A lot of changes in almost all files
This commit is contained in:
@@ -1,3 +1,4 @@
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#include <iostream>
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#include <assert.h>
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#include "LightSolver.h"
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#include "Lightmap.h"
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@@ -60,7 +61,7 @@ void LightSolver::solve(){
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};
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while (!remqueue.empty()){
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lightentry entry = remqueue.front();
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const lightentry entry = remqueue.front();
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remqueue.pop();
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for (size_t i = 0; i < 6; i++) {
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+20
-24
@@ -6,22 +6,15 @@
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#include "../voxels/voxel.h"
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#include "../voxels/Block.h"
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Chunks* Lighting::chunks = nullptr;
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LightSolver* Lighting::solverR = nullptr;
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LightSolver* Lighting::solverG = nullptr;
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LightSolver* Lighting::solverB = nullptr;
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LightSolver* Lighting::solverS = nullptr;
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int Lighting::initialize(Chunks* chunks){
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Lighting::chunks = chunks;
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Lighting::Lighting(Chunks* chunks){
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this->chunks = chunks;
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solverR = new LightSolver(chunks, 0);
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solverG = new LightSolver(chunks, 1);
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solverB = new LightSolver(chunks, 2);
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solverS = new LightSolver(chunks, 3);
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return 0;
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}
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void Lighting::finalize(){
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Lighting::~Lighting(){
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delete solverR, solverG, solverB, solverS;
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}
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@@ -37,11 +30,11 @@ void Lighting::clear(){
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}
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}
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void Lighting::onChunkLoaded(int cx, int cy, int cz){
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void Lighting::onChunkLoaded(int cx, int cy, int cz, bool sky){
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Chunk* chunk = chunks->getChunk(cx, cy, cz);
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Chunk* chunkUpper = chunks->getChunk(cx, cy+1, cz);
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Chunk* chunkLower = chunks->getChunk(cx, cy-1, cz);
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if (chunkLower){
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if (chunkLower && sky){
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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int gx = x + cx * CHUNK_W;
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@@ -65,7 +58,7 @@ void Lighting::onChunkLoaded(int cx, int cy, int cz){
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break;
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voxel* vox = &(current->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);//chunks->get(gx,gy+y,gz);
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Block* block = Block::blocks[vox->id];
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if (!block->lightPassing)
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if (!block->skyLightPassing)
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break;
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//current->lightmap->setS(x,y,z, 0);
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current->modified = true;
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@@ -76,7 +69,7 @@ void Lighting::onChunkLoaded(int cx, int cy, int cz){
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}
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}
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}
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if (chunkUpper){
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if (chunkUpper && sky){
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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int gx = x + cx * CHUNK_W;
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@@ -99,7 +92,7 @@ void Lighting::onChunkLoaded(int cx, int cy, int cz){
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break;
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voxel* vox = &(current->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);//chunks->get(gx,gy+y,gz);
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Block* block = Block::blocks[vox->id];
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if (!block->lightPassing)
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if (!block->skyLightPassing)
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break;
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current->lightmap->setS(x,y,z, 15);
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current->modified = true;
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@@ -110,7 +103,7 @@ void Lighting::onChunkLoaded(int cx, int cy, int cz){
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}
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}
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}
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} else {
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} else if (sky){
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for (int z = 0; z < CHUNK_D; z++){
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for (int x = 0; x < CHUNK_W; x++){
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int gx = x + cx * CHUNK_W;
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@@ -129,11 +122,11 @@ void Lighting::onChunkLoaded(int cx, int cy, int cz){
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break;
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voxel* vox = &(current->voxels[(y * CHUNK_D + z) * CHUNK_W + x]);//chunks->get(gx,gy+y,gz);
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Block* block = Block::blocks[vox->id];
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if (!block->lightPassing)
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if (!block->skyLightPassing)
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break;
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current->lightmap->setS(x,y,z, 15);
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current->modified = true;
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//solverS->add(gx,y+ncy*CHUNK_H,gz);
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solverS->add(gx,y+ncy*CHUNK_H,gz);
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}
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}
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}
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@@ -163,10 +156,13 @@ void Lighting::onChunkLoaded(int cx, int cy, int cz){
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int gx = x + cx * CHUNK_W;
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int gy = y + cy * CHUNK_H;
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int gz = z + cz * CHUNK_D;
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solverR->add(gx,gy,gz);
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solverG->add(gx,gy,gz);
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solverB->add(gx,gy,gz);
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solverS->add(gx,gy,gz);
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if (chunks->getLight(x,y,z)){
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solverR->add(gx,gy,gz);
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solverG->add(gx,gy,gz);
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solverB->add(gx,gy,gz);
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if (sky)
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solverS->add(gx,gy,gz);
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}
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}
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}
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}
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@@ -199,7 +195,7 @@ void Lighting::onBlockSet(int x, int y, int z, int id){
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if (chunks->getLight(x,y+1,z, 3) == 0xF){
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for (int i = y; i >= 0; i--){
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voxel* vox = chunks->get(x,i,z);
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if (vox == nullptr || vox->id != 0)
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if (vox == nullptr || vox->id != 0 && Block::blocks[id]->skyLightPassing)
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break;
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solverS->add(x,i,z, 0xF);
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}
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@@ -220,7 +216,7 @@ void Lighting::onBlockSet(int x, int y, int z, int id){
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solverR->remove(x,y,z);
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solverG->remove(x,y,z);
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solverB->remove(x,y,z);
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if (!block->lightPassing){
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if (!block->skyLightPassing){
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solverS->remove(x,y,z);
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for (int i = y-1; i >= 0; i--){
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solverS->remove(x,i,z);
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+10
-10
@@ -5,18 +5,18 @@ class Chunks;
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class LightSolver;
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class Lighting {
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static Chunks* chunks;
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static LightSolver* solverR;
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static LightSolver* solverG;
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static LightSolver* solverB;
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static LightSolver* solverS;
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Chunks* chunks = nullptr;
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LightSolver* solverR = nullptr;
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LightSolver* solverG = nullptr;
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LightSolver* solverB = nullptr;
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LightSolver* solverS = nullptr;
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public:
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static int initialize(Chunks* chunks);
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static void finalize();
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Lighting(Chunks* chunks);
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~Lighting();
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static void clear();
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static void onChunkLoaded(int cx, int cy, int cz);
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static void onBlockSet(int x, int y, int z, int id);
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void clear();
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void onChunkLoaded(int cx, int cy, int cz, bool sky);
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void onBlockSet(int x, int y, int z, int id);
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};
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#endif /* LIGHTING_LIGHTING_H_ */
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@@ -10,3 +10,9 @@ Lightmap::Lightmap(){
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Lightmap::~Lightmap(){
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delete[] map;
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}
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void Lightmap::set(const Lightmap* lightmap) {
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for (unsigned int i = 0; i < CHUNK_VOL; i++){
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map[i] = lightmap->map[i];
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}
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}
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@@ -9,6 +9,12 @@ public:
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Lightmap();
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~Lightmap();
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void set(const Lightmap* lightmap);
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inline unsigned short get(int x, int y, int z){
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return (map[y*CHUNK_D*CHUNK_W+z*CHUNK_W+x]);
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}
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inline unsigned char get(int x, int y, int z, int channel){
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return (map[y*CHUNK_D*CHUNK_W+z*CHUNK_W+x] >> (channel << 2)) & 0xF;
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}
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