GLM-related Shader.uniformNf overloads
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@@ -108,7 +108,9 @@ bool ChunksController::loadVisible(){
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for (size_t i = 0; i < CHUNK_VOL; i++) {
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blockid_t id = chunk->voxels[i].id;
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if (Block::blocks[id] == nullptr) {
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std::cout << "corruped block detected at " << i << " of chunk " << chunk->x << "x" << chunk->z << " -> " << (int)id << std::endl;
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std::cout << "corruped block detected at " << i << " of chunk ";
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std::cout << chunk->x << "x" << chunk->z;
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std::cout << " -> " << (int)id << std::endl;
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chunk->voxels[i].id = 11;
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}
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}
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