update RigConfig

This commit is contained in:
MihailRis
2024-07-01 05:30:27 +03:00
parent 1b41a75cf4
commit beac332c96
15 changed files with 230 additions and 62 deletions
+39 -36
View File
@@ -24,13 +24,14 @@ static debug::Logger logger("assets-loader");
AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
: assets(assets), paths(paths)
{
addLoader(AssetType::shader, assetload::shader);
addLoader(AssetType::texture, assetload::texture);
addLoader(AssetType::font, assetload::font);
addLoader(AssetType::atlas, assetload::atlas);
addLoader(AssetType::layout, assetload::layout);
addLoader(AssetType::sound, assetload::sound);
addLoader(AssetType::model, assetload::model);
addLoader(AssetType::SHADER, assetload::shader);
addLoader(AssetType::TEXTURE, assetload::texture);
addLoader(AssetType::FONT, assetload::font);
addLoader(AssetType::ATLAS, assetload::atlas);
addLoader(AssetType::LAYOUT, assetload::layout);
addLoader(AssetType::SOUND, assetload::sound);
addLoader(AssetType::MODEL, assetload::model);
addLoader(AssetType::RIG, assetload::rig);
}
void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
@@ -80,7 +81,7 @@ void addLayouts(const scriptenv& env, const std::string& prefix, const fs::path&
if (file.extension().u8string() != ".xml")
continue;
std::string name = prefix+":"+file.stem().u8string();
loader.add(AssetType::layout, file.u8string(), name, std::make_shared<LayoutCfg>(env));
loader.add(AssetType::LAYOUT, file.u8string(), name, std::make_shared<LayoutCfg>(env));
}
}
@@ -89,18 +90,19 @@ void AssetsLoader::tryAddSound(const std::string& name) {
return;
}
std::string file = SOUNDS_FOLDER+"/"+name;
add(AssetType::sound, file, name);
add(AssetType::SOUND, file, name);
}
static std::string assets_def_folder(AssetType tag) {
switch (tag) {
case AssetType::font: return FONTS_FOLDER;
case AssetType::shader: return SHADERS_FOLDER;
case AssetType::texture: return TEXTURES_FOLDER;
case AssetType::atlas: return TEXTURES_FOLDER;
case AssetType::layout: return LAYOUTS_FOLDER;
case AssetType::sound: return SOUNDS_FOLDER;
case AssetType::model: return MODELS_FOLDER;
case AssetType::FONT: return FONTS_FOLDER;
case AssetType::SHADER: return SHADERS_FOLDER;
case AssetType::TEXTURE: return TEXTURES_FOLDER;
case AssetType::ATLAS: return TEXTURES_FOLDER;
case AssetType::LAYOUT: return LAYOUTS_FOLDER;
case AssetType::SOUND: return SOUNDS_FOLDER;
case AssetType::MODEL: return MODELS_FOLDER;
case AssetType::RIG: return RIGS_FOLDER;
}
return "<error>";
}
@@ -118,7 +120,7 @@ void AssetsLoader::processPreload(
}
map->str("path", path);
switch (tag) {
case AssetType::sound:
case AssetType::SOUND:
add(tag, path, name, std::make_shared<SoundCfg>(
map->get("keep-pcm", false)
));
@@ -153,11 +155,12 @@ void AssetsLoader::processPreloadList(AssetType tag, dynamic::List* list) {
void AssetsLoader::processPreloadConfig(const fs::path& file) {
auto root = files::read_json(file);
processPreloadList(AssetType::font, root->list("fonts"));
processPreloadList(AssetType::shader, root->list("shaders"));
processPreloadList(AssetType::texture, root->list("textures"));
processPreloadList(AssetType::sound, root->list("sounds"));
processPreloadList(AssetType::model, root->list("models"));
processPreloadList(AssetType::FONT, root->list("fonts"));
processPreloadList(AssetType::SHADER, root->list("shaders"));
processPreloadList(AssetType::TEXTURE, root->list("textures"));
processPreloadList(AssetType::SOUND, root->list("sounds"));
processPreloadList(AssetType::MODEL, root->list("models"));
processPreloadList(AssetType::RIG, root->list("rigs"));
// layouts are loaded automatically
}
@@ -176,18 +179,18 @@ void AssetsLoader::processPreloadConfigs(const Content* content) {
}
void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
loader.add(AssetType::font, FONTS_FOLDER+"/font", "normal");
loader.add(AssetType::shader, SHADERS_FOLDER+"/ui", "ui");
loader.add(AssetType::shader, SHADERS_FOLDER+"/main", "main");
loader.add(AssetType::shader, SHADERS_FOLDER+"/lines", "lines");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/error", "gui/error");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
loader.add(AssetType::FONT, FONTS_FOLDER+"/font", "normal");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/ui", "ui");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/main", "main");
loader.add(AssetType::SHADER, SHADERS_FOLDER+"/lines", "lines");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/error", "gui/error");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
if (content) {
loader.processPreloadConfigs(content);
@@ -206,8 +209,8 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
addLayouts(pack->getEnvironment(), info.id, folder, loader);
}
}
loader.add(AssetType::atlas, TEXTURES_FOLDER+"/blocks", "blocks");
loader.add(AssetType::atlas, TEXTURES_FOLDER+"/items", "items");
loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/blocks", "blocks");
loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/items", "items");
}
bool AssetsLoader::loadExternalTexture(