update RigConfig
This commit is contained in:
+39
-36
@@ -24,13 +24,14 @@ static debug::Logger logger("assets-loader");
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AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
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: assets(assets), paths(paths)
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{
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addLoader(AssetType::shader, assetload::shader);
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addLoader(AssetType::texture, assetload::texture);
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addLoader(AssetType::font, assetload::font);
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addLoader(AssetType::atlas, assetload::atlas);
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addLoader(AssetType::layout, assetload::layout);
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addLoader(AssetType::sound, assetload::sound);
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addLoader(AssetType::model, assetload::model);
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addLoader(AssetType::SHADER, assetload::shader);
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addLoader(AssetType::TEXTURE, assetload::texture);
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addLoader(AssetType::FONT, assetload::font);
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addLoader(AssetType::ATLAS, assetload::atlas);
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addLoader(AssetType::LAYOUT, assetload::layout);
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addLoader(AssetType::SOUND, assetload::sound);
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addLoader(AssetType::MODEL, assetload::model);
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addLoader(AssetType::RIG, assetload::rig);
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}
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void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
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@@ -80,7 +81,7 @@ void addLayouts(const scriptenv& env, const std::string& prefix, const fs::path&
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if (file.extension().u8string() != ".xml")
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continue;
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std::string name = prefix+":"+file.stem().u8string();
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loader.add(AssetType::layout, file.u8string(), name, std::make_shared<LayoutCfg>(env));
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loader.add(AssetType::LAYOUT, file.u8string(), name, std::make_shared<LayoutCfg>(env));
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}
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}
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@@ -89,18 +90,19 @@ void AssetsLoader::tryAddSound(const std::string& name) {
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return;
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}
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std::string file = SOUNDS_FOLDER+"/"+name;
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add(AssetType::sound, file, name);
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add(AssetType::SOUND, file, name);
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}
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static std::string assets_def_folder(AssetType tag) {
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switch (tag) {
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case AssetType::font: return FONTS_FOLDER;
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case AssetType::shader: return SHADERS_FOLDER;
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case AssetType::texture: return TEXTURES_FOLDER;
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case AssetType::atlas: return TEXTURES_FOLDER;
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case AssetType::layout: return LAYOUTS_FOLDER;
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case AssetType::sound: return SOUNDS_FOLDER;
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case AssetType::model: return MODELS_FOLDER;
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case AssetType::FONT: return FONTS_FOLDER;
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case AssetType::SHADER: return SHADERS_FOLDER;
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case AssetType::TEXTURE: return TEXTURES_FOLDER;
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case AssetType::ATLAS: return TEXTURES_FOLDER;
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case AssetType::LAYOUT: return LAYOUTS_FOLDER;
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case AssetType::SOUND: return SOUNDS_FOLDER;
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case AssetType::MODEL: return MODELS_FOLDER;
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case AssetType::RIG: return RIGS_FOLDER;
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}
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return "<error>";
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}
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@@ -118,7 +120,7 @@ void AssetsLoader::processPreload(
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}
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map->str("path", path);
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switch (tag) {
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case AssetType::sound:
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case AssetType::SOUND:
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add(tag, path, name, std::make_shared<SoundCfg>(
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map->get("keep-pcm", false)
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));
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@@ -153,11 +155,12 @@ void AssetsLoader::processPreloadList(AssetType tag, dynamic::List* list) {
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void AssetsLoader::processPreloadConfig(const fs::path& file) {
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auto root = files::read_json(file);
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processPreloadList(AssetType::font, root->list("fonts"));
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processPreloadList(AssetType::shader, root->list("shaders"));
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processPreloadList(AssetType::texture, root->list("textures"));
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processPreloadList(AssetType::sound, root->list("sounds"));
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processPreloadList(AssetType::model, root->list("models"));
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processPreloadList(AssetType::FONT, root->list("fonts"));
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processPreloadList(AssetType::SHADER, root->list("shaders"));
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processPreloadList(AssetType::TEXTURE, root->list("textures"));
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processPreloadList(AssetType::SOUND, root->list("sounds"));
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processPreloadList(AssetType::MODEL, root->list("models"));
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processPreloadList(AssetType::RIG, root->list("rigs"));
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// layouts are loaded automatically
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}
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@@ -176,18 +179,18 @@ void AssetsLoader::processPreloadConfigs(const Content* content) {
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(AssetType::font, FONTS_FOLDER+"/font", "normal");
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loader.add(AssetType::shader, SHADERS_FOLDER+"/ui", "ui");
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loader.add(AssetType::shader, SHADERS_FOLDER+"/main", "main");
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loader.add(AssetType::shader, SHADERS_FOLDER+"/lines", "lines");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/error", "gui/error");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
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loader.add(AssetType::FONT, FONTS_FOLDER+"/font", "normal");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/ui", "ui");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/main", "main");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/lines", "lines");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/error", "gui/error");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
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if (content) {
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loader.processPreloadConfigs(content);
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@@ -206,8 +209,8 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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addLayouts(pack->getEnvironment(), info.id, folder, loader);
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}
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}
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loader.add(AssetType::atlas, TEXTURES_FOLDER+"/blocks", "blocks");
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loader.add(AssetType::atlas, TEXTURES_FOLDER+"/items", "items");
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loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/blocks", "blocks");
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loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/items", "items");
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}
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bool AssetsLoader::loadExternalTexture(
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@@ -20,13 +20,14 @@ namespace dynamic {
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}
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enum class AssetType {
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texture,
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shader,
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font,
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atlas,
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layout,
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sound,
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model,
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TEXTURE,
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SHADER,
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FONT,
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ATLAS,
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LAYOUT,
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SOUND,
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MODEL,
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RIG,
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};
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class ResPaths;
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@@ -18,6 +18,7 @@
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#include "../graphics/core/Font.hpp"
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#include "../graphics/core/Model.hpp"
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#include "../graphics/core/TextureAnimation.hpp"
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#include "../objects/rigging.hpp"
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#include "../frontend/UiDocument.hpp"
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#include "../constants.hpp"
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@@ -216,7 +217,7 @@ assetload::postfunc assetload::model(
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for (auto& mesh : model->meshes) {
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if (mesh.texture.find('$') == std::string::npos) {
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auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
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loader->add(AssetType::texture, filename, mesh.texture, nullptr);
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loader->add(AssetType::TEXTURE, filename, mesh.texture, nullptr);
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}
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}
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assets->store(std::unique_ptr<model::Model>(model), name);
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@@ -227,6 +228,27 @@ assetload::postfunc assetload::model(
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}
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}
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assetload::postfunc assetload::rig(
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AssetsLoader* loader,
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const ResPaths* paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>&
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) {
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auto path = paths->find(file+".json");
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auto text = files::read_string(path);
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try {
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auto rig = rigging::RigConfig::parse(text, path.u8string()).release();
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return [=](Assets* assets) {
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// TODO: add models loading
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assets->store(std::unique_ptr<rigging::RigConfig>(rig), name);
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};
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} catch (const parsing_error& err) {
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std::cerr << err.errorLog() << std::endl;
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throw;
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}
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}
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static void read_anim_file(
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const std::string& animFile,
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std::vector<std::pair<std::string, int>>& frameList
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@@ -18,49 +18,56 @@ namespace assetload {
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& filename,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc shader(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& filename,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc atlas(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string &directory,
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const std::string &name,
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const std::string& directory,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc font(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& filename,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc layout(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc sound(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc model(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc rig(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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}
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