refactor players

This commit is contained in:
MihailRis
2024-11-22 16:17:13 +03:00
parent 7f41f95013
commit bd2acd5766
13 changed files with 101 additions and 151 deletions
+3 -3
View File
@@ -18,7 +18,7 @@ struct CameraSettings;
struct EngineSettings;
class CameraControl {
std::shared_ptr<Player> player;
Player* player;
std::shared_ptr<Camera> camera;
const CameraSettings& settings;
glm::vec3 offset;
@@ -40,7 +40,7 @@ class CameraControl {
void switchCamera();
public:
CameraControl(
const std::shared_ptr<Player>& player, const CameraSettings& settings
Player* player, const CameraSettings& settings
);
void updateMouse(PlayerInput& input);
void update(PlayerInput input, float delta, Chunks* chunks);
@@ -50,7 +50,7 @@ public:
class PlayerController {
const EngineSettings& settings;
Level* level;
std::shared_ptr<Player> player;
Player* player;
PlayerInput input {};
CameraControl camControl;
BlocksController* blocksController;