A lot of changes in almost all files
This commit is contained in:
+51
-117
@@ -6,14 +6,8 @@
|
||||
#include "../lighting/Lightmap.h"
|
||||
#include "../files/WorldFiles.h"
|
||||
|
||||
#include "../lighting/Lighting.h"
|
||||
#include "../graphics/VoxelRenderer.h"
|
||||
#include "../graphics/Mesh.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
using namespace glm;
|
||||
|
||||
#include <math.h>
|
||||
#include <limits.h>
|
||||
|
||||
@@ -38,77 +32,6 @@ Chunks::~Chunks(){
|
||||
delete[] chunks;
|
||||
}
|
||||
|
||||
bool Chunks::_buildMeshes(VoxelRenderer* renderer) {
|
||||
int nearX = 0;
|
||||
int nearY = 0;
|
||||
int nearZ = 0;
|
||||
int minDistance = 1000000000;
|
||||
for (unsigned int y = 0; y < h; y++){
|
||||
for (unsigned int z = 1; z < d-1; z++){
|
||||
for (unsigned int x = 1; x < w-1; x++){
|
||||
int index = (y * d + z) * w + x;
|
||||
Chunk* chunk = chunks[index];
|
||||
if (chunk == nullptr)
|
||||
continue;
|
||||
Mesh* mesh = meshes[index];
|
||||
if (mesh != nullptr && !chunk->modified)
|
||||
continue;
|
||||
int lx = x - w / 2;
|
||||
int ly = y - h / 2;
|
||||
int lz = z - d / 2;
|
||||
int distance = (lx * lx + ly * ly + lz * lz);
|
||||
if (distance < minDistance){
|
||||
minDistance = distance;
|
||||
nearX = x;
|
||||
nearY = y;
|
||||
nearZ = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int index = (nearY * d + nearZ) * w + nearX;
|
||||
|
||||
Chunk* closes[27];
|
||||
|
||||
Chunk* chunk = chunks[index];
|
||||
if (chunk == nullptr)
|
||||
return false;
|
||||
Mesh* mesh = meshes[index];
|
||||
if (mesh == nullptr || chunk->modified){
|
||||
if (mesh != nullptr)
|
||||
delete mesh;
|
||||
if (chunk->isEmpty()){
|
||||
meshes[index] = nullptr;
|
||||
return false;
|
||||
}
|
||||
chunk->modified = false;
|
||||
for (int i = 0; i < 27; i++)
|
||||
closes[i] = nullptr;
|
||||
for (size_t j = 0; j < volume; j++){
|
||||
Chunk* other = chunks[j];
|
||||
if (other == nullptr)
|
||||
continue;
|
||||
|
||||
int ox = other->x - chunk->x;
|
||||
int oy = other->y - chunk->y;
|
||||
int oz = other->z - chunk->z;
|
||||
|
||||
if (abs(ox) > 1 || abs(oy) > 1 || abs(oz) > 1)
|
||||
continue;
|
||||
|
||||
ox += 1;
|
||||
oy += 1;
|
||||
oz += 1;
|
||||
closes[(oy * 3 + oz) * 3 + ox] = other;
|
||||
}
|
||||
mesh = renderer->render(chunk, (const Chunk**)closes);
|
||||
meshes[index] = mesh;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
voxel* Chunks::get(int x, int y, int z){
|
||||
x -= ox * CHUNK_W;
|
||||
y -= oy * CHUNK_H;
|
||||
@@ -158,6 +81,27 @@ unsigned char Chunks::getLight(int x, int y, int z, int channel){
|
||||
return chunk->lightmap->get(lx,ly,lz, channel);
|
||||
}
|
||||
|
||||
unsigned short Chunks::getLight(int x, int y, int z){
|
||||
x -= ox * CHUNK_W;
|
||||
y -= oy * CHUNK_H;
|
||||
z -= oz * CHUNK_D;
|
||||
int cx = x / CHUNK_W;
|
||||
int cy = y / CHUNK_H;
|
||||
int cz = z / CHUNK_D;
|
||||
if (x < 0) cx--;
|
||||
if (y < 0) cy--;
|
||||
if (z < 0) cz--;
|
||||
if (cx < 0 || cy < 0 || cz < 0 || cx >= w || cy >= h || cz >= d)
|
||||
return 0;
|
||||
Chunk* chunk = chunks[(cy * d + cz) * w + cx];
|
||||
if (chunk == nullptr)
|
||||
return 0;
|
||||
int lx = x - cx * CHUNK_W;
|
||||
int ly = y - cy * CHUNK_H;
|
||||
int lz = z - cz * CHUNK_D;
|
||||
return chunk->lightmap->get(lx,ly,lz);
|
||||
}
|
||||
|
||||
Chunk* Chunks::getChunkByVoxel(int x, int y, int z){
|
||||
x -= ox * CHUNK_W;
|
||||
y -= oy * CHUNK_H;
|
||||
@@ -317,46 +261,6 @@ void Chunks::setCenter(WorldFiles* worldFiles, int x, int y, int z) {
|
||||
translate(worldFiles, cx,cy,cz);
|
||||
}
|
||||
|
||||
bool Chunks::loadVisible(WorldFiles* worldFiles){
|
||||
int nearX = 0;
|
||||
int nearY = 0;
|
||||
int nearZ = 0;
|
||||
int minDistance = (w/2)*(w/2);
|
||||
for (unsigned int y = 0; y < h; y++){
|
||||
for (unsigned int z = 1; z < d-1; z++){
|
||||
for (unsigned int x = 1; x < w-1; x++){
|
||||
int index = (y * d + z) * w + x;
|
||||
Chunk* chunk = chunks[index];
|
||||
if (chunk != nullptr)
|
||||
continue;
|
||||
int lx = x - w / 2;
|
||||
int ly = y - h / 2;
|
||||
int lz = z - d / 2;
|
||||
int distance = (lx * lx + ly * ly + lz * lz);
|
||||
if (distance < minDistance){
|
||||
minDistance = distance;
|
||||
nearX = x;
|
||||
nearY = y;
|
||||
nearZ = z;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int index = (nearY * d + nearZ) * w + nearX;
|
||||
Chunk* chunk = chunks[index];
|
||||
if (chunk != nullptr)
|
||||
return false;
|
||||
chunk = new Chunk(nearX+ox,nearY+oy,nearZ+oz);
|
||||
if (!worldFiles->getChunk(chunk->x, chunk->z, (char*)chunk->voxels)){
|
||||
WorldGenerator::generate(chunk->voxels, chunk->x, chunk->y, chunk->z);
|
||||
}
|
||||
|
||||
chunks[index] = chunk;
|
||||
Lighting::onChunkLoaded(ox+nearX, oy+nearY, oz+nearZ);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Chunks::translate(WorldFiles* worldFiles, int dx, int dy, int dz){
|
||||
for (unsigned int i = 0; i < volume; i++){
|
||||
chunksSecond[i] = nullptr;
|
||||
@@ -395,3 +299,33 @@ void Chunks::translate(WorldFiles* worldFiles, int dx, int dy, int dz){
|
||||
oy += dy;
|
||||
oz += dz;
|
||||
}
|
||||
|
||||
void Chunks::_setOffset(int x, int y, int z){
|
||||
ox = x;
|
||||
oy = y;
|
||||
oz = z;
|
||||
}
|
||||
|
||||
bool Chunks::putChunk(Chunk* chunk) {
|
||||
int x = chunk->x;
|
||||
int y = chunk->y;
|
||||
int z = chunk->z;
|
||||
x -= ox;
|
||||
y -= oy;
|
||||
z -= oz;
|
||||
if (x < 0 || y < 0 || z < 0 || x >= w || y >= h || z >= d)
|
||||
return false;
|
||||
chunks[(y * d + z) * w + x] = chunk;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Chunks::clear(bool freeMemory){
|
||||
for (size_t i = 0; i < volume; i++){
|
||||
if (freeMemory){
|
||||
delete chunks[i];
|
||||
delete meshes[i];
|
||||
}
|
||||
chunks[i] = nullptr;
|
||||
meshes[i] = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user