GfxContext renamed to DrawContext

This commit is contained in:
MihailRis
2024-04-30 00:31:13 +03:00
parent 4af0a8acf7
commit bcf2f5029d
37 changed files with 101 additions and 101 deletions
+7 -7
View File
@@ -23,7 +23,7 @@
#include "../../world/World.h"
#include "../core/Atlas.hpp"
#include "../core/Batch3D.hpp"
#include "../core/GfxContext.hpp"
#include "../core/DrawContext.hpp"
#include "../core/LineBatch.hpp"
#include "../core/Mesh.hpp"
#include "../core/PostProcessing.h"
@@ -140,7 +140,7 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
}
void WorldRenderer::renderLevel(
const GfxContext& ctx,
const DrawContext& ctx,
Camera* camera,
const EngineSettings& settings
) {
@@ -213,12 +213,12 @@ void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
}
void WorldRenderer::renderDebugLines(
const GfxContext& pctx,
const DrawContext& pctx,
Camera* camera,
Shader* linesShader,
const EngineSettings& settings
) {
GfxContext ctx = pctx.sub();
DrawContext ctx = pctx.sub();
const auto& viewport = ctx.getViewport();
uint displayWidth = viewport.getWidth();
uint displayHeight = viewport.getHeight();
@@ -266,7 +266,7 @@ void WorldRenderer::renderDebugLines(
}
void WorldRenderer::draw(
const GfxContext& pctx,
const DrawContext& pctx,
Camera* camera,
bool hudVisible,
PostProcessing* postProcessing
@@ -282,7 +282,7 @@ void WorldRenderer::draw(
// World render scope with diegetic HUD included
{
GfxContext wctx = pctx.sub();
DrawContext wctx = pctx.sub();
postProcessing->use(wctx);
Window::clearDepth();
@@ -292,7 +292,7 @@ void WorldRenderer::draw(
// Actually world render with depth buffer on
{
GfxContext ctx = wctx.sub();
DrawContext ctx = wctx.sub();
ctx.setDepthTest(true);
ctx.setCullFace(true);
renderLevel(ctx, camera, settings);