refactor players
This commit is contained in:
@@ -18,7 +18,7 @@ struct CameraSettings;
|
||||
struct EngineSettings;
|
||||
|
||||
class CameraControl {
|
||||
std::shared_ptr<Player> player;
|
||||
Player* player;
|
||||
std::shared_ptr<Camera> camera;
|
||||
const CameraSettings& settings;
|
||||
glm::vec3 offset;
|
||||
@@ -40,7 +40,7 @@ class CameraControl {
|
||||
void switchCamera();
|
||||
public:
|
||||
CameraControl(
|
||||
const std::shared_ptr<Player>& player, const CameraSettings& settings
|
||||
Player* player, const CameraSettings& settings
|
||||
);
|
||||
void updateMouse(PlayerInput& input);
|
||||
void update(PlayerInput input, float delta, Chunks* chunks);
|
||||
@@ -50,7 +50,7 @@ public:
|
||||
class PlayerController {
|
||||
const EngineSettings& settings;
|
||||
Level* level;
|
||||
std::shared_ptr<Player> player;
|
||||
Player* player;
|
||||
PlayerInput input {};
|
||||
CameraControl camControl;
|
||||
BlocksController* blocksController;
|
||||
|
||||
Reference in New Issue
Block a user