refactor players

This commit is contained in:
MihailRis
2024-11-22 16:17:13 +03:00
parent 7f41f95013
commit bd2acd5766
13 changed files with 101 additions and 151 deletions
+6 -5
View File
@@ -4,7 +4,6 @@
#include <memory>
#include <optional>
#include "interfaces/Object.hpp"
#include "interfaces/Serializable.hpp"
#include "settings.hpp"
#include "voxels/voxel.hpp"
@@ -40,8 +39,9 @@ struct CursorSelection {
entityid_t entity = ENTITY_NONE;
};
class Player : public Object, public Serializable {
class Player : public Serializable {
Level* level;
int64_t id;
float speed;
int chosenSlot;
glm::vec3 position;
@@ -52,7 +52,7 @@ class Player : public Object, public Serializable {
bool infiniteItems = true;
bool instantDestruction = true;
entityid_t eid;
entityid_t selectedEid;
entityid_t selectedEid = 0;
public:
std::shared_ptr<Camera> fpCamera, spCamera, tpCamera;
std::shared_ptr<Camera> currentCamera;
@@ -62,6 +62,7 @@ public:
Player(
Level* level,
int64_t id,
glm::vec3 position,
float speed,
std::shared_ptr<Inventory> inv,
@@ -115,7 +116,7 @@ public:
static void convert(dv::value& data, const ContentReport* report);
inline int getId() const {
return objectUID;
inline u64id_t getId() const {
return id;
}
};