refactor players
This commit is contained in:
@@ -40,7 +40,7 @@ const float C_ZOOM = 0.1f;
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const float CROUCH_SHIFT_Y = -0.2f;
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CameraControl::CameraControl(
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const std::shared_ptr<Player>& player, const CameraSettings& settings
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Player* player, const CameraSettings& settings
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)
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: player(player),
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camera(player->fpCamera),
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@@ -193,7 +193,7 @@ PlayerController::PlayerController(
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BlocksController* blocksController
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)
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: settings(settings), level(level),
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player(level->getObject<Player>(0)),
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player(level->getPlayer(0)),
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camControl(player, settings.camera),
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blocksController(blocksController),
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playerTickClock(20, 3) {
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@@ -215,7 +215,7 @@ void PlayerController::onFootstep(const Hitbox& hitbox) {
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continue;
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}
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blocksController->onBlockInteraction(
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player.get(),
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player,
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glm::ivec3(x, y, z),
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def,
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BlockInteraction::step
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@@ -254,7 +254,7 @@ void PlayerController::update(float delta, bool input, bool pause) {
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if (playerTickClock.update(delta)) {
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if (player->getId() % playerTickClock.getParts() ==
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playerTickClock.getPart()) {
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scripting::on_player_tick(player.get(), playerTickClock.getTickRate());
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scripting::on_player_tick(player, playerTickClock.getTickRate());
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}
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}
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}
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@@ -390,12 +390,12 @@ voxel* PlayerController::updateSelection(float maxDistance) {
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if (selection.entity != prevEntity) {
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if (prevEntity != ENTITY_NONE) {
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if (auto pentity = level->entities->get(prevEntity)) {
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scripting::on_aim_off(*pentity, player.get());
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scripting::on_aim_off(*pentity, player);
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}
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}
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if (selection.entity != ENTITY_NONE) {
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if (auto pentity = level->entities->get(selection.entity)) {
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scripting::on_aim_on(*pentity, player.get());
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scripting::on_aim_on(*pentity, player);
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}
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}
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}
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@@ -432,8 +432,8 @@ void PlayerController::processRightClick(const Block& def, const Block& target)
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if (!input.shift && target.rt.funcsset.oninteract) {
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if (scripting::on_block_interact(
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player.get(), target, selection.actualPosition
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)) {
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player, target, selection.actualPosition
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)) {
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return;
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}
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}
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@@ -474,7 +474,7 @@ void PlayerController::processRightClick(const Block& def, const Block& target)
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slot.setCount(slot.getCount()-1);
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}
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blocksController->placeBlock(
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player.get(), def, state, coord.x, coord.y, coord.z
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player, def, state, coord.x, coord.y, coord.z
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);
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}
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}
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@@ -488,10 +488,10 @@ void PlayerController::updateEntityInteraction(
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}
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auto entity = *entityOpt;
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if (lclick) {
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scripting::on_attacked(entity, player.get(), player->getEntity());
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scripting::on_attacked(entity, player, player->getEntity());
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}
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if (rclick) {
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scripting::on_entity_used(entity, player.get());
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scripting::on_entity_used(entity, player);
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}
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}
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@@ -523,7 +523,7 @@ void PlayerController::updateInteraction(float delta) {
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auto vox = updateSelection(maxDistance);
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if (vox == nullptr) {
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if (rclick && item.rt.funcsset.on_use) {
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scripting::on_item_use(player.get(), item);
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scripting::on_item_use(player, item);
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}
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if (selection.entity) {
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updateEntityInteraction(selection.entity, lattack, rclick);
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@@ -534,7 +534,7 @@ void PlayerController::updateInteraction(float delta) {
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auto iend = selection.position;
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if (lclick && !input.shift && item.rt.funcsset.on_block_break_by) {
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if (scripting::on_item_break_block(
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player.get(), item, iend.x, iend.y, iend.z
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player, item, iend.x, iend.y, iend.z
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)) {
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return;
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}
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@@ -543,7 +543,7 @@ void PlayerController::updateInteraction(float delta) {
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if (lclick) {
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if (player->isInstantDestruction() && target.breakable) {
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blocksController->breakBlock(
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player.get(), target, iend.x, iend.y, iend.z
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player, target, iend.x, iend.y, iend.z
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);
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}
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}
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@@ -551,10 +551,10 @@ void PlayerController::updateInteraction(float delta) {
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bool preventDefault = false;
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if (item.rt.funcsset.on_use_on_block) {
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preventDefault = scripting::on_item_use_on_block(
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player.get(), item, iend, selection.normal
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player, item, iend, selection.normal
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);
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} else if (item.rt.funcsset.on_use) {
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preventDefault = scripting::on_item_use(player.get(), item);
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preventDefault = scripting::on_item_use(player, item);
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}
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if (preventDefault) {
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return;
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@@ -566,10 +566,10 @@ void PlayerController::updateInteraction(float delta) {
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}
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if (Events::jactive(BIND_PLAYER_PICK)) {
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auto coord = selection.actualPosition;
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pick_block(indices, chunks, player.get(), coord.x, coord.y, coord.z);
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pick_block(indices, chunks, player, coord.x, coord.y, coord.z);
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}
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}
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Player* PlayerController::getPlayer() {
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return player.get();
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return player;
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}
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