update RigConfig

This commit is contained in:
MihailRis
2024-07-01 05:30:27 +03:00
parent 1b41a75cf4
commit beac332c96
15 changed files with 230 additions and 62 deletions
+39 -36
View File
@@ -24,13 +24,14 @@ static debug::Logger logger("assets-loader");
AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
: assets(assets), paths(paths)
{
addLoader(AssetType::shader, assetload::shader);
addLoader(AssetType::texture, assetload::texture);
addLoader(AssetType::font, assetload::font);
addLoader(AssetType::atlas, assetload::atlas);
addLoader(AssetType::layout, assetload::layout);
addLoader(AssetType::sound, assetload::sound);
addLoader(AssetType::model, assetload::model);
addLoader(AssetType::SHADER, assetload::shader);
addLoader(AssetType::TEXTURE, assetload::texture);
addLoader(AssetType::FONT, assetload::font);
addLoader(AssetType::ATLAS, assetload::atlas);
addLoader(AssetType::LAYOUT, assetload::layout);
addLoader(AssetType::SOUND, assetload::sound);
addLoader(AssetType::MODEL, assetload::model);
addLoader(AssetType::RIG, assetload::rig);
}
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
@@ -80,7 +81,7 @@ void addLayouts(const scriptenv& env, const std::string& prefix, const fs::path&
if (file.extension().u8string() != ".xml")
continue;
std::string name = prefix+":"+file.stem().u8string();
loader.add(AssetType::layout, file.u8string(), name, std::make_shared<LayoutCfg>(env));
loader.add(AssetType::LAYOUT, file.u8string(), name, std::make_shared<LayoutCfg>(env));
}
}
@@ -89,18 +90,19 @@ void AssetsLoader::tryAddSound(const std::string& name) {
return;
}
std::string file = SOUNDS_FOLDER+"/"+name;
add(AssetType::sound, file, name);
add(AssetType::SOUND, file, name);
}
static std::string assets_def_folder(AssetType tag) {
switch (tag) {
case AssetType::font: return FONTS_FOLDER;
case AssetType::shader: return SHADERS_FOLDER;
case AssetType::texture: return TEXTURES_FOLDER;
case AssetType::atlas: return TEXTURES_FOLDER;
case AssetType::layout: return LAYOUTS_FOLDER;
case AssetType::sound: return SOUNDS_FOLDER;
case AssetType::model: return MODELS_FOLDER;
case AssetType::FONT: return FONTS_FOLDER;
case AssetType::SHADER: return SHADERS_FOLDER;
case AssetType::TEXTURE: return TEXTURES_FOLDER;
case AssetType::ATLAS: return TEXTURES_FOLDER;
case AssetType::LAYOUT: return LAYOUTS_FOLDER;
case AssetType::SOUND: return SOUNDS_FOLDER;
case AssetType::MODEL: return MODELS_FOLDER;
case AssetType::RIG: return RIGS_FOLDER;
}
return "<error>";
}
@@ -118,7 +120,7 @@ void AssetsLoader::processPreload(
}
map->str("path", path);
switch (tag) {
case AssetType::sound:
case AssetType::SOUND:
add(tag, path, name, std::make_shared<SoundCfg>(
map->get("keep-pcm", false)
));
@@ -153,11 +155,12 @@ void AssetsLoader::processPreloadList(AssetType tag, dynamic::List* list) {
void AssetsLoader::processPreloadConfig(const fs::path& file) {
auto root = files::read_json(file);
processPreloadList(AssetType::font, root->list("fonts"));
processPreloadList(AssetType::shader, root->list("shaders"));
processPreloadList(AssetType::texture, root->list("textures"));
processPreloadList(AssetType::sound, root->list("sounds"));
processPreloadList(AssetType::model, root->list("models"));
processPreloadList(AssetType::FONT, root->list("fonts"));
processPreloadList(AssetType::SHADER, root->list("shaders"));
processPreloadList(AssetType::TEXTURE, root->list("textures"));
processPreloadList(AssetType::SOUND, root->list("sounds"));
processPreloadList(AssetType::MODEL, root->list("models"));
processPreloadList(AssetType::RIG, root->list("rigs"));
// layouts are loaded automatically
}
@@ -176,18 +179,18 @@ void AssetsLoader::processPreloadConfigs(const Content* content) {
}
void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(AssetType::font, FONTS_FOLDER+"/font", "normal");
loader.add(AssetType::shader, SHADERS_FOLDER+"/ui", "ui");
loader.add(AssetType::shader, SHADERS_FOLDER+"/main", "main");
loader.add(AssetType::shader, SHADERS_FOLDER+"/lines", "lines");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/error", "gui/error");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
loader.add(AssetType::FONT, FONTS_FOLDER+"/font", "normal");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/ui", "ui");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/main", "main");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/lines", "lines");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/error", "gui/error");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
if (content) {
loader.processPreloadConfigs(content);
@@ -206,8 +209,8 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
addLayouts(pack->getEnvironment(), info.id, folder, loader);
}
}
loader.add(AssetType::atlas, TEXTURES_FOLDER+"/blocks", "blocks");
loader.add(AssetType::atlas, TEXTURES_FOLDER+"/items", "items");
loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/blocks", "blocks");
loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/items", "items");
}
bool AssetsLoader::loadExternalTexture(
+8 -7
View File
@@ -20,13 +20,14 @@ namespace dynamic {
}
enum class AssetType {
texture,
shader,
font,
atlas,
layout,
sound,
model,
TEXTURE,
SHADER,
FONT,
ATLAS,
LAYOUT,
SOUND,
MODEL,
RIG,
};
class ResPaths;
+23 -1
View File
@@ -18,6 +18,7 @@
#include "../graphics/core/Font.hpp"
#include "../graphics/core/Model.hpp"
#include "../graphics/core/TextureAnimation.hpp"
#include "../objects/rigging.hpp"
#include "../frontend/UiDocument.hpp"
#include "../constants.hpp"
@@ -216,7 +217,7 @@ assetload::postfunc assetload::model(
for (auto& mesh : model->meshes) {
if (mesh.texture.find('$') == std::string::npos) {
auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
loader->add(AssetType::texture, filename, mesh.texture, nullptr);
loader->add(AssetType::TEXTURE, filename, mesh.texture, nullptr);
}
}
assets->store(std::unique_ptr<model::Model>(model), name);
@@ -227,6 +228,27 @@ assetload::postfunc assetload::model(
}
}
assetload::postfunc assetload::rig(
AssetsLoader* loader,
const ResPaths* paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>&
) {
auto path = paths->find(file+".json");
auto text = files::read_string(path);
try {
auto rig = rigging::RigConfig::parse(text, path.u8string()).release();
return [=](Assets* assets) {
// TODO: add models loading
assets->store(std::unique_ptr<rigging::RigConfig>(rig), name);
};
} catch (const parsing_error& err) {
std::cerr << err.errorLog() << std::endl;
throw;
}
}
static void read_anim_file(
const std::string& animFile,
std::vector<std::pair<std::string, int>>& frameList
+15 -8
View File
@@ -18,49 +18,56 @@ namespace assetload {
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string &name,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc shader(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string &name,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc atlas(
AssetsLoader*,
const ResPaths* paths,
const std::string &directory,
const std::string &name,
const std::string& directory,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc font(
AssetsLoader*,
const ResPaths* paths,
const std::string& filename,
const std::string &name,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc layout(
AssetsLoader*,
const ResPaths* paths,
const std::string& file,
const std::string &name,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc sound(
AssetsLoader*,
const ResPaths* paths,
const std::string& file,
const std::string &name,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc model(
AssetsLoader*,
const ResPaths* paths,
const std::string& file,
const std::string &name,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
postfunc rig(
AssetsLoader*,
const ResPaths* paths,
const std::string& file,
const std::string& name,
const std::shared_ptr<AssetCfg>& settings
);
}