refactor players

This commit is contained in:
MihailRis
2024-11-22 16:17:13 +03:00
parent 7f41f95013
commit bd2acd5766
13 changed files with 101 additions and 151 deletions
+1 -18
View File
@@ -5,7 +5,6 @@
#include "debug/Logger.hpp"
#include "engine.hpp"
#include "files/WorldFiles.hpp"
#include "interfaces/Object.hpp"
#include "objects/Entities.hpp"
#include "physics/Hitbox.hpp"
#include "settings.hpp"
@@ -26,7 +25,7 @@ LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr
*level, settings.chunks.padding.get()
)),
player(std::make_unique<PlayerController>(
settings, this->level.get(), blocks.get()
settings, level.get(), blocks.get()
)) {
scripting::on_world_load(this);
}
@@ -45,11 +44,6 @@ void LevelController::update(float delta, bool input, bool pause) {
if (!pause) {
// update all objects that needed
for (const auto& obj : level->objects) {
if (obj && obj->shouldUpdate) {
obj->update(delta);
}
}
blocks->update(delta);
player->update(delta, input, pause);
level->entities->updatePhysics(delta);
@@ -57,17 +51,6 @@ void LevelController::update(float delta, bool input, bool pause) {
}
level->entities->clean();
player->postUpdate(delta, input, pause);
// erease null pointers
auto& objects = level->objects;
objects.erase(
std::remove_if(
objects.begin(),
objects.end(),
[](auto obj) { return obj == nullptr; }
),
objects.end()
);
}
void LevelController::saveWorld() {