Minor refactor

This commit is contained in:
MihailRis
2023-11-15 13:38:42 +03:00
parent aa88fcd7f9
commit be980b2aa6
7 changed files with 21 additions and 17 deletions
+4 -4
View File
@@ -206,9 +206,9 @@ void HudRenderer::drawInventory(Player* player) {
tint = vec4(1.0f);
}
if (cblock->model == BLOCK_MODEL_CUBE){
if (cblock->model == BlockModel::block){
batch->blockSprite(x, y, size, size, 16, cblock->textureFaces, tint);
} else if (cblock->model == BLOCK_MODEL_X_SPRITE){
} else if (cblock->model == BlockModel::xsprite){
batch->sprite(x, y, size, size, 16, cblock->textureFaces[3], tint);
}
}
@@ -265,9 +265,9 @@ void HudRenderer::draw(){
{
Block* cblock = Block::blocks[player->choosenBlock];
if (cblock->model == BLOCK_MODEL_CUBE){
if (cblock->model == BlockModel::block){
batch->blockSprite(Window::width/2-24, uicamera->fov - 72, 48, 48, 16, cblock->textureFaces, vec4(1.0f));
} else if (cblock->model == BLOCK_MODEL_X_SPRITE){
} else if (cblock->model == BlockModel::xsprite){
batch->sprite(Window::width/2-24, uicamera->fov - 72, 48, 48, 16, cblock->textureFaces[3], vec4(1.0f));
}
}