refactor players
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@@ -1,23 +0,0 @@
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#pragma once
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#include <stdint.h>
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#include <stdlib.h>
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#include <iostream>
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class Level;
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class Object {
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private:
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public:
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uint64_t objectUID;
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bool shouldUpdate = true;
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public:
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~Object() { destroyed(); }
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public:
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virtual void spawned() { }
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virtual void update(float delta) { }
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virtual void destroyed() { }
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};
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