add module 'base:util' & fix attack
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@@ -1,3 +1,5 @@
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local base_util = require "util"
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local DROP_FORCE = 8
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local DROP_INIT_VEL = {0, 3, 0}
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@@ -17,10 +19,7 @@ function on_hud_open()
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local pvel = {player.get_vel(pid)}
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local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0})
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local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE)
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local drop = entities.spawn("base:drop", ppos, {base__drop={
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id=itemid,
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count=1
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}})
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local drop = base_util.drop(ppos, itemid, 1)
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local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
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drop.rigidbody:set_vel(velocity)
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end)
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