GfxContext renamed to DrawContext
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@@ -6,7 +6,7 @@
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#include "../../audio/audio.h"
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#include "../../coders/imageio.hpp"
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#include "../../graphics/core/PostProcessing.h"
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#include "../../graphics/core/GfxContext.hpp"
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#include "../../graphics/core/DrawContext.hpp"
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#include "../../graphics/core/Viewport.hpp"
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#include "../../graphics/core/ImageData.hpp"
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#include "../../graphics/ui/GUI.hpp"
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@@ -79,7 +79,7 @@ void LevelScreen::saveWorldPreview() {
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Camera camera = *player->camera;
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camera.setFov(glm::radians(70.0f));
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Viewport viewport(previewSize * 1.5, previewSize);
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GfxContext ctx(nullptr, viewport, batch.get());
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DrawContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, &camera, false, postProcessing.get());
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auto image = postProcessing->toImage();
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@@ -141,7 +141,7 @@ void LevelScreen::draw(float delta) {
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auto camera = controller->getPlayer()->currentCamera;
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Viewport viewport(Window::width, Window::height);
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GfxContext ctx(nullptr, viewport, batch.get());
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DrawContext ctx(nullptr, viewport, batch.get());
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worldRenderer->draw(ctx, camera.get(), hudVisible, postProcessing.get());
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