locale independent util::parse_double
This commit is contained in:
@@ -44,9 +44,6 @@ class Camera;
|
||||
*/
|
||||
|
||||
namespace gui {
|
||||
typedef std::function<void()> runnable;
|
||||
typedef std::function<void(const std::string&)> stringconsumer;
|
||||
|
||||
class UINode;
|
||||
class Container;
|
||||
class PagesControl;
|
||||
|
||||
@@ -115,6 +115,15 @@ void UINode::setSize(vec2 size) {
|
||||
|
||||
void UINode::setColor(vec4 color) {
|
||||
this->color = color;
|
||||
this->hoverColor = color;
|
||||
}
|
||||
|
||||
void UINode::setHoverColor(glm::vec4 newColor) {
|
||||
this->hoverColor = newColor;
|
||||
}
|
||||
|
||||
glm::vec4 UINode::getHoverColor() const {
|
||||
return hoverColor;
|
||||
}
|
||||
|
||||
vec4 UINode::getColor() const {
|
||||
|
||||
@@ -24,6 +24,7 @@ namespace gui {
|
||||
glm::vec2 coord;
|
||||
glm::vec2 size;
|
||||
glm::vec4 color {1.0f};
|
||||
glm::vec4 hoverColor {1.0f};
|
||||
glm::vec4 margin {1.0f};
|
||||
bool visible = true;
|
||||
bool hover = false;
|
||||
@@ -50,9 +51,16 @@ namespace gui {
|
||||
virtual void setParent(UINode* node);
|
||||
UINode* getParent() const;
|
||||
|
||||
/* Set element color (doesn't affect inner elements).
|
||||
Also replaces hover color to avoid adding extra properties. */
|
||||
virtual void setColor(glm::vec4 newColor);
|
||||
|
||||
/* Get element color */
|
||||
glm::vec4 getColor() const;
|
||||
|
||||
virtual void setHoverColor(glm::vec4 newColor);
|
||||
glm::vec4 getHoverColor() const;
|
||||
|
||||
virtual void setMargin(glm::vec4 margin);
|
||||
glm::vec4 getMargin() const;
|
||||
|
||||
@@ -66,18 +74,31 @@ namespace gui {
|
||||
bool isPressed() const;
|
||||
void defocus();
|
||||
bool isFocused() const;
|
||||
|
||||
/* Check if elements catches all user input when focused */
|
||||
virtual bool isFocuskeeper() const {return false;}
|
||||
|
||||
virtual void typed(unsigned int codepoint) {};
|
||||
virtual void keyPressed(int key) {};
|
||||
|
||||
/* Check if screen position is inside of the element
|
||||
@param pos screen position */
|
||||
virtual bool isInside(glm::vec2 pos);
|
||||
|
||||
/* Get element under the cursor.
|
||||
@param pos cursor screen position
|
||||
@param self shared pointer to element
|
||||
@return self, sub-element or nullptr if element is not interractive */
|
||||
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
|
||||
|
||||
/* Check if element is opaque for cursor */
|
||||
virtual bool isInteractive() const;
|
||||
/* Make the element opaque (true) or transparent (false) for cursor */
|
||||
virtual void setInteractive(bool flag);
|
||||
|
||||
/* Get inner content offset. Used for scroll */
|
||||
virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
|
||||
/* Calculate screen position of the element */
|
||||
virtual glm::vec2 calcCoord() const;
|
||||
virtual void setCoord(glm::vec2 coord);
|
||||
virtual glm::vec2 getSize() const;
|
||||
|
||||
@@ -255,7 +255,7 @@ bool TextBox::isValid() const {
|
||||
return valid;
|
||||
}
|
||||
|
||||
void TextBox::setOnEditStart(gui::runnable oneditstart) {
|
||||
void TextBox::setOnEditStart(runnable oneditstart) {
|
||||
onEditStart = oneditstart;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,10 +6,12 @@
|
||||
#include <vector>
|
||||
#include <functional>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "GUI.h"
|
||||
#include "UINode.h"
|
||||
#include "panels.h"
|
||||
#include "../../window/input.h"
|
||||
#include "../../delegates.h"
|
||||
|
||||
class Batch2D;
|
||||
class Assets;
|
||||
@@ -60,7 +62,9 @@ namespace gui {
|
||||
std::vector<onaction> actions;
|
||||
std::shared_ptr<Label> label = nullptr;
|
||||
public:
|
||||
Button(std::shared_ptr<UINode> content, glm::vec4 padding=glm::vec4(2.0f));
|
||||
Button(std::shared_ptr<UINode> content,
|
||||
glm::vec4 padding=glm::vec4(2.0f));
|
||||
|
||||
Button(std::wstring text,
|
||||
glm::vec4 padding,
|
||||
onaction action);
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "../locale/langs.h"
|
||||
#include "../../delegates.h"
|
||||
|
||||
using namespace gui;
|
||||
using glm::vec2;
|
||||
@@ -29,7 +30,7 @@ std::shared_ptr<Button> guiutil::gotoButton(
|
||||
});
|
||||
}
|
||||
|
||||
void guiutil::alert(GUI* gui, const std::wstring& text, gui::runnable on_hidden) {
|
||||
void guiutil::alert(GUI* gui, const std::wstring& text, runnable on_hidden) {
|
||||
auto menu = gui->getMenu();
|
||||
Panel* panel = new Panel(vec2(500, 200), vec4(8.0f), 8.0f);
|
||||
panel->setColor(vec4(0.0f, 0.0f, 0.0f, 0.5f));
|
||||
@@ -69,7 +70,7 @@ void guiutil::alert(GUI* gui, const std::wstring& text, gui::runnable on_hidden)
|
||||
void guiutil::confirm(
|
||||
GUI* gui,
|
||||
const std::wstring& text,
|
||||
gui::runnable on_confirm,
|
||||
runnable on_confirm,
|
||||
std::wstring yestext,
|
||||
std::wstring notext) {
|
||||
if (yestext.empty()) yestext = langs::get(L"Yes");
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include "GUI.h"
|
||||
#include "../../delegates.h"
|
||||
|
||||
namespace gui {
|
||||
class Button;
|
||||
@@ -23,13 +24,13 @@ namespace guiutil {
|
||||
void alert(
|
||||
gui::GUI* gui,
|
||||
const std::wstring& text,
|
||||
gui::runnable on_hidden=nullptr
|
||||
runnable on_hidden=nullptr
|
||||
);
|
||||
|
||||
void confirm(
|
||||
gui::GUI* gui,
|
||||
const std::wstring& text,
|
||||
gui::runnable on_confirm=nullptr,
|
||||
runnable on_confirm=nullptr,
|
||||
std::wstring yestext=L"",
|
||||
std::wstring notext=L"");
|
||||
}
|
||||
|
||||
+22
-11
@@ -14,6 +14,7 @@ using glm::vec4;
|
||||
|
||||
Container::Container(vec2 coord, vec2 size) : UINode(coord, size) {
|
||||
actualLength = size.y;
|
||||
setColor(glm::vec4());
|
||||
}
|
||||
|
||||
std::shared_ptr<UINode> Container::getAt(vec2 pos, std::shared_ptr<UINode> self) {
|
||||
@@ -96,6 +97,17 @@ void Container::draw(const GfxContext* pctx, Assets* assets) {
|
||||
}
|
||||
}
|
||||
|
||||
void Container::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
if (color.a <= 0.0f)
|
||||
return;
|
||||
vec2 coord = calcCoord();
|
||||
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = color;
|
||||
batch->rect(coord.x, coord.y, size.x, size.y);
|
||||
}
|
||||
|
||||
void Container::addBack(std::shared_ptr<UINode> node) {
|
||||
nodes.insert(nodes.begin(), node);
|
||||
node->setParent(this);
|
||||
@@ -138,15 +150,6 @@ Panel::Panel(vec2 size, glm::vec4 padding, float interval, bool resizing)
|
||||
Panel::~Panel() {
|
||||
}
|
||||
|
||||
void Panel::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
vec2 coord = calcCoord();
|
||||
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = color;
|
||||
batch->rect(coord.x, coord.y, size.x, size.y);
|
||||
}
|
||||
|
||||
void Panel::maxLength(int value) {
|
||||
maxLength_ = value;
|
||||
}
|
||||
@@ -155,6 +158,14 @@ int Panel::maxLength() const {
|
||||
return maxLength_;
|
||||
}
|
||||
|
||||
void Panel::setPadding(glm::vec4 padding) {
|
||||
this->padding = padding;
|
||||
}
|
||||
|
||||
glm::vec4 Panel::getPadding() const {
|
||||
return padding;
|
||||
}
|
||||
|
||||
void Panel::refresh() {
|
||||
float x = padding.x;
|
||||
float y = padding.y;
|
||||
@@ -182,7 +193,7 @@ void Panel::refresh() {
|
||||
y += nodesize.y + margin.w + interval;
|
||||
|
||||
float width = size.x - padding.x - padding.z - margin.x - margin.z;
|
||||
node->setSize(vec2(width, nodesize.y));;
|
||||
//node->setSize(vec2(width, nodesize.y));;
|
||||
node->refresh();
|
||||
maxw = fmax(maxw, ex+node->getSize().x+margin.z+padding.z);
|
||||
}
|
||||
@@ -203,7 +214,7 @@ void Panel::refresh() {
|
||||
x += nodesize.x + margin.z + interval;
|
||||
|
||||
float height = size.y - padding.y - padding.w - margin.y - margin.w;
|
||||
node->setSize(vec2(nodesize.x, height));
|
||||
//node->setSize(vec2(nodesize.x, height));
|
||||
node->refresh();
|
||||
maxh = fmax(maxh, y+margin.y+node->getSize().y+margin.w+padding.w);
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace gui {
|
||||
Container(glm::vec2 coord, glm::vec2 size);
|
||||
|
||||
virtual void act(float delta) override;
|
||||
virtual void drawBackground(const GfxContext* pctx, Assets* assets) {};
|
||||
virtual void drawBackground(const GfxContext* pctx, Assets* assets);
|
||||
virtual void draw(const GfxContext* pctx, Assets* assets) override;
|
||||
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
|
||||
virtual void addBack(std::shared_ptr<UINode> node);
|
||||
@@ -55,11 +55,14 @@ namespace gui {
|
||||
bool resizing_;
|
||||
int maxLength_ = 0;
|
||||
public:
|
||||
Panel(glm::vec2 size, glm::vec4 padding=glm::vec4(2.0f), float interval=2.0f, bool resizing=true);
|
||||
Panel(
|
||||
glm::vec2 size,
|
||||
glm::vec4 padding=glm::vec4(2.0f),
|
||||
float interval=2.0f,
|
||||
bool resizing=true
|
||||
);
|
||||
virtual ~Panel();
|
||||
|
||||
virtual void drawBackground(const GfxContext* pctx, Assets* assets) override;
|
||||
|
||||
virtual void orientation(Orientation orientation);
|
||||
Orientation orientation() const;
|
||||
|
||||
@@ -67,6 +70,9 @@ namespace gui {
|
||||
|
||||
virtual void maxLength(int value);
|
||||
int maxLength() const;
|
||||
|
||||
virtual void setPadding(glm::vec4 padding);
|
||||
glm::vec4 getPadding() const;
|
||||
};
|
||||
|
||||
struct Page {
|
||||
|
||||
@@ -584,7 +584,7 @@ void create_settings_panel(Engine* engine) {
|
||||
langs::get(L"Backlight", L"settings"), vec2(400, 32)
|
||||
);
|
||||
checkbox->supplier([=]() {
|
||||
return engine->getSettings().graphics.backlight != 0;
|
||||
return engine->getSettings().graphics.backlight;
|
||||
});
|
||||
checkbox->consumer([=](bool checked) {
|
||||
engine->getSettings().graphics.backlight = checked;
|
||||
|
||||
Reference in New Issue
Block a user