Minor refactor
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@@ -206,9 +206,9 @@ void HudRenderer::drawInventory(Player* player) {
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tint = vec4(1.0f);
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}
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if (cblock->model == BLOCK_MODEL_CUBE){
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if (cblock->model == BlockModel::block){
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batch->blockSprite(x, y, size, size, 16, cblock->textureFaces, tint);
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} else if (cblock->model == BLOCK_MODEL_X_SPRITE){
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} else if (cblock->model == BlockModel::xsprite){
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batch->sprite(x, y, size, size, 16, cblock->textureFaces[3], tint);
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}
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}
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@@ -265,9 +265,9 @@ void HudRenderer::draw(){
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{
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Block* cblock = Block::blocks[player->choosenBlock];
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if (cblock->model == BLOCK_MODEL_CUBE){
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if (cblock->model == BlockModel::block){
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batch->blockSprite(Window::width/2-24, uicamera->fov - 72, 48, 48, 16, cblock->textureFaces, vec4(1.0f));
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} else if (cblock->model == BLOCK_MODEL_X_SPRITE){
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} else if (cblock->model == BlockModel::xsprite){
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batch->sprite(Window::width/2-24, uicamera->fov - 72, 48, 48, 16, cblock->textureFaces[3], vec4(1.0f));
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}
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}
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