refactor players
This commit is contained in:
+35
-37
@@ -71,10 +71,8 @@ void World::write(Level* level) {
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auto playerFile = dv::object();
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auto& players = playerFile.list("players");
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for (const auto& object : level->objects) {
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if (auto player = std::dynamic_pointer_cast<Player>(object)) {
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players.add(player->serialize());
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}
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for (const auto& [id, player] : level->players) {
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players.add(player->serialize());
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}
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files::write_json(wfile->getPlayerFile(), playerFile);
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@@ -94,6 +92,7 @@ std::unique_ptr<Level> World::create(
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info.name = name;
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info.generator = generator;
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info.seed = seed;
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info.nextPlayerId = 1;
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auto world = std::make_unique<World>(
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info,
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std::make_unique<WorldFiles>(directory, settings.debug),
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@@ -121,45 +120,42 @@ std::unique_ptr<Level> World::load(
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<< " generator: " << info->generator;
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auto world = std::make_unique<World>(
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info.value(),
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std::move(worldFilesPtr),
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content,
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packs
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info.value(), std::move(worldFilesPtr), content, packs
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);
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auto& wfile = world->wfile;
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wfile->readResourcesData(content);
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auto level = std::make_unique<Level>(std::move(world), content, settings);
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{
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fs::path file = wfile->getPlayerFile();
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if (!fs::is_regular_file(file)) {
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logger.warning() << "player.json does not exists";
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} else {
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auto playerRoot = files::read_json(file);
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if (playerRoot.has("players")) {
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level->objects.clear();
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const auto& players = playerRoot["players"];
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for (auto& playerMap : players) {
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auto player = level->spawnObject<Player>(
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level.get(),
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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player->deserialize(playerMap);
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auto& inventory = player->getInventory();
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// invalid inventory id pre 0.25
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if (inventory->getId() == 0) {
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inventory->setId(level->getWorld()->getNextInventoryId());
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}
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level->inventories->store(player->getInventory());
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}
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} else {
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auto player = level->getObject<Player>(0);
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player->deserialize(playerRoot);
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level->inventories->store(player->getInventory());
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fs::path file = wfile->getPlayerFile();
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if (!fs::is_regular_file(file)) {
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logger.warning() << "player.json does not exists";
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} else {
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level->players.clear();
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auto playerRoot = files::read_json(file);
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const auto& players = playerRoot["players"];
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if (!players[0].has("id")) {
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world->getInfo().nextPlayerId++;
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}
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for (auto& playerMap : players) {
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auto playerPtr = std::make_unique<Player>(
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level.get(),
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0,
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glm::vec3(0, DEF_PLAYER_Y, 0),
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DEF_PLAYER_SPEED,
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level->inventories->create(DEF_PLAYER_INVENTORY_SIZE),
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0
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);
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auto player = playerPtr.get();
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player->deserialize(playerMap);
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level->addPlayer(std::move(playerPtr));
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auto& inventory = player->getInventory();
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// invalid inventory id pre 0.25
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if (inventory->getId() == 0) {
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inventory->setId(level->getWorld()->getNextInventoryId());
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}
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level->inventories->store(player->getInventory());
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}
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}
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return level;
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@@ -231,6 +227,7 @@ void WorldInfo::deserialize(const dv::value& root) {
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}
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nextInventoryId = root["next-inventory-id"].asInteger(2);
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nextEntityId = root["next-entity-id"].asInteger(1);
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root.at("next-player-id").get(nextPlayerId);
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}
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dv::value WorldInfo::serialize() const {
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@@ -254,5 +251,6 @@ dv::value WorldInfo::serialize() const {
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root["next-inventory-id"] = nextInventoryId;
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root["next-entity-id"] = nextEntityId;
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root["next-player-id"] = nextPlayerId;
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return root;
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}
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