GfxContext renamed to DrawContext
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@@ -24,7 +24,7 @@ class Chunks;
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class LevelFrontend;
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class Skybox;
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class PostProcessing;
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class GfxContext;
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class DrawContext;
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struct EngineSettings;
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class WorldRenderer {
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@@ -50,7 +50,7 @@ class WorldRenderer {
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/// @param linesShader shader used
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/// @param settings engine settings
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void renderDebugLines(
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const GfxContext& context,
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const DrawContext& context,
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Camera* camera,
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Shader* linesShader,
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const EngineSettings& settings
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@@ -62,7 +62,7 @@ public:
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~WorldRenderer();
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void draw(
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const GfxContext& context,
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const DrawContext& context,
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Camera* camera,
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bool hudVisible,
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PostProcessing* postProcessing
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@@ -74,7 +74,7 @@ public:
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/// @param camera active camera
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/// @param settings engine settings
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void renderLevel(
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const GfxContext& context,
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const DrawContext& context,
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Camera* camera,
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const EngineSettings& settings
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);
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