optimize a bit

This commit is contained in:
MihailRis
2024-11-17 03:19:55 +03:00
parent 5240fe6226
commit bd4a5ef7fc
3 changed files with 46 additions and 51 deletions
+1 -3
View File
@@ -50,11 +50,9 @@ class ChunksRenderer {
std::unordered_map<glm::ivec2, bool> inwork;
std::vector<ChunksSortEntry> indices;
util::ThreadPool<std::shared_ptr<Chunk>, RendererResult> threadPool;
bool drawChunk(
const Mesh* retrieveChunk(
size_t index, const Camera& camera, Shader& shader, bool culling
);
std::unique_ptr<Mesh> sortedMesh;
public:
ChunksRenderer(
const Level* level,