format: reformat project

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 19:53:48 +03:00
committed by Pugemon
parent 736cd175d5
commit bbf33e8e4d
202 changed files with 7389 additions and 5609 deletions
+107 -69
View File
@@ -1,16 +1,18 @@
#include <iostream>
#include "Window.hpp"
#include "Events.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <chrono>
#include <iostream>
#include <thread>
#include "../debug/Logger.hpp"
#include "../graphics/core/ImageData.hpp"
#include "../graphics/core/Texture.hpp"
#include "../settings.hpp"
#include "../util/ObjectsKeeper.hpp"
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <thread>
#include <chrono>
#include "Events.hpp"
static debug::Logger logger("window");
@@ -36,16 +38,16 @@ void mouse_button_callback(GLFWwindow*, int button, int action, int) {
Events::setButton(button, action == GLFW_PRESS);
}
void key_callback(GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/) {
void key_callback(
GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/
) {
if (key == GLFW_KEY_UNKNOWN) return;
if (action == GLFW_PRESS) {
Events::setKey(key, true);
Events::pressedKeys.push_back(static_cast<keycode>(key));
}
else if (action == GLFW_RELEASE) {
} else if (action == GLFW_RELEASE) {
Events::setKey(key, false);
}
else if (action == GLFW_REPEAT) {
} else if (action == GLFW_REPEAT) {
Events::pressedKeys.push_back(static_cast<keycode>(key));
}
}
@@ -82,24 +84,36 @@ void window_size_callback(GLFWwindow*, int width, int height) {
Window::resetScissor();
}
void character_callback(GLFWwindow*, unsigned int codepoint){
void character_callback(GLFWwindow*, unsigned int codepoint) {
Events::codepoints.push_back(codepoint);
}
const char* glfwErrorName(int error) {
switch (error) {
case GLFW_NO_ERROR: return "no error";
case GLFW_NOT_INITIALIZED: return "not initialized";
case GLFW_NO_CURRENT_CONTEXT: return "no current context";
case GLFW_INVALID_ENUM: return "invalid enum";
case GLFW_INVALID_VALUE: return "invalid value";
case GLFW_OUT_OF_MEMORY: return "out of memory";
case GLFW_API_UNAVAILABLE: return "api unavailable";
case GLFW_VERSION_UNAVAILABLE: return "version unavailable";
case GLFW_PLATFORM_ERROR: return "platform error";
case GLFW_FORMAT_UNAVAILABLE: return "format unavailable";
case GLFW_NO_WINDOW_CONTEXT: return "no window context";
default: return "unknown error";
case GLFW_NO_ERROR:
return "no error";
case GLFW_NOT_INITIALIZED:
return "not initialized";
case GLFW_NO_CURRENT_CONTEXT:
return "no current context";
case GLFW_INVALID_ENUM:
return "invalid enum";
case GLFW_INVALID_VALUE:
return "invalid value";
case GLFW_OUT_OF_MEMORY:
return "out of memory";
case GLFW_API_UNAVAILABLE:
return "api unavailable";
case GLFW_VERSION_UNAVAILABLE:
return "version unavailable";
case GLFW_PLATFORM_ERROR:
return "platform error";
case GLFW_FORMAT_UNAVAILABLE:
return "format unavailable";
case GLFW_NO_WINDOW_CONTEXT:
return "no window context";
default:
return "unknown error";
}
}
@@ -111,14 +125,14 @@ void error_callback(int error, const char* description) {
}
}
int Window::initialize(DisplaySettings* settings){
int Window::initialize(DisplaySettings* settings) {
Window::settings = settings;
Window::width = settings->width.get();
Window::height = settings->height.get();
std::string title = "VoxelEngine-Cpp v" +
std::to_string(ENGINE_VERSION_MAJOR) + "." +
std::to_string(ENGINE_VERSION_MINOR);
std::string title = "VoxelEngine-Cpp v" +
std::to_string(ENGINE_VERSION_MAJOR) + "." +
std::to_string(ENGINE_VERSION_MINOR);
glfwSetErrorCallback(error_callback);
if (glfwInit() == GLFW_FALSE) {
@@ -139,7 +153,7 @@ int Window::initialize(DisplaySettings* settings){
glfwWindowHint(GLFW_SAMPLES, settings->samples.get());
window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
if (window == nullptr){
if (window == nullptr) {
logger.error() << "failed to create GLFW window";
glfwTerminate();
return -1;
@@ -147,24 +161,26 @@ int Window::initialize(DisplaySettings* settings){
glfwMakeContextCurrent(window);
glewExperimental = GL_TRUE;
GLenum glewErr = glewInit();
if (glewErr != GLEW_OK){
if (glewErr != GLEW_OK) {
if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY) {
// see issue #240
logger.warning() << "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
logger.warning()
<< "glewInit() returned GLEW_ERROR_NO_GLX_DISPLAY; ignored";
} else {
logger.error() << "failed to initialize GLEW:\n" << glewGetErrorString(glewErr);
logger.error() << "failed to initialize GLEW:\n"
<< glewGetErrorString(glewErr);
return -1;
}
}
glViewport(0,0, width, height);
glClearColor(0.0f,0.0f,0.0f, 1);
glViewport(0, 0, width, height);
glClearColor(0.0f, 0.0f, 0.0f, 1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
GLint maxTextureSize[1]{static_cast<GLint>(Texture::MAX_RESOLUTION)};
GLint maxTextureSize[1] {static_cast<GLint>(Texture::MAX_RESOLUTION)};
glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize);
if (maxTextureSize[0] > 0) {
Texture::MAX_RESOLUTION = maxTextureSize[0];
@@ -179,11 +195,14 @@ int Window::initialize(DisplaySettings* settings){
glfwSetScrollCallback(window, scroll_callback);
observers_keeper = util::ObjectsKeeper();
observers_keeper.keepAlive(settings->fullscreen.observe([=](bool value) {
if (value != isFullscreen()) {
toggleFullscreen();
}
}, true));
observers_keeper.keepAlive(settings->fullscreen.observe(
[=](bool value) {
if (value != isFullscreen()) {
toggleFullscreen();
}
},
true
));
glfwSwapInterval(1);
setFramerate(settings->framerate.get());
@@ -213,11 +232,11 @@ void Window::setBgColor(glm::vec4 color) {
glClearColor(color.r, color.g, color.b, color.a);
}
void Window::viewport(int x, int y, int width, int height){
void Window::viewport(int x, int y, int width, int height) {
glViewport(x, y, width, height);
}
void Window::setCursorMode(int mode){
void Window::setCursorMode(int mode) {
glfwSetInputMode(window, GLFW_CURSOR, mode);
}
@@ -245,9 +264,12 @@ void Window::pushScissor(glm::vec4 area) {
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(area.x, Window::height-area.w,
std::max(0, int(area.z-area.x)),
std::max(0, int(area.w-area.y)));
glScissor(
area.x,
Window::height - area.w,
std::max(0, int(area.z - area.x)),
std::max(0, int(area.w - area.y))
);
}
scissorArea = area;
}
@@ -262,9 +284,12 @@ void Window::popScissor() {
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(area.x, Window::height-area.w,
std::max(0, int(area.z-area.x)),
std::max(0, int(area.w-area.y)));
glScissor(
area.x,
Window::height - area.w,
std::max(0, int(area.z - area.x)),
std::max(0, int(area.w - area.y))
);
}
if (scissorStack.empty()) {
glDisable(GL_SCISSOR_TEST);
@@ -272,16 +297,16 @@ void Window::popScissor() {
scissorArea = area;
}
void Window::terminate(){
void Window::terminate() {
observers_keeper = util::ObjectsKeeper();
glfwTerminate();
}
bool Window::isShouldClose(){
bool Window::isShouldClose() {
return glfwWindowShouldClose(window);
}
void Window::setShouldClose(bool flag){
void Window::setShouldClose(bool flag) {
glfwSetWindowShouldClose(window, flag);
}
@@ -292,7 +317,7 @@ void Window::setFramerate(int framerate) {
Window::framerate = framerate;
}
void Window::toggleFullscreen(){
void Window::toggleFullscreen() {
fullscreen = !fullscreen;
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
@@ -302,12 +327,17 @@ void Window::toggleFullscreen(){
if (fullscreen) {
glfwGetWindowPos(window, &posX, &posY);
glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE);
}
else {
glfwSetWindowMonitor(window, nullptr,
posX, posY,
settings->width.get(), settings->height.get(),
glfwSetWindowMonitor(
window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE
);
} else {
glfwSetWindowMonitor(
window,
nullptr,
posX,
posY,
settings->width.get(),
settings->height.get(),
GLFW_DONT_CARE
);
glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE);
@@ -327,8 +357,9 @@ void Window::swapBuffers() {
Window::resetScissor();
double currentTime = time();
if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
std::this_thread::sleep_for(std::chrono::milliseconds(
static_cast<int>((1.0/framerate - (currentTime-prevSwap))*1000)));
std::this_thread::sleep_for(std::chrono::milliseconds(static_cast<int>(
(1.0 / framerate - (currentTime - prevSwap)) * 1000
)));
}
prevSwap = time();
}
@@ -361,18 +392,26 @@ void Window::setClipboardText(const char* text) {
bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
glm::ivec4 windowFrame(0);
glm::ivec4 workArea(0);
glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w);
glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w);
glfwGetWindowFrameSize(
window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w
);
glfwGetMonitorWorkarea(
monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w
);
if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z;
if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w;
if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) &&
Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
Window::height >=
(uint)(workArea.w - (windowFrame.y + windowFrame.w))) {
glfwMaximizeWindow(window);
return true;
}
glfwSetWindowSize(window, Window::width, Window::height);
glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2,
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
glfwSetWindowPos(
window,
workArea.x + (workArea.z - Window::width) / 2,
workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2
);
return false;
}
@@ -380,7 +419,6 @@ void Window::setIcon(const ImageData* image) {
GLFWimage icon {
static_cast<int>(image->getWidth()),
static_cast<int>(image->getHeight()),
image->getData()
};
image->getData()};
glfwSetWindowIcon(window, 1, &icon);
}