GfxContext renamed to DrawContext
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@@ -13,7 +13,7 @@ class Assets;
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class Camera;
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class Batch3D;
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class Framebuffer;
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class GfxContext;
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class DrawContext;
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struct skysprite {
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std::string texture;
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@@ -40,14 +40,14 @@ public:
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~Skybox();
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void draw(
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const GfxContext& pctx,
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const DrawContext& pctx,
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Camera* camera,
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Assets* assets,
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float daytime,
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float fog
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);
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void refresh(const GfxContext& pctx, float t, float mie, uint quality);
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void refresh(const DrawContext& pctx, float t, float mie, uint quality);
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void bind() const;
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void unbind() const;
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bool isReady() const {
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