refactor players
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@@ -5,7 +5,6 @@
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#include "debug/Logger.hpp"
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#include "engine.hpp"
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#include "files/WorldFiles.hpp"
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#include "interfaces/Object.hpp"
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#include "objects/Entities.hpp"
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#include "physics/Hitbox.hpp"
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#include "settings.hpp"
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@@ -26,7 +25,7 @@ LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr
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*level, settings.chunks.padding.get()
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)),
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player(std::make_unique<PlayerController>(
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settings, this->level.get(), blocks.get()
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settings, level.get(), blocks.get()
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)) {
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scripting::on_world_load(this);
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}
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@@ -45,11 +44,6 @@ void LevelController::update(float delta, bool input, bool pause) {
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if (!pause) {
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// update all objects that needed
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for (const auto& obj : level->objects) {
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if (obj && obj->shouldUpdate) {
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obj->update(delta);
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}
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}
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blocks->update(delta);
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player->update(delta, input, pause);
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level->entities->updatePhysics(delta);
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@@ -57,17 +51,6 @@ void LevelController::update(float delta, bool input, bool pause) {
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}
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level->entities->clean();
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player->postUpdate(delta, input, pause);
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// erease null pointers
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auto& objects = level->objects;
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objects.erase(
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std::remove_if(
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objects.begin(),
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objects.end(),
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[](auto obj) { return obj == nullptr; }
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),
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objects.end()
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);
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}
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void LevelController::saveWorld() {
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