GfxContext renamed to DrawContext

This commit is contained in:
MihailRis
2024-04-30 00:31:13 +03:00
parent 4af0a8acf7
commit bcf2f5029d
37 changed files with 101 additions and 101 deletions
+3 -3
View File
@@ -6,7 +6,7 @@
#include "../../audio/audio.h"
#include "../../coders/imageio.hpp"
#include "../../graphics/core/PostProcessing.h"
#include "../../graphics/core/GfxContext.hpp"
#include "../../graphics/core/DrawContext.hpp"
#include "../../graphics/core/Viewport.hpp"
#include "../../graphics/core/ImageData.hpp"
#include "../../graphics/ui/GUI.hpp"
@@ -79,7 +79,7 @@ void LevelScreen::saveWorldPreview() {
Camera camera = *player->camera;
camera.setFov(glm::radians(70.0f));
Viewport viewport(previewSize * 1.5, previewSize);
GfxContext ctx(nullptr, viewport, batch.get());
DrawContext ctx(nullptr, viewport, batch.get());
worldRenderer->draw(ctx, &camera, false, postProcessing.get());
auto image = postProcessing->toImage();
@@ -141,7 +141,7 @@ void LevelScreen::draw(float delta) {
auto camera = controller->getPlayer()->currentCamera;
Viewport viewport(Window::width, Window::height);
GfxContext ctx(nullptr, viewport, batch.get());
DrawContext ctx(nullptr, viewport, batch.get());
worldRenderer->draw(ctx, camera.get(), hudVisible, postProcessing.get());