GLM-related Shader.uniformNf overloads

This commit is contained in:
MihailRis
2023-11-16 21:32:55 +03:00
parent 47e24cb468
commit bcecdc9b60
4 changed files with 22 additions and 5 deletions
+9
View File
@@ -41,11 +41,20 @@ void Shader::uniform2f(std::string name, float x, float y){
glUniform2f(transformLoc, x, y);
}
void Shader::uniform2f(std::string name, glm::vec2 xy){
GLuint transformLoc = glGetUniformLocation(id, name.c_str());
glUniform2f(transformLoc, xy.x, xy.y);
}
void Shader::uniform3f(std::string name, float x, float y, float z){
GLuint transformLoc = glGetUniformLocation(id, name.c_str());
glUniform3f(transformLoc, x,y,z);
}
void Shader::uniform3f(std::string name, glm::vec3 xyz){
GLuint transformLoc = glGetUniformLocation(id, name.c_str());
glUniform3f(transformLoc, xyz.x, xyz.y, xyz.z);
}
Shader* load_shader(std::string vertexFile, std::string fragmentFile) {
+2
View File
@@ -16,7 +16,9 @@ public:
void uniform1i(std::string name, int x);
void uniform1f(std::string name, float x);
void uniform2f(std::string name, float x, float y);
void uniform2f(std::string name, glm::vec2 xy);
void uniform3f(std::string name, float x, float y, float z);
void uniform3f(std::string name, glm::vec3 xyz);
};
extern Shader* load_shader(std::string vertexFile, std::string fragmentFile);