refactor players
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@@ -11,8 +11,8 @@
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using namespace scripting;
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inline std::shared_ptr<Player> get_player(lua::State* L, int idx) {
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return level->getObject<Player>(lua::tointeger(L, idx));
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inline Player* get_player(lua::State* L, int idx) {
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return level->getPlayer(lua::tointeger(L, idx));
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}
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static int l_get_pos(lua::State* L) {
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