Minor refactor
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@@ -313,7 +313,7 @@ void BlocksRenderer::render(const voxel* voxels, int atlas_size) {
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uvfor(def, 2, atlas_size), uvfor(def, 3, atlas_size),
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uvfor(def, 4, atlas_size), uvfor(def, 5, atlas_size) };
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switch (def.model) {
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case BLOCK_MODEL_CUBE:
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case BlockModel::block:
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if (*((light_t*)&def.emission)) {
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blockCube(x, y, z, vec3(1, 1, 1), texfaces, def.drawGroup);
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}
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@@ -321,7 +321,7 @@ void BlocksRenderer::render(const voxel* voxels, int atlas_size) {
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blockCubeShaded(x, y, z, vec3(1, 1, 1), texfaces, &def, vox.states);
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}
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break;
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case BLOCK_MODEL_X_SPRITE: {
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case BlockModel::xsprite: {
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blockXSprite(x, y, z, vec3(1, 1, 1), texfaces[FACE_MX], texfaces[FACE_MZ], 1.0f);
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break;
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}
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