locale independent util::parse_double
This commit is contained in:
@@ -24,6 +24,7 @@ namespace gui {
|
||||
glm::vec2 coord;
|
||||
glm::vec2 size;
|
||||
glm::vec4 color {1.0f};
|
||||
glm::vec4 hoverColor {1.0f};
|
||||
glm::vec4 margin {1.0f};
|
||||
bool visible = true;
|
||||
bool hover = false;
|
||||
@@ -50,9 +51,16 @@ namespace gui {
|
||||
virtual void setParent(UINode* node);
|
||||
UINode* getParent() const;
|
||||
|
||||
/* Set element color (doesn't affect inner elements).
|
||||
Also replaces hover color to avoid adding extra properties. */
|
||||
virtual void setColor(glm::vec4 newColor);
|
||||
|
||||
/* Get element color */
|
||||
glm::vec4 getColor() const;
|
||||
|
||||
virtual void setHoverColor(glm::vec4 newColor);
|
||||
glm::vec4 getHoverColor() const;
|
||||
|
||||
virtual void setMargin(glm::vec4 margin);
|
||||
glm::vec4 getMargin() const;
|
||||
|
||||
@@ -66,18 +74,31 @@ namespace gui {
|
||||
bool isPressed() const;
|
||||
void defocus();
|
||||
bool isFocused() const;
|
||||
|
||||
/* Check if elements catches all user input when focused */
|
||||
virtual bool isFocuskeeper() const {return false;}
|
||||
|
||||
virtual void typed(unsigned int codepoint) {};
|
||||
virtual void keyPressed(int key) {};
|
||||
|
||||
/* Check if screen position is inside of the element
|
||||
@param pos screen position */
|
||||
virtual bool isInside(glm::vec2 pos);
|
||||
|
||||
/* Get element under the cursor.
|
||||
@param pos cursor screen position
|
||||
@param self shared pointer to element
|
||||
@return self, sub-element or nullptr if element is not interractive */
|
||||
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
|
||||
|
||||
/* Check if element is opaque for cursor */
|
||||
virtual bool isInteractive() const;
|
||||
/* Make the element opaque (true) or transparent (false) for cursor */
|
||||
virtual void setInteractive(bool flag);
|
||||
|
||||
/* Get inner content offset. Used for scroll */
|
||||
virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
|
||||
/* Calculate screen position of the element */
|
||||
virtual glm::vec2 calcCoord() const;
|
||||
virtual void setCoord(glm::vec2 coord);
|
||||
virtual glm::vec2 getSize() const;
|
||||
|
||||
Reference in New Issue
Block a user