat4 getProjView(bool position = true);
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void setFov(float fov);
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float getFov() const;
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};
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#endif // WINDOW_CAMERA_HPP_
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#endif // WINDOW_CAMERA_HPP_
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+32
-18
@@ -1,12 +1,13 @@
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#include "Events.hpp"
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#include "Window.hpp"
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#include "../debug/Logger.hpp"
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#include "../util/stringutil.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <string.h>
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#include "../debug/Logger.hpp"
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#include "../util/stringutil.hpp"
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#include "Window.hpp"
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static debug::Logger logger("events");
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inline constexpr short _MOUSE_KEYS_OFFSET = 1024;
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@@ -61,7 +62,9 @@ bool Events::jclicked(int button) {
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void Events::toggleCursor() {
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cursor_drag = false;
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_cursor_locked = !_cursor_locked;
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Window::setCursorMode(_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL);
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Window::setCursorMode(
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_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL
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);
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}
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void Events::pollEvents() {
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@@ -79,8 +82,12 @@ void Events::pollEvents() {
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bool newstate = false;
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switch (binding.type) {
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case inputtype::keyboard: newstate = pressed(binding.code); break;
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case inputtype::mouse: newstate = clicked(binding.code); break;
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case inputtype::keyboard:
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newstate = pressed(binding.code);
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break;
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case inputtype::mouse:
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newstate = clicked(binding.code);
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break;
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}
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if (newstate) {
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@@ -101,7 +108,7 @@ void Events::pollEvents() {
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Binding& Events::getBinding(const std::string& name) {
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auto found = bindings.find(name);
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if (found == bindings.end()) {
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throw std::runtime_error("binding '"+name+"' does not exists");
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throw std::runtime_error("binding '" + name + "' does not exists");
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}
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return found->second;
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}
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@@ -151,17 +158,16 @@ void Events::setPosition(float xpos, float ypos) {
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if (Events::cursor_drag) {
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Events::delta.x += xpos - Events::cursor.x;
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Events::delta.y += ypos - Events::cursor.y;
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}
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else {
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} else {
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Events::cursor_drag = true;
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}
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Events::cursor.x = xpos;
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Events::cursor.y = ypos;
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}
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#include "../data/dynamic.hpp"
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#include "../coders/json.hpp"
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#include "../coders/toml.hpp"
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#include "../data/dynamic.hpp"
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std::string Events::writeBindings() {
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dynamic::Map obj;
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@@ -169,20 +175,27 @@ std::string Events::writeBindings() {
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const auto& binding = entry.second;
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std::string value;
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switch (binding.type) {
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case inputtype::keyboard:
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value = "key:"+input_util::get_name(static_cast<keycode>(binding.code));
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case inputtype::keyboard:
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value =
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"key:" +
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input_util::get_name(static_cast<keycode>(binding.code));
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break;
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case inputtype::mouse:
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value = "mouse:"+input_util::get_name(static_cast<mousecode>(binding.code));
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case inputtype::mouse:
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value =
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"mouse:" +
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input_util::get_name(static_cast<mousecode>(binding.code));
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break;
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default: throw std::runtime_error("unsupported control type");
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default:
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throw std::runtime_error("unsupported control type");
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}
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obj.put(entry.first, value);
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}
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return toml::stringify(obj);
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}
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void Events::loadBindings(const std::string& filename, const std::string& source) {
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void Events::loadBindings(
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const std::string& filename, const std::string& source
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) {
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auto map = toml::parse(filename, source);
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for (auto& entry : map->values) {
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if (auto value = std::get_if<std::string>(&entry.second)) {
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@@ -196,8 +209,9 @@ void Events::loadBindings(const std::string& filename, const std::string& source
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type = inputtype::mouse;
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code = static_cast<int>(input_util::mousecode_from(codename));
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} else {
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logger.error() << "unknown input type: " << prefix
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<< " (binding " << util::quote(entry.first) << ")";
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logger.error()
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<< "unknown input type: " << prefix << " (binding "
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<< util::quote(entry.first) << ")";
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continue;
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}
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Events::bind(entry.first, type, code);
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@@ -1,12 +1,12 @@
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#ifndef WINDOW_EVENTS_HPP_
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#define WINDOW_EVENTS_HPP_
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#include "input.hpp"
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#include "../typedefs.hpp"
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#include <string>
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#include <vector>
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#include <unordered_map>
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#include <vector>
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#include "../typedefs.hpp"
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#include "input.hpp"
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inline constexpr short KEYS_BUFFER_SIZE = 1036;
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@@ -52,7 +52,9 @@ public:
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static void setPosition(float xpos, float ypos);
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static std::string writeBindings();
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static void loadBindings(const std::string& filename, const std::string& source);
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static void loadBindings(
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const std::string& filename, const std::string& source
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);
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};
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#endif // WINDOW_EVENTS_HPP_
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#endif // WINDOW_EVENTS_HPP_
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+107
-69
@@ -1,16 +1,18 @@
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#include <iostream>
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#include "Window.hpp"
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#include "Events.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <chrono>
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#include <iostream>
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#include <thread>
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#include "../debug/Logger.hpp"
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#include "../graphics/core/ImageData.hpp"
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#include "../graphics/core/Texture.hpp"
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#include "../settings.hpp"
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#include "../util/ObjectsKeeper.hpp"
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <thread>
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#include <chrono>
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#include "Events.hpp"
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static debug::Logger logger("window");
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@@ -36,16 +38,16 @@ void mouse_button_callback(GLFWwindow*, int button, int action, int) {
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Events::setButton(button, action == GLFW_PRESS);
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}
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void key_callback(GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/) {
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void key_callback(
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GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/
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) {
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if (key == GLFW_KEY_UNKNOWN) return;
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if (action == GLFW_PRESS) {
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Events::setKey(key, true);
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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else if (action == GLFW_RELEASE) {
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} else if (action == GLFW_RELEASE) {
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Events::setKey(key, false);
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}
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else if (action == GLFW_REPEAT) {
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} else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(static_cast<keycode>(key));
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}
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}
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@@ -82,24 +84,36 @@ void window_size_callback(GLFWwindow*, int width, int height) {
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Window::resetScissor();
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}
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void character_callback(GLFWwindow*, unsigned int codepoint){
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void character_callback(GLFWwindow*, unsigned int codepoint) {
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Events::codepoints.push_back(codepoint);
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}
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const char* glfwErrorName(int error) {
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switch (error) {
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case GLFW_NO_ERROR: return "no error";
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case GLFW_NOT_INITIALIZED: return "not initialized";
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case GLFW_NO_CURRENT_CONTEXT: return "no current context";
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case GLFW_INVALID_ENUM: return "invalid enum";
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case GLFW_INVALID_VALUE: return "invalid value";
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case GLFW_OUT_OF_MEMORY: return "out of memory";
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case GLFW_API_UNAVAILABLE: return "api unavailable";
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case GLFW_VERSION_UNAVAILABLE: return "version unavailable";
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case GLFW_PLATFORM_ERROR: return "platform error";
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case GLFW_FORMAT_UNAVAILABLE: return "format unavailable";
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case GLFW_NO_WINDOW_CONTEXT: return "no window context";
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default: return "unknown error";
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case GLFW_NO_ERROR:
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return "no error";
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case GLFW_NOT_INITIALIZED:
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return "not initialized";
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case GLFW_NO_CURRENT_CONTEXT:
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return "no current context";
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case GLFW_INVALID_ENUM:
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return "invalid enum";
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case GLFW_INVALID_VALUE:
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return "invalid value";
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case GLFW_OUT_OF_MEMORY:
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return "out of memory";
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case GLFW_API_UNAVAILABLE:
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return "api unavailable";
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case GLFW_VERSION_UNAVAILABLE:
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return "version unavailable";
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case GLFW_PLATFORM_ERROR:
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return "platform error";
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case GLFW_FORMAT_UNAVAILABLE:
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return "format unavailable";
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case GLFW_NO_WINDOW_CONTEXT:
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return "no window context";
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default:
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return "unknown error";
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}
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}
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@@ -111,14 +125,14 @@ void error_callback(int error, const char* description) {
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}
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}
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int Window::initialize(DisplaySettings* settings){
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int Window::initialize(DisplaySettings* settings) {
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Window::settings = settings;
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Window::width = settings->width.get();
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Window::height = settings->height.get();
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std::string title = "VoxelEngine-Cpp v" +
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std::to_string(ENGINE_VERSION_MAJOR) + "." +
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std::to_string(ENGINE_VERSION_MINOR);
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std::string title = "VoxelEngine-Cpp v" +
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std::to_string(ENGINE_VERSION_MAJOR) + "." +
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std::to_string(ENGINE_VERSION_MINOR);
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glfwSetErrorCallback(error_callback);
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if (glfwInit() == GLFW_FALSE) {
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@@ -139,7 +153,7 @@ int Window::initialize(DisplaySettings* settings){
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glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
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window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
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if (window == nullptr){
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if (window == nullptr) {
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logger.error() << "failed to create GLFW window";
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glfwTerminate();
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return -1;
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@@ -147,24 +161,26 @@ int Window::initialize(DisplaySettings* settings){
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glfwMakeContextCurrent(window);
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glewExperimental = GL_TRUE;
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK){
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if (glewErr != GLEW_OK) {
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if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
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// see issue #240
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logger.warning() << "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
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logger.warning()
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<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
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} else {
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logger.error() << "failed to initialize GLEW:\n" << glewGetErrorString(glewErr);
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logger.error() << "failed to initialize GLEW:\n"
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<< glewGetErrorString(glewErr);
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return -1;
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}
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}
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glViewport(0,0, width, height);
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glClearColor(0.0f,0.0f,0.0f, 1);
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glViewport(0, 0, width, height);
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glClearColor(0.0f, 0.0f, 0.0f, 1);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLint maxTextureSize[1]{static_cast<GLint>(Texture::MAX_RESOLUTION)};
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GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
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if (maxTextureSize[0] > 0) {
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Texture::MAX_RESOLUTION = maxTextureSize[0];
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@@ -179,11 +195,14 @@ int Window::initialize(DisplaySettings* settings){
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glfwSetScrollCallback(window, scroll_callback);
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observers_keeper = util::ObjectsKeeper();
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observers_keeper.keepAlive(settings->fullscreen.observe([=](bool value) {
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if (value != isFullscreen()) {
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toggleFullscreen();
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}
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}, true));
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observers_keeper.keepAlive(settings->fullscreen.observe(
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[=](bool value) {
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if (value != isFullscreen()) {
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toggleFullscreen();
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}
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},
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true
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));
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glfwSwapInterval(1);
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setFramerate(settings->framerate.get());
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@@ -213,11 +232,11 @@ void Window::setBgColor(glm::vec4 color) {
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glClearColor(color.r, color.g, color.b, color.a);
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}
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void Window::viewport(int x, int y, int width, int height){
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void Window::viewport(int x, int y, int width, int height) {
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glViewport(x, y, width, height);
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}
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void Window::setCursorMode(int mode){
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void Window::setCursorMode(int mode) {
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glfwSetInputMode(window, GLFW_CURSOR, mode);
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}
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@@ -245,9 +264,12 @@ void Window::pushScissor(glm::vec4 area) {
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if (area.z < 0.0f || area.w < 0.0f) {
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glScissor(0, 0, 0, 0);
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} else {
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glScissor(area.x, Window::height-area.w,
|
||||
std::max(0, int(area.z-area.x)),
|
||||
std::max(0, int(area.w-area.y)));
|
||||
glScissor(
|
||||
area.x,
|
||||
Window::height - area.w,
|
||||
std::max(0, int(area.z - area.x)),
|
||||
std::max(0, int(area.w - area.y))
|
||||
);
|
||||
}
|
||||
scissorArea = area;
|
||||
}
|
||||
@@ -262,9 +284,12 @@ void Window::popScissor() {
|
||||
if (area.z < 0.0f || area.w < 0.0f) {
|
||||
glScissor(0, 0, 0, 0);
|
||||
} else {
|
||||
glScissor(area.x, Window::height-area.w,
|
||||
std::max(0, int(area.z-area.x)),
|
||||
std::max(0, int(area.w-area.y)));
|
||||
glScissor(
|
||||
area.x,
|
||||
Window::height - area.w,
|
||||
std::max(0, int(area.z - area.x)),
|
||||
std::max(0, int(area.w - area.y))
|
||||
);
|
||||
}
|
||||
if (scissorStack.empty()) {
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
@@ -272,16 +297,16 @@ void Window::popScissor() {
|
||||
scissorArea = area;
|
||||
}
|
||||
|
||||
void Window::terminate(){
|
||||
void Window::terminate() {
|
||||
observers_keeper = util::ObjectsKeeper();
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
bool Window::isShouldClose(){
|
||||
bool Window::isShouldClose() {
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void Window::setShouldClose(bool flag){
|
||||
void Window::setShouldClose(bool flag) {
|
||||
glfwSetWindowShouldClose(window, flag);
|
||||
}
|
||||
|
||||
@@ -292,7 +317,7 @@ void Window::setFramerate(int framerate) {
|
||||
Window::framerate = framerate;
|
||||
}
|
||||
|
||||
void Window::toggleFullscreen(){
|
||||
void Window::toggleFullscreen() {
|
||||
fullscreen = !fullscreen;
|
||||
|
||||
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
|
||||
@@ -302,12 +327,17 @@ void Window::toggleFullscreen(){
|
||||
|
||||
if (fullscreen) {
|
||||
glfwGetWindowPos(window, &posX, &posY);
|
||||
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
|
||||
}
|
||||
else {
|
||||
glfwSetWindowMonitor(window, nullptr,
|
||||
posX, posY,
|
||||
settings->width.get(), settings->height.get(),
|
||||
glfwSetWindowMonitor(
|
||||
window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE
|
||||
);
|
||||
} else {
|
||||
glfwSetWindowMonitor(
|
||||
window,
|
||||
nullptr,
|
||||
posX,
|
||||
posY,
|
||||
settings->width.get(),
|
||||
settings->height.get(),
|
||||
GLFW_DONT_CARE
|
||||
);
|
||||
glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE);
|
||||
@@ -327,8 +357,9 @@ void Window::swapBuffers() {
|
||||
Window::resetScissor();
|
||||
double currentTime = time();
|
||||
if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(
|
||||
static_cast<int>((1.0/framerate - (currentTime-prevSwap))*1000)));
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int>(
|
||||
(1.0 / framerate - (currentTime - prevSwap)) * 1000
|
||||
)));
|
||||
}
|
||||
prevSwap = time();
|
||||
}
|
||||
@@ -361,18 +392,26 @@ void Window::setClipboardText(const char* text) {
|
||||
bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
|
||||
glm::ivec4 windowFrame(0);
|
||||
glm::ivec4 workArea(0);
|
||||
glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
|
||||
glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
|
||||
glfwGetWindowFrameSize(
|
||||
window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w
|
||||
);
|
||||
glfwGetMonitorWorkarea(
|
||||
monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w
|
||||
);
|
||||
if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z;
|
||||
if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w;
|
||||
if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) &&
|
||||
Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
|
||||
Window::height >=
|
||||
(uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
|
||||
glfwMaximizeWindow(window);
|
||||
return true;
|
||||
}
|
||||
glfwSetWindowSize(window, Window::width, Window::height);
|
||||
glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
|
||||
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
|
||||
glfwSetWindowPos(
|
||||
window,
|
||||
workArea.x + (workArea.z - Window::width) / 2,
|
||||
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2
|
||||
);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -380,7 +419,6 @@ void Window::setIcon(const ImageData* image) {
|
||||
GLFWimage icon {
|
||||
static_cast<int>(image->getWidth()),
|
||||
static_cast<int>(image->getHeight()),
|
||||
image->getData()
|
||||
};
|
||||
image->getData()};
|
||||
glfwSetWindowIcon(window, 1, &icon);
|
||||
}
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#ifndef WINDOW_WINDOW_HPP_
|
||||
#define WINDOW_WINDOW_HPP_
|
||||
|
||||
#include "../typedefs.hpp"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <memory>
|
||||
#include <stack>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../typedefs.hpp"
|
||||
|
||||
class ImageData;
|
||||
struct DisplaySettings;
|
||||
@@ -64,4 +64,4 @@ public:
|
||||
static std::unique_ptr<ImageData> takeScreenshot();
|
||||
};
|
||||
|
||||
#endif // WINDOW_WINDOW_HPP_
|
||||
#endif // WINDOW_WINDOW_HPP_
|
||||
|
||||
+109
-57
@@ -1,10 +1,12 @@
|
||||
#include "input.hpp"
|
||||
|
||||
#include <GLFW/glfw3.h>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#endif // _WIN32
|
||||
#endif // _WIN32
|
||||
|
||||
static std::unordered_map<std::string, int> keycodes {
|
||||
{"enter", GLFW_KEY_ENTER},
|
||||
@@ -44,10 +46,14 @@ static std::unordered_map<int, std::string> keynames {};
|
||||
|
||||
std::string input_util::get_name(mousecode code) {
|
||||
switch (code) {
|
||||
case mousecode::BUTTON_1: return "left";
|
||||
case mousecode::BUTTON_2: return "right";
|
||||
case mousecode::BUTTON_3: return "middle";
|
||||
default: return "unknown";
|
||||
case mousecode::BUTTON_1:
|
||||
return "left";
|
||||
case mousecode::BUTTON_2:
|
||||
return "right";
|
||||
case mousecode::BUTTON_3:
|
||||
return "middle";
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,13 +80,13 @@ void Binding::reset(mousecode code) {
|
||||
|
||||
void input_util::initialize() {
|
||||
for (int i = 0; i <= 9; i++) {
|
||||
keycodes[std::to_string(i)] = GLFW_KEY_0+i;
|
||||
keycodes[std::to_string(i)] = GLFW_KEY_0 + i;
|
||||
}
|
||||
for (int i = 0; i < 25; i++) {
|
||||
keycodes["f"+std::to_string(i+1)] = GLFW_KEY_F1+i;
|
||||
keycodes["f" + std::to_string(i + 1)] = GLFW_KEY_F1 + i;
|
||||
}
|
||||
for (char i = 'a'; i <= 'z'; i++) {
|
||||
keycodes[std::string({i})] = GLFW_KEY_A-'a'+i;
|
||||
keycodes[std::string({i})] = GLFW_KEY_A - 'a' + i;
|
||||
}
|
||||
for (const auto& entry : keycodes) {
|
||||
keynames[entry.second] = entry.first;
|
||||
@@ -107,66 +113,112 @@ std::string input_util::to_string(keycode code) {
|
||||
int icode_repr = static_cast<int>(code);
|
||||
#ifdef _WIN32
|
||||
char name[64];
|
||||
int result = GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
|
||||
int result =
|
||||
GetKeyNameTextA(glfwGetKeyScancode(icode_repr) << 16, name, 64);
|
||||
if (result == NULL) return "Unknown";
|
||||
return std::string(name);
|
||||
#else
|
||||
const char* name = glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
|
||||
const char* name =
|
||||
glfwGetKeyName(icode_repr, glfwGetKeyScancode(icode_repr));
|
||||
if (name == nullptr) {
|
||||
switch (icode_repr) {
|
||||
case GLFW_KEY_TAB: return "Tab";
|
||||
case GLFW_KEY_LEFT_CONTROL: return "Left Ctrl";
|
||||
case GLFW_KEY_RIGHT_CONTROL: return "Right Ctrl";
|
||||
case GLFW_KEY_LEFT_ALT: return "Left Alt";
|
||||
case GLFW_KEY_RIGHT_ALT: return "Right Alt";
|
||||
case GLFW_KEY_LEFT_SHIFT: return "Left Shift";
|
||||
case GLFW_KEY_RIGHT_SHIFT: return "Right Shift";
|
||||
case GLFW_KEY_CAPS_LOCK: return "Caps-Lock";
|
||||
case GLFW_KEY_SPACE: return "Space";
|
||||
case GLFW_KEY_ESCAPE: return "Esc";
|
||||
case GLFW_KEY_ENTER: return "Enter";
|
||||
case GLFW_KEY_UP: return "Up";
|
||||
case GLFW_KEY_DOWN: return "Down";
|
||||
case GLFW_KEY_LEFT: return "Left";
|
||||
case GLFW_KEY_RIGHT: return "Right";
|
||||
case GLFW_KEY_BACKSPACE: return "Backspace";
|
||||
case GLFW_KEY_F1: return "F1";
|
||||
case GLFW_KEY_F2: return "F2";
|
||||
case GLFW_KEY_F3: return "F3";
|
||||
case GLFW_KEY_F4: return "F4";
|
||||
case GLFW_KEY_F5: return "F5";
|
||||
case GLFW_KEY_F6: return "F6";
|
||||
case GLFW_KEY_F7: return "F7";
|
||||
case GLFW_KEY_F8: return "F8";
|
||||
case GLFW_KEY_F9: return "F9";
|
||||
case GLFW_KEY_F10: return "F10";
|
||||
case GLFW_KEY_F11: return "F11";
|
||||
case GLFW_KEY_F12: return "F12";
|
||||
case GLFW_KEY_DELETE: return "Delete";
|
||||
case GLFW_KEY_HOME: return "Home";
|
||||
case GLFW_KEY_END: return "End";
|
||||
case GLFW_KEY_LEFT_SUPER: return "Left Super";
|
||||
case GLFW_KEY_RIGHT_SUPER: return "Right Super";
|
||||
case GLFW_KEY_PAGE_UP: return "Page Up";
|
||||
case GLFW_KEY_PAGE_DOWN: return "Page Down";
|
||||
case GLFW_KEY_INSERT: return "Insert";
|
||||
case GLFW_KEY_PRINT_SCREEN: return "Print Screen";
|
||||
case GLFW_KEY_NUM_LOCK: return "Num Lock";
|
||||
case GLFW_KEY_MENU: return "Menu";
|
||||
case GLFW_KEY_PAUSE: return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
case GLFW_KEY_TAB:
|
||||
return "Tab";
|
||||
case GLFW_KEY_LEFT_CONTROL:
|
||||
return "Left Ctrl";
|
||||
case GLFW_KEY_RIGHT_CONTROL:
|
||||
return "Right Ctrl";
|
||||
case GLFW_KEY_LEFT_ALT:
|
||||
return "Left Alt";
|
||||
case GLFW_KEY_RIGHT_ALT:
|
||||
return "Right Alt";
|
||||
case GLFW_KEY_LEFT_SHIFT:
|
||||
return "Left Shift";
|
||||
case GLFW_KEY_RIGHT_SHIFT:
|
||||
return "Right Shift";
|
||||
case GLFW_KEY_CAPS_LOCK:
|
||||
return "Caps-Lock";
|
||||
case GLFW_KEY_SPACE:
|
||||
return "Space";
|
||||
case GLFW_KEY_ESCAPE:
|
||||
return "Esc";
|
||||
case GLFW_KEY_ENTER:
|
||||
return "Enter";
|
||||
case GLFW_KEY_UP:
|
||||
return "Up";
|
||||
case GLFW_KEY_DOWN:
|
||||
return "Down";
|
||||
case GLFW_KEY_LEFT:
|
||||
return "Left";
|
||||
case GLFW_KEY_RIGHT:
|
||||
return "Right";
|
||||
case GLFW_KEY_BACKSPACE:
|
||||
return "Backspace";
|
||||
case GLFW_KEY_F1:
|
||||
return "F1";
|
||||
case GLFW_KEY_F2:
|
||||
return "F2";
|
||||
case GLFW_KEY_F3:
|
||||
return "F3";
|
||||
case GLFW_KEY_F4:
|
||||
return "F4";
|
||||
case GLFW_KEY_F5:
|
||||
return "F5";
|
||||
case GLFW_KEY_F6:
|
||||
return "F6";
|
||||
case GLFW_KEY_F7:
|
||||
return "F7";
|
||||
case GLFW_KEY_F8:
|
||||
return "F8";
|
||||
case GLFW_KEY_F9:
|
||||
return "F9";
|
||||
case GLFW_KEY_F10:
|
||||
return "F10";
|
||||
case GLFW_KEY_F11:
|
||||
return "F11";
|
||||
case GLFW_KEY_F12:
|
||||
return "F12";
|
||||
case GLFW_KEY_DELETE:
|
||||
return "Delete";
|
||||
case GLFW_KEY_HOME:
|
||||
return "Home";
|
||||
case GLFW_KEY_END:
|
||||
return "End";
|
||||
case GLFW_KEY_LEFT_SUPER:
|
||||
return "Left Super";
|
||||
case GLFW_KEY_RIGHT_SUPER:
|
||||
return "Right Super";
|
||||
case GLFW_KEY_PAGE_UP:
|
||||
return "Page Up";
|
||||
case GLFW_KEY_PAGE_DOWN:
|
||||
return "Page Down";
|
||||
case GLFW_KEY_INSERT:
|
||||
return "Insert";
|
||||
case GLFW_KEY_PRINT_SCREEN:
|
||||
return "Print Screen";
|
||||
case GLFW_KEY_NUM_LOCK:
|
||||
return "Num Lock";
|
||||
case GLFW_KEY_MENU:
|
||||
return "Menu";
|
||||
case GLFW_KEY_PAUSE:
|
||||
return "Pause";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
return std::string(name);
|
||||
#endif // _WIN32
|
||||
#endif // _WIN32
|
||||
}
|
||||
|
||||
std::string input_util::to_string(mousecode code) {
|
||||
switch (code) {
|
||||
case mousecode::BUTTON_1: return "LMB";
|
||||
case mousecode::BUTTON_2: return "RMB";
|
||||
case mousecode::BUTTON_3: return "MMB";
|
||||
default: return "unknown button";
|
||||
case mousecode::BUTTON_1:
|
||||
return "LMB";
|
||||
case mousecode::BUTTON_2:
|
||||
return "RMB";
|
||||
case mousecode::BUTTON_3:
|
||||
return "MMB";
|
||||
default:
|
||||
return "unknown button";
|
||||
}
|
||||
}
|
||||
|
||||
+17
-20
@@ -1,10 +1,10 @@
|
||||
#ifndef WINDOW_INPUT_HPP_
|
||||
#define WINDOW_INPUT_HPP_
|
||||
|
||||
#include "../util/RunnablesList.hpp"
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "../util/RunnablesList.hpp"
|
||||
|
||||
/// @brief Represents glfw3 keycode values.
|
||||
enum class keycode : int {
|
||||
SPACE = 32,
|
||||
@@ -100,17 +100,14 @@ enum class keycode : int {
|
||||
/// @brief Represents glfw3 mouse button IDs.
|
||||
/// @details There is a subset of glfw3 mouse button IDs.
|
||||
enum class mousecode : int {
|
||||
BUTTON_1 = 0, // Left mouse button
|
||||
BUTTON_2 = 1, // Right mouse button
|
||||
BUTTON_3 = 2, // Middle mouse button
|
||||
BUTTON_1 = 0, // Left mouse button
|
||||
BUTTON_2 = 1, // Right mouse button
|
||||
BUTTON_3 = 2, // Middle mouse button
|
||||
UNKNOWN = -1,
|
||||
};
|
||||
|
||||
inline mousecode MOUSECODES_ALL[] {
|
||||
mousecode::BUTTON_1,
|
||||
mousecode::BUTTON_2,
|
||||
mousecode::BUTTON_3
|
||||
};
|
||||
mousecode::BUTTON_1, mousecode::BUTTON_2, mousecode::BUTTON_3};
|
||||
|
||||
namespace input_util {
|
||||
void initialize();
|
||||
@@ -141,9 +138,10 @@ struct Binding {
|
||||
int code;
|
||||
bool state = false;
|
||||
bool justChange = false;
|
||||
|
||||
|
||||
Binding() = default;
|
||||
Binding(inputtype type, int code) : type(type), code(code) {}
|
||||
Binding(inputtype type, int code) : type(type), code(code) {
|
||||
}
|
||||
|
||||
bool active() const {
|
||||
return state;
|
||||
@@ -152,23 +150,22 @@ struct Binding {
|
||||
bool jactive() const {
|
||||
return state && justChange;
|
||||
}
|
||||
|
||||
|
||||
void reset(inputtype, int);
|
||||
void reset(keycode);
|
||||
void reset(mousecode);
|
||||
|
||||
inline std::string text() const {
|
||||
switch (type) {
|
||||
case inputtype::keyboard: {
|
||||
return input_util::to_string(static_cast<keycode>(code));
|
||||
}
|
||||
case inputtype::mouse: {
|
||||
return input_util::to_string(static_cast<mousecode>(code));
|
||||
}
|
||||
case inputtype::keyboard: {
|
||||
return input_util::to_string(static_cast<keycode>(code));
|
||||
}
|
||||
case inputtype::mouse: {
|
||||
return input_util::to_string(static_cast<mousecode>(code));
|
||||
}
|
||||
}
|
||||
return "<unknown input type>";
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif // WINDOW_INPUT_HPP_
|
||||
#endif // WINDOW_INPUT_HPP_
|
||||
|
||||
Reference in New Issue
Block a user