set default fog curve to 1.0
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@@ -57,7 +57,7 @@ struct CameraSettings {
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struct GraphicsSettings {
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/// @brief Fog opacity is calculated as `pow(depth*k, fogCurve)` where k depends on chunksLoadDistance.
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/// 1.0 is linear, 2.0 is quadratic
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NumberSetting fogCurve {1.6f, 1.0f, 6.0f};
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NumberSetting fogCurve {1.0f, 1.0f, 6.0f};
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/// @brief Lighting gamma
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NumberSetting gamma {1.0f, 0.4f, 1.0f};
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/// @brief Enable blocks backlight to prevent complete darkness
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