add inventory.get_uses, inventory.use, item.uses & update base:bazalt_breaker

This commit is contained in:
MihailRis
2025-02-17 04:40:18 +03:00
parent 231fc7e0d0
commit bbfc0dbf17
5 changed files with 40 additions and 4 deletions
+1 -1
View File
@@ -38,7 +38,7 @@ struct ItemDef {
uint8_t emission[4] {0, 0, 0, 0};
/// @brief Default item uses count
int16_t uses = 100;
int16_t uses = -1;
ItemIconType iconType = ItemIconType::SPRITE;
std::string icon = "blocks:notfound";
+10 -1
View File
@@ -80,6 +80,13 @@ static int l_emission(lua::State* L) {
return 0;
}
static int l_uses(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushinteger(L, def->uses);
}
return 0;
}
const luaL_Reg itemlib[] = {
{"index", lua::wrap<l_index>},
{"name", lua::wrap<l_name>},
@@ -90,4 +97,6 @@ const luaL_Reg itemlib[] = {
{"placing_block", lua::wrap<l_placing_block>},
{"model_name", lua::wrap<l_model_name>},
{"emission", lua::wrap<l_emission>},
{NULL, NULL}};
{"uses", lua::wrap<l_uses>},
{NULL, NULL}
};